Rolling Krynch Stance: Difference between revisions
Jump to navigation
Jump to search
(updated template, removed outdated play.net link) |
mNo edit summary |
||
Line 45: | Line 45: | ||
*[[List of combat maneuvers by profession]] |
*[[List of combat maneuvers by profession]] |
||
}} |
}} |
||
[[Category:Martial Stances]] |
Revision as of 19:07, 1 February 2021
|
|
Mechanics
This is a Martial Stance. You position yourself to apply the momentum from an unarmed attack against one foe, to your next unarmed attack against a different foe. When at tier 3 on the first target, you have a 15/25/35% chance to maintain tier 3 against the second target, and a 30/40/50% chance to reach tier 2, at ranks 1/2/3. At tier 2, you have a 45/55/65% chance to maintain tier 2 against the second target. These chances are further modified by relative level and training in multi-opponent combat.Additional Information
Messaging
Starting:
>cman krynch You assume the Rolling Krynch Stance. Monk assumes the Rolling Krynch Stance.
Stopping:
>stop stance You relax from the Rolling Krynch Stance. Monk relaxes and no longer maintains the Rolling Krynch Stance.
Activating:
You attempt to jab a bobcat! You exploit the momentum of your previous strike to make a stronger attack against a bobcat! You have good positioning against a bobcat.