Block: Difference between revisions

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* The passive [[combat maneuver]] [[Block Mastery]] will increase this chance by 5% per rank.
* The passive [[combat maneuver]] [[Block Mastery]] will increase this chance by 5% per rank.
* shield size
* shield size
* certain [[stats]] (probably [[strength]] and [[dexterity]])
* certain [[stat]]s (probably [[strength]] and [[dexterity]])
* [[stance]]
* [[stance]]
* positioning: [[Kneeling]] reduces one's chance to block by 25%; being [[prone]] reduces it by 50%
* positioning: [[Kneeling]] reduces one's chance to block by 25%; being [[prone]] reduces it by 50%
While a shield does increase one's bolt [[defensive strength]] more than one's melee defensive strength, it is not normally possible to outrightly block a [[bolt spell]].
While a shield does increase one's bolt [[defensive strength]] more than one's [[melee]] defensive strength, it is not normally possible to outrightly block a [[bolt spell]].





Revision as of 01:31, 31 March 2008

To block (in the context of the Evade/Block/Parry system) is to outrightly prevent a physical attack using one's shield, stopping the attack before the attack equation has even come into play. The check to determine whether an attack is blocked occurs after the check to determine whether the attack is evaded, but before the check to determine whether it is parried.

Chance to Block

The odds for an outright block are determined by comparing the defender's Shield Use skill to the attacker's level. Against a like-level foe, 1x training will yield about a 5% chance to block in stance offensive; 3x training, about 15%. Other factors that affect the chance to block include:

While a shield does increase one's bolt defensive strength more than one's melee defensive strength, it is not normally possible to outrightly block a bolt spell.


See Also

Links

http://www.play.net/gs4/info/combat_guide/factors.asp