Drazaa (prime): Difference between revisions
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'''Drazaa''' is an itinerant [[Sylvan]] |
'''Drazaa''' is an itinerant [[Sylvan]] wilderness guide who roams [[Elanthia]] in search of personal insight and to hone his survival skills. While there is no place he truly calls home, the high desert region within the [[Sea of Fire]] is where he feels most in the rhythm of life. When Drazaa is not utilizing his time to address life necessities such as a hunting and harvest food for sustenance, building shelter from the elements, or navigating high mountain passes to reach a destination, he is often communing with the natural world, improving his combat prowess, or attuning with local spirits to augment his capacity for magical skills. |
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Due to spending 340 years, the majority of his life, living amongst a [[::Tehir|Tehiri]] tribe, he has taken on many of the beliefs, traditions, spiritual practices, and style of dress associated with the Tehir. It is not uncommon for Drazaa to be seen resupplying his provisions and conducting trade in cities and towns before retiring to some quiet refugee outside the walls and palisades of civilization. While Drazaa lives in relative austerity, he has rich interpersonal relationships with those that are close to him and he is fiercely loyal to these individuals. |
Due to spending 340 years, the majority of his life, living amongst a [[::Tehir|Tehiri]] tribe, he has taken on many of the beliefs, traditions, spiritual practices, and style of dress associated with the Tehir. It is not uncommon for Drazaa to be seen resupplying his provisions and conducting trade in cities and towns before retiring to some quiet refugee outside the walls and palisades of civilization. While Drazaa lives in relative austerity, he has rich interpersonal relationships with those that are close to him and he is fiercely loyal to these individuals. |
Revision as of 12:03, 18 August 2018
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[[Category: Sylvankind player characters]] [[Category: interconnected with the Tehir; Lassaran player characters]]
Drazaa is an itinerant Sylvan wilderness guide who roams Elanthia in search of personal insight and to hone his survival skills. While there is no place he truly calls home, the high desert region within the Sea of Fire is where he feels most in the rhythm of life. When Drazaa is not utilizing his time to address life necessities such as a hunting and harvest food for sustenance, building shelter from the elements, or navigating high mountain passes to reach a destination, he is often communing with the natural world, improving his combat prowess, or attuning with local spirits to augment his capacity for magical skills.
Due to spending 340 years, the majority of his life, living amongst a [[::Tehir|Tehiri]] tribe, he has taken on many of the beliefs, traditions, spiritual practices, and style of dress associated with the Tehir. It is not uncommon for Drazaa to be seen resupplying his provisions and conducting trade in cities and towns before retiring to some quiet refugee outside the walls and palisades of civilization. While Drazaa lives in relative austerity, he has rich interpersonal relationships with those that are close to him and he is fiercely loyal to these individuals.
Appearance
You see Drazaa. He appears to be a Sylvankind. He is shorter than average and has a broad-shouldered slender frame. He appears to be in the prime of life. He has piercing steel grey eyes and sun-bronzed, coppery skin. He has raggedly cut, untamed grey-brown hair. He has a chiseled, angular face. He has an elaborate Tehiri glyph in dark ink on his forearm, some boldly inked flowing script covering the nape of his neck, and a small dark shard-shaped mark on his neck. He is in good shape. He is wearing a carved ruic longbow inset with circular faenor medallions along its limbs slung over his shoulder, a sand-colored leather quiver, a deeply hooded muslin burnoose, a carved bone relic, some chain, a faded leather bag stamped with intricate designs, a pair of coarsely woven pants, and some braided goat skin sandals lined with ahmdir blue cotton.