Pirate props: Difference between revisions

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There are five types of items that fall under this collection: '''beards''', '''birds''', '''eyepatches''', '''fake teeth''', and '''peglegs'''. Each can be worn in one's unique [[character feature|feature]] slot, but will show up in one's [[inventory]] if another item is taking up priority in the slot, eg. [[nail polish]] or [[forehead gems]]. [[Troubled Waters]] featured a few items as prizes with enhancive properties.
There are five types of items that fall under this collection: '''beards''', '''birds''', '''eyepatches''', '''fake teeth''', and '''peglegs'''. Each can be worn in one's unique [[character feature|feature]] slot, but will show up in one's [[inventory]] if another item is taking up priority in the slot, eg. [[nail polish]] or [[forehead gems]]. [[Troubled Waters]] featured a few items as prizes with enhancive properties.

==Beard==
==Beard==
{{addmetext}}
{{addmetext}}

===Analyze===
===Analyze===
<pre{{log2}}>This item is a fake beard and should appear somewhat fake.
<pre{{log2}}>This item is a fake beard and should appear somewhat fake.


The white feather beard can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a fake snowy white feather beard), and cannot be changed to something else, which is detailed in ALTER 14.</pre>
The white feather beard can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a fake snowy white feather beard), and cannot be changed to something else, which is detailed in ALTER 14.</pre>

==Bird==
==Bird==
Birds will show up as worn on the shoulder.
Birds will show up as worn on the shoulder.
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The clockwork owl can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a silver clockwork owl), and cannot be changed to something else, which is detailed in ALTER 14.
The clockwork owl can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a silver clockwork owl), and cannot be changed to something else, which is detailed in ALTER 14.
</pre>
</pre>
===Usage===

{| {{verbtable}}
===Verb Traps===
{| {{prettytable}}
|- {{verbtableheader}}
! style="width:5em;"|Style
!VERB !!FIRST !!THIRD
! First
! Third
|-
|-
! WEAR
| '''WEAR'''|| You reach over and perch the clockwork owl on your shoulder.|| XXX reaches over and perches a silver clockwork owl on her shoulder.
| You reach over and perch the clockwork owl on your shoulder.|| XXX reaches over and perches a silver clockwork owl on her shoulder.
|-
|-
! REMOVE
| '''REMOVE'''|| You reach over and remove the clockwork owl perched on your shoulder.|| XXX reaches over and removes a silver clockwork owl perched on her shoulder.
| You reach over and remove the clockwork owl perched on your shoulder.|| XXX reaches over and removes a silver clockwork owl perched on her shoulder.
|-
|-
! RUB<br>(worn)
| '''RUB'''<br>Worn only|| You reach over and pet the clockwork owl perched on your shoulder.|| XXX reaches over and pets a silver clockwork owl perched on her shoulder.
| You reach over and pet the clockwork owl perched on your shoulder.|| XXX reaches over and pets a silver clockwork owl perched on her shoulder.
|-
|-
! TAP<br>(worn)
| '''TAP'''<br>Worn only|| You tap the clockwork owl's beak, causing it to whir some gears and produce a "hoot!" sound.|| XXX taps a silver clockwork owl's beak, causing it to whir some gears and produce a "hoot!" sound.
| You tap the clockwork owl's beak, causing it to whir some gears and produce a "hoot!" sound.|| XXX taps a silver clockwork owl's beak, causing it to whir some gears and produce a "hoot!" sound.
|}
|}

==Eyepatch==
==Eyepatch==
{{addmetext}}
{{addmetext}}

===Analyze===
===Analyze===
<pre{{log2}}>This item is an eyepatch to be worn over the eye.
<pre{{log2}}>This item is an eyepatch to be worn over the eye.


The gold-framed eyepatch can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a gold-framed eyepatch featuring a ruby lens), and cannot be changed to something else, which is detailed in ALTER 14.</pre>
The gold-framed eyepatch can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a gold-framed eyepatch featuring a ruby lens), and cannot be changed to something else, which is detailed in ALTER 14.</pre>
==Fake Tooth==

==Fake Teeth==
{{addmetext}}
{{addmetext}}

===Analyze===
===Analyze===
<pre{{log2}}>This item is a fake tooth to be worn over a tooth and should appear very fake.
<pre{{log2}}>This item is a fake tooth to be worn over a tooth and should appear very fake.


The fake ironwood tooth can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a gnawed fake ironwood tooth), and cannot be changed to something else, which is detailed in ALTER 14.</pre>
The fake ironwood tooth can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a gnawed fake ironwood tooth), and cannot be changed to something else, which is detailed in ALTER 14.</pre>

