Mana-Infused Armor: Difference between revisions

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{{TOCright}}'''Mana-Infused Armor''' was released at [[Duskruin Arena]] in February 2020 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. Sigil Staves, with which Mana-Infused Armor synergizes, also received a large update on February 19th and 20th, 2020.
{{TOCright}}'''Mana-Infused Armor''' was released at [[Duskruin Arena]] in February 2020 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. Sigil Staves, with which Mana-Infused Armor synergize, also received a large update on February 19th and 20th, 2020.


== Tier 0 - Off-the-Shelf ==
== Tier 0 - Off-the-Shelf ==

Revision as of 13:54, 24 April 2020

Mana-Infused Armor was released at Duskruin Arena in February 2020 at Sigil Shop by GameMaster Estild. Sigil Staves, with which Mana-Infused Armor synergize, also received a large update on February 19th and 20th, 2020.

Tier 0 - Off-the-Shelf

At this tier, it is standard armor with some special messaging verbs. As with Sigil Staves, these special verbs make use of settings that are customizable via a willing GALD merchant and can be viewed in the armor's ANALYZE.

Verb Viewpoint Messaging
BOW First Person [Set color, defaults to eye color] light blooms from your <armor>'s core as you cross your forearm over your chest and execute a short bow.
Third Person [Set color, defaults to eye color] light blooms from <Person>'s <armor>'s core as he/she crosses his/her forearm over his/her chest and executes a short bow.
CLEAN First Person With slow, measured strokes, you run your palms over the surface of your <armor>. <Set color, defaults to eye color> energy gathers in your wake, dissolving the detritus of combat.
Third Person With slow, measured strokes, <Person> runs his/her palms over the surface of his/her <armor>. <Set color, defaults to eye color> energy gathers in her wake, dissolving the detritus of combat.
COVER First Person You rest your hand over the <set color, defaults to eye color> core centered in the chest of your <armor> and bask in its radiant warmth.
Third Person <Person> rests a hand over his/her heart. Bold <set color, defaults to eye color> light flickers around the silhouette of his/her fingers.
FIDGET First Person You spend a moment fiddling with your <armor>. Tiny glimmers of <set color, defaults to eye color> luminescence, hardly pinpricks, rise to meet your touch.
Third Person As <Person> spends a moment fiddling with his/her <armor>, tiny glimmers of <set color, defaults to eye color> luminescence rise to her touch.
KNOCK First Person You pound your clenched fist twice against your shoulder, sending luminous <set color, defaults to eye color> waves rolling across the surface of your <armor>.
Third Person <Person> pounds his/her clenched fist twice against his/her shoulder, sending luminous <set color, defaults to eye color> waves rolling across the surface of his/her <armor>.
TOUCH First Person You drum your fingers on your <armor>. With every strike of your fingertips, a ripple of muted <set color, defaults to eye color> light wells up from its surface.
Third Person <Person> drums his/her fingers on his/her <armor>. With every strike of his/her fingertips, a ripple of muted <set color, defaults to eye color> light wells up from its surface.
TURN First Person You turn sharply on your heel. Faint tendrils of <set color, defaults to eye color> light curl around you in the wake of your movement.
Third Person <Person> turns sharply on his/her heel. Faint tendrils of <set color, defaults to eye color> light curl around his/her in the wake of his/her movement.
WAVE First Person You sweep an arm through the air, and a diffuse <set color, defaults to eye color> haze colors the air in the wake of your movement.
Third Person <Person> sweeps an arm through the air, and a diffuse <set color, defaults to eye color> haze colors the air in the wake of his/her movement.
PROD First Person With a moment's concentration, you bid the mana infused within your <armor> to settle. (This command pauses ambient messages).
First Person With a moment's concentration, you stir the mana infused within your <armor> into motion, bidding it to flow as its nature dictates. (This command restores ambient messages).

Tier 1 - Reactive Mana Flares

At this tier, up to 300 mana can be INFUSED into the leather in advance of a hunt. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor. This unlock is obtained via a "dim sigil ticket" from the Sigil Shop for 50,000 bloodscrip.

