Ithzir Armor: Difference between revisions
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'''Ithziri armor''' is a combat script that is found on armor which provides several useful benefits. First introduced during [[Ebon Gate 2013]], the armor is not |
'''Ithziri armor''' is a combat script that is found on armor which provides several useful benefits. First introduced during [[Ebon Gate 2013]], the armor is not sold off the shelf. The armor has only been obtainable in the past by merchants offering to add it to existing armor. This service is very rare to be seen done. |
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==Unlock Tiers== |
==Unlock Tiers== |
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Ithziri armor consists of four different trees that can be unlocked to gain additional benefit |
Ithziri armor consists of four different trees that can be unlocked to gain additional benefit. When unlocking is offered, it is typically for a single unlock. The armor has a total of 16 unlocks available. |
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Base functionality of the armor includes: |
Base functionality of the armor includes: |
Revision as of 15:12, 9 May 2018
Ithziri armor is a combat script that is found on armor which provides several useful benefits. First introduced during Ebon Gate 2013, the armor is not sold off the shelf. The armor has only been obtainable in the past by merchants offering to add it to existing armor. This service is very rare to be seen done.
Unlock Tiers
Ithziri armor consists of four different trees that can be unlocked to gain additional benefit. When unlocking is offered, it is typically for a single unlock. The armor has a total of 16 unlocks available.
Base functionality of the armor includes:
- 3 charges / day
- Each unlock increases max daily armor charges by 1
- Tier 0 Escape Flare
Escape Flare Tree
Tier | Chance |
---|---|
Tier 0 | 20% |
Tier 1 | 35% |
Tier 2 | 50% |
Tier 3 | 65% |
Tier 4 | 80% |
Status Condition Tree
Tier | Description | Charges Used |
---|---|---|
Tier 1 | Remove one random condition from the following list when the armor's escape ability triggers: stunned, prone/sitting/kneeling, blind. | 1 |
Tier 2 | Add web, bind, and rooted to the list of potential conditions in Tier 1. | 1 |
Tier 3 | Manually invoke BESEECH the status clear ability to manually remove a random condition, adding sleep, poison, and disease to the above. | 2 |
Tier 4 | Manually invoke BESEECH the status clear ability to remove ALL of the above conditions. | 3 |
Healing Tree
Tier | Description | Charges Used |
---|---|---|
Tier 1 | Manually (SHRUG) invoke to heal an amount HPs equal to 50% of max health. | 2 |
Tier 2 | Tier 1 + reduce all bleeding effects by half, rounding down. | 2 |
Tier 3 | Tier 2 + reduce severity of worst injury by 1 rank. | 3 |
Tier 4 | Tier 2 + reduce severity of all injuries by 1 rank. | 3 |
Charges Tree
Tier | Description | Charges Used |
---|---|---|
Tier 1 | Additional 3 max charges to the armor | n/a |
Tier 2 | Adds a short-duration sanctuary effect (90 seconds) to the arrival room upon a triggered escape. | 1 |
Tier 3 | Triggered escape ability takes player to safe room. | 2 |
Tier 4 | Escape ability can be manually triggered (SLAP) to escape to safe room. A new exit from the room will take the player to a local fog location. | 3 |