==Pegleg==
==Pegleg==
===Analyze===
===Analyze===
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===Verb Traps===
===Verb Traps===
{| {{prettytable}}
{| {{verbtable}}
|- {{verbtableheader}}
!VERB !!FIRST !!THIRD
! style="width:5em;"|Style
! First
! Third
|-
|-
! WEAR
| '''WEAR'''|| You reach down and put on the mop-fringed pegleg, hiding the lower half of your leg inside of it.|| XXX reaches down and puts on a discolored mop-fringed pegleg, cleverly concealing the lower half of his/her leg inside of it.
| You reach down and put on the mop-fringed pegleg, hiding the lower half of your leg inside of it.|| XXX reaches down and puts on a discolored mop-fringed pegleg, cleverly concealing the lower half of his/her leg inside of it.
|-
|-
! REMOVE
| '''REMOVE'''|| You reach down and remove the mop-fringed pegleg, exposing the lower half of your leg.|| XXX reaches down and removes a discolored mop-fringed pegleg, exposing the lower half of his/her leg.
| You reach down and remove the mop-fringed pegleg, exposing the lower half of your leg.|| XXX reaches down and removes a discolored mop-fringed pegleg, exposing the lower half of his/her leg.
|-
|-
! RUB<br>(worn)
| '''RUB'''<br>Worn only|| You wobble slightly, trying to keep your balance on the mop-fringed pegleg.|| XXX wobbles slightly, trying to keep his/her balance on a discolored mop-fringed pegleg.
| You wobble slightly, trying to keep your balance on the mop-fringed pegleg.|| XXX wobbles slightly, trying to keep his/her balance on a discolored mop-fringed pegleg.
|-
|-
! TAP<br>(worn)
| '''TAP'''<br>Worn only|| You thump your mop-fringed pegleg on the floor in three rapid successions.|| XXX thumps his/her mop-fringed pegleg on the floor in three rapid successions.
| You thump your mop-fringed pegleg on the floor in three rapid successions.|| XXX thumps his/her mop-fringed pegleg on the floor in three rapid successions.
|}
|}
==Additional Information==

===See Also===
[[Category: Scripted Items]]
[[Category: Cidolfhus]]
*[[Pirate bandana]]
*[[Pirate Harness]]
[[Category: Feature Changing Items]]
</td><td>
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type2= Feature altering<!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). -->
|itemclass3=
|itemtype= Beard<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2= Bird
|itemtype3= Eyepatch
|itemtype4= Fake tooth
|itemtype5= Pegleg
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= Unique<!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Item must remain the essence of what it is.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
</td></tr></table>

Revision as of 09:41, 25 November 2020

There are five types of items that fall under this collection: beards, birds, eyepatches, fake teeth, and peglegs. Each can be worn in one's unique feature slot, but will show up in one's inventory if another item is taking up priority in the slot, eg. nail polish or forehead gems. Troubled Waters featured a few items as prizes with enhancive properties.

Beard

This section has not been added yet; please add to it now!

Analyze

This item is a fake beard and should appear somewhat fake.

The white feather beard can be freely altered, but a long description will not show up in your features.  It must remain what it is intended for (a fake snowy white feather beard), and cannot be changed to something else, which is detailed in ALTER 14.

Bird

Birds will show up as worn on the shoulder.

Analyze

This item is customly set to be a owl.

The clockwork owl can be freely altered, but a long description will not show up in your features.  It must remain what it is intended for (a silver clockwork owl), and cannot be changed to something else, which is detailed in ALTER 14.

Usage

Style First Third
WEAR You reach over and perch the clockwork owl on your shoulder. XXX reaches over and perches a silver clockwork owl on her shoulder.
REMOVE You reach over and remove the clockwork owl perched on your shoulder. XXX reaches over and removes a silver clockwork owl perched on her shoulder.
RUB
(worn)
You reach over and pet the clockwork owl perched on your shoulder. XXX reaches over and pets a silver clockwork owl perched on her shoulder.
TAP
(worn)
You tap the clockwork owl's beak, causing it to whir some gears and produce a "hoot!" sound. XXX taps a silver clockwork owl's beak, causing it to whir some gears and produce a "hoot!" sound.

Eyepatch

This section has not been added yet; please add to it now!

Analyze

This item is an eyepatch to be worn over the eye.

The gold-framed eyepatch can be freely altered, but a long description will not show up in your features.  It must remain what it is intended for (a gold-framed eyepatch featuring a ruby lens), and cannot be changed to something else, which is detailed in ALTER 14.

Fake Tooth

This section has not been added yet; please add to it now!

Analyze

This item is a fake tooth to be worn over a tooth and should appear very fake.

The fake ironwood tooth can be freely altered, but a long description will not show up in your features.  It must remain what it is intended for (a gnawed fake ironwood tooth), and cannot be changed to something else, which is detailed in ALTER 14.

Pegleg

Analyze

This item is a pegleg.  This item must remain wooden.

The mop-fringed pegleg can be freely altered, but a long description will not show up in your features.  It must remain what it is intended for (a discolored mop-fringed pegleg), and cannot be changed to something else, which is detailed in ALTER 14.

Verb Traps

Style First Third
WEAR You reach down and put on the mop-fringed pegleg, hiding the lower half of your leg inside of it. XXX reaches down and puts on a discolored mop-fringed pegleg, cleverly concealing the lower half of his/her leg inside of it.
REMOVE You reach down and remove the mop-fringed pegleg, exposing the lower half of your leg. XXX reaches down and removes a discolored mop-fringed pegleg, exposing the lower half of his/her leg.
RUB
(worn)
You wobble slightly, trying to keep your balance on the mop-fringed pegleg. XXX wobbles slightly, trying to keep his/her balance on a discolored mop-fringed pegleg.
TAP
(worn)
You thump your mop-fringed pegleg on the floor in three rapid successions. XXX thumps his/her mop-fringed pegleg on the floor in three rapid successions.

Additional Information

See Also

Pirate props Information
Type Fluff
Feature altering
Item Classification Accessory
Item(s) Applied to Beard
Bird
Eyepatch
Fake tooth
Pegleg
Alterable Yes
Light/Deep No
Feature(s) Altered Unique
Restrictions Item must remain the essence of what it is.