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[[Category: Duskruin]] |
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Revision as of 11:13, 13 January 2022
Topic: Duskruin Arena
Message #: 8960
Author: SIMU-WYROM
Date: 5/24/2018
Subject: The Time For Duskruin Approaches...
Boy, we sure are getting remarkably close to June. Who all is ready for some Duskruin this time around?
Wyrom, PM
Topic: Duskruin Arena
Message #: 8967
Author: SIMU-WYROM
Date: 5/24/2018
Subject: The Time For Duskruin Approaches...
Both the arena and are keepers for June.
Hopefully we will have some other surprises as well.
Arena format is 1v1, 2v2, or 3v3. A hardmode isn't in the cards at this time.
Sewers are pretty close to the same.
Moonshards have run dry!
Wyrom, PM
Topic: Duskruin Arena
Message #: 9033
Author: SIMU-WYROM
Date: 6/8/2018
Subject: Bank Heist: Coming Soon
The Bank Heist is finally coming! For those that haven't been in this topic since the beginning, it was part of the original conception of this event that never could get the detail it deserved. I didn't want to rush this just to push it out, so it sat in a design phase for a few years. It's definitely evolved quite a bit, and I think it will be enjoyed.
I'll have more details about it soon, but just some quick tidbits to hold everyone over.
- You will choose if you want to aid in the heist, stop the heist, or stop those trying to prevent the heist.
- The Bank Heist is a solo adventure.
- There is a mix of puzzles (mild) and combat (like level and bosses).
- Some tasks are skill based, but have optional ways to complete if you are without the proper skill.
- There will be some unique rewards that tie-in the arena and sewers.
- Bloodscrip is a reward, as is incidental loot and a new collectible.
Wyrom, PM
Topic: Duskruin Arena