Critical Hit: Difference between revisions

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(Introduced in PSM3 update.)
 
m (Fixing links.)
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'''Critical Hit''' is a buff effect. When it is active, your next attack against a target has a chance to critically hit:
'''Critical Hit''' is a buff effect. When it is active, your next attack against a target has a chance to critically hit:
* Using an attack has a 10% chance to critically hit, rolling again for additional damage. This second hit is post-attack resolution.
* Using an [[attack]] has a 10% chance to critically hit, rolling again for additional damage. This second hit is post-attack resolution.
* Using any other [[maneuver]] increases the open roll potential to 10%, and removes the negative roll chance.
* Using any other [[maneuver]] increases the open roll potential to 10%, and removes the negative roll chance.
** Any maneuver used this way costs 25% less stamina.
** Any maneuver used this way costs 25% less stamina.
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== Sources ==
== Sources ==
* [[Feat]]: [[Critical Counter]]
* [[Critical Counter|Feat: Critical Counter]]


[[Category:Effects and Conditions]]
[[Category:Effects and Conditions]]

Revision as of 12:48, 24 July 2021

Critical Hit is a buff effect. When it is active, your next attack against a target has a chance to critically hit:

  • Using an attack has a 10% chance to critically hit, rolling again for additional damage. This second hit is post-attack resolution.
  • Using any other maneuver increases the open roll potential to 10%, and removes the negative roll chance.
    • Any maneuver used this way costs 25% less stamina.

The Critical Hit effect is consumed after maneuver activation.

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Sources