Critical Hit: Difference between revisions
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(Introduced in PSM3 update.) |
m (Fixing links.) |
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'''Critical Hit''' is a buff effect. When it is active, your next attack against a target has a chance to critically hit: |
'''Critical Hit''' is a buff effect. When it is active, your next attack against a target has a chance to critically hit: |
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* Using an attack has a 10% chance to critically hit, rolling again for additional damage. This second hit is post-attack resolution. |
* Using an [[attack]] has a 10% chance to critically hit, rolling again for additional damage. This second hit is post-attack resolution. |
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* Using any other [[maneuver]] increases the open roll potential to 10%, and removes the negative roll chance. |
* Using any other [[maneuver]] increases the open roll potential to 10%, and removes the negative roll chance. |
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** Any maneuver used this way costs 25% less stamina. |
** Any maneuver used this way costs 25% less stamina. |
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== Sources == |
== Sources == |
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* [[Feat |
* [[Critical Counter|Feat: Critical Counter]] |
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[[Category:Effects and Conditions]] |
[[Category:Effects and Conditions]] |
Revision as of 12:48, 24 July 2021
Critical Hit is a buff effect. When it is active, your next attack against a target has a chance to critically hit:
- Using an attack has a 10% chance to critically hit, rolling again for additional damage. This second hit is post-attack resolution.
- Using any other maneuver increases the open roll potential to 10%, and removes the negative roll chance.
- Any maneuver used this way costs 25% less stamina.
The Critical Hit effect is consumed after maneuver activation.
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