Verb:TRACK: Difference between revisions
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(Added this page to Category: Verbs also - it doesn't show on the preview, hope i did this right - i will check and confirm) |
(Added example messaging for a successful tracking while hidden) |
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== Messaging == |
== Messaging == |
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'''Attempting to track a type of creature that does not even live near your location:''' |
'''Attempting to track a type of creature that does not even live near your location:''' |
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<pre> |
<pre{{log2}}> |
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>track rolton |
>track rolton |
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While you carefully study the area looking for tracks, you find no trace of what you are looking for. You briefly wonder if that can even be found in this location. |
While you carefully study the area looking for tracks, you find no trace of what you are looking for. You briefly wonder if that can even be found in this location. |
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'''Attempting to track a type of creature that does live in your location, but has not passed by your room recently:''' |
'''Attempting to track a type of creature that does live in your location, but has not passed by your room recently:''' |
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<pre> |
<pre{{log2}}> |
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>track rolton |
>track rolton |
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You carefully study the area, searching for signs of a rolton's presence. You find some evidence that a rolton was here, but the trail is clearly too old to be worth following. |
You carefully study the area, searching for signs of a rolton's presence. You find some evidence that a rolton was here, but the trail is clearly too old to be worth following. |
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'''A successful attempt to track a creature:''' |
'''A successful attempt to track a creature:''' |
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<pre> |
<pre{{log2}}> |
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[Lower Dragonsclaw, Forest - 219] |
[Lower Dragonsclaw, Forest - 219] |
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Looking through the trees here in the outskirts of the forest you can barely make out the grasslands in the distance. You also see a velnalin, a trail leading into the woods, an overgrown path and some withered grey trees. |
Looking through the trees here in the outskirts of the forest you can barely make out the grasslands in the distance. You also see a velnalin, a trail leading into the woods, an overgrown path and some withered grey trees. |
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Obvious paths: north, southeast |
Obvious paths: north, southeast |
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Roundtime: 10 sec. |
Roundtime: 10 sec. |
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</pre> |
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'''A successful attempt to track a creature while hidden:''' |
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<pre{{log2}}> |
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[Wehnimer's, Exterior - 419] |
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As you progress on this north-south path, the dark forest to the west catches your eye. A little forbidding in its primeval appearance, it is sure to offer a good source of small-game hunting. You also see a reinforced wooden defense tower, a withered patch of grass and a mottled rolton hide tent. |
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Obvious paths: north, south, west |
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>hide |
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Roundtime: 10 sec. |
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You attempt to blend with the surroundings, and feel confident that no one has noticed your doing so. |
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>track rolton |
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You carefully study the area, searching for signs of a rolton's presence. Your keen eye spots the beginnings of a trail and you rush to follow it while taking care to remain hidden. |
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[Wehnimer's, Exterior - 439] |
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Through a crack in the wooden palisade to the north, you can see the bustling traffic of Wehnimer. It is a stark contrast to the open path that you walk. You also see a rolton and a rolton. |
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Obvious paths: east, west |
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Roundtime: 11 sec. |
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>hide |
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A tad paranoid, aren't we? |
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</pre> |
</pre> |
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'''Attempting to track a type of creature when you only just recently tracked one:''' |
'''Attempting to track a type of creature when you only just recently tracked one:''' |
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<pre> |
<pre{{log2}}> |
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>track rolton |
>track rolton |
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You haven't yet recovered from your previous tracking exploit. |
You haven't yet recovered from your previous tracking exploit. |
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'''Message you see after your cooldown period ends and you are able to track once again:''' |
'''Message you see after your cooldown period ends and you are able to track once again:''' |
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<pre> |
<pre{{log2}}> |
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You feel refreshed and ready to track again. |
You feel refreshed and ready to track again. |
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</pre> |
</pre> |
Revision as of 15:15, 8 June 2020
Category: Professions
Topic: Rangers
Message #: 1921246
Author: GS4-OSCURO
Date: 06/07/2020 05:33 PM
Subject: Ranger Tracking
Topic: Rangers
Message #: 1921246
Author: GS4-OSCURO
Date: 06/07/2020 05:33 PM
Subject: Ranger Tracking
Rangers now have the innate ability to TRACK creatures within hunting grounds. The syntax is TRACK {creature}, where {creature} is one that can normally be found in that area. Successfully tracking the creature will move the Ranger to a room where a live creature of that type is present and no other players are currently engaged with it. Tracking success is based on the Ranger's Intuition and Wisdom bonuses, their Survival and Perception skills, and the level difference between the Ranger and the target creature. Rangers gain a bonus to successful tracking if they currently have an Adventurer's Guild bounty for that creature. There is a one minute recovery period after tracking a creature, success or failure. Tracking results in some roundtime, which can be reduced by Survival training and having their animal companion present. Note that Rangers can also track while hidden to attempt to sneak up on their target, or, if they're leading a group, can lead their group members to the creature. GameMaster Oscuro
Messaging
Attempting to track a type of creature that does not even live near your location:
>track rolton While you carefully study the area looking for tracks, you find no trace of what you are looking for. You briefly wonder if that can even be found in this location.
Attempting to track a type of creature that does live in your location, but has not passed by your room recently:
>track rolton You carefully study the area, searching for signs of a rolton's presence. You find some evidence that a rolton was here, but the trail is clearly too old to be worth following.
A successful attempt to track a creature:
[Lower Dragonsclaw, Forest - 219] Looking through the trees here in the outskirts of the forest you can barely make out the grasslands in the distance. You also see a velnalin, a trail leading into the woods, an overgrown path and some withered grey trees. Obvious paths: east, south >track rolton You carefully study the area, searching for signs of a rolton's presence. Your keen eye spots the beginnings of a trail and you rush to follow it. [Lower Dragonsclaw, Grasslands - 444] Bright multi-hued patches of wildflowers fill the grassy plain to the south as far as you can see. The simple beauty afforded by the vibrant colors astounds you. You also see a rolton, a long metal-plated wagon, a long metal-plated wagon and a long metal-plated wagon. Obvious paths: north, southeast Roundtime: 10 sec.
A successful attempt to track a creature while hidden:
[Wehnimer's, Exterior - 419] As you progress on this north-south path, the dark forest to the west catches your eye. A little forbidding in its primeval appearance, it is sure to offer a good source of small-game hunting. You also see a reinforced wooden defense tower, a withered patch of grass and a mottled rolton hide tent. Obvious paths: north, south, west >hide Roundtime: 10 sec. You attempt to blend with the surroundings, and feel confident that no one has noticed your doing so. >track rolton You carefully study the area, searching for signs of a rolton's presence. Your keen eye spots the beginnings of a trail and you rush to follow it while taking care to remain hidden. [Wehnimer's, Exterior - 439] Through a crack in the wooden palisade to the north, you can see the bustling traffic of Wehnimer. It is a stark contrast to the open path that you walk. You also see a rolton and a rolton. Obvious paths: east, west Roundtime: 11 sec. >hide A tad paranoid, aren't we?
Attempting to track a type of creature when you only just recently tracked one:
>track rolton You haven't yet recovered from your previous tracking exploit.
Message you see after your cooldown period ends and you are able to track once again:
You feel refreshed and ready to track again.