Verb Viewpoint Messaging
INFUSE First Person You concentrate and channel your mana into your <armor>. Tendrils of <set color, defaults to eye color> energy pulse outward from its core with the power of your infusion. You sense it has a total of [X] mana.
Third Person <Person> concentrates, focusing on his/her <armor>. Tendrils of <set color, defaults to eye color> energy pulse outward from its core.

Tier 2 - Mana Shield

At this tier, up to 350 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Mana Shield effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor. This unlock is obtained via a "pale sigil ticket" from the Sigil Shop for 100,000 bloodscrip.

Tier 3 - Arcane Aegis

At this tier, up to 400 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Arcane Aegis ability - a manually triggered (via RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed. This unlock is obtained via a "bright sigil ticket" from the Sigil Shop for 150,000 bloodscrip.

Verb Viewpoint Messaging
RUB First Person Diffuse bands of <set color, defaults to eye color> luminescence spread outward from your <armor> in response to your will, buttressing the air around you.
Third Person Diffuse bands of <set color, defaults to eye color> luminescence spread outward from <Person>'s <armor>.

Tier 4 - Mana Tap

At this tier, up to 450 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Mana Tap ability - manually triggered (via TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD). This unlock is obtained via a "vibrant sigil ticket" from the Sigil Shop for 175,000 bloodscrip.

Verb Viewpoint Messaging
TAP First Person As you draw upon the mana infused within your <armor>, <set phrase> energy courses along the leathers and sinks below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy. You gain 50 mana! Cast Roundtime 3 seconds.
Third Person <Set phrase> energy courses along <Person>'s <armor> and sinks below its surface. His/Her eyes glow brightly for a moment and he/she appears energized!

Tier 5 - Arcane Expulsion

At this tier, up to 500 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Arcane Expulsion ability. Manually triggered (via SIGIL), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. It can be used 2x a day, resets at midnight, and costs 50 mana from the armor. This unlock is obtained via a "glowing sigil ticket" obtained during special circumstances that are announced in advance of, or at the beginning of, a Duskruin Arena run.

Verb Viewpoint Messaging
SIGIL First Person You strain and reach for the energies coursing through your <armor>, and they surge outward in a rippling wave of <set color, defaults to eye color> force to aid you! Cast Roundtime 3 Seconds.
Third Person Suddenly, a rippling wave of <set color, defaults to eye color> force surges outward from <Person>!

Set Bonus with Sigil Staves

If both a Sigil Staff and Mana-Infused Armor are used in combat, the staff gains the ability to flare a Sigil of Binding effect via an SMRv2 attack that roots your opponents and prevents them from using combat maneuvers. Each tier of both the Sigil Staff and Mana-Infused Armor increases the odds of a flare by 1% (up to 10%, if tier 5 of both are used).

Analyze

The creator has also provided the following information:
   
This is tier 5 Mana-Infused Armor.
   
Tier
  0: a standard leathers with some special messaging
  1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.
  2: Mana Shield - 25% chance to activate when receiving damage.  Grants 2d20 damage padding for that instance of damage received.  For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.
  3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding.  Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.
  4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes.  15 minute cooldown.  Ambient messaging can be toggled on and off (PROD).
  5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious).  Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime.  A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack.  Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.
   
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap, sigil
   
The leathers can have the color and adjective of its energy/light customized with a descriptive word or phrase.  Various messaging will include these custom settings.
   
  The current setting is:
       color: (Unset, will default to [X] - your eye color.)
   adjective: Unset
      phrase: Unset
  The phrase should also be prefixed with the adjective.
   
  Customization should remain simple, nothing so complex as to require a comma.
  Examples of functional customization choices:
    colors: red, orange, yellow, green, blue, indigo, violet
 adjective: crackling, nebulous, wraithlike, translucent
    phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
  In each case, these words/phrases will be placed in front of words like "energy" and "light".  Try to keep it to five words or less.
   
You can tell that the leathers is as light as it can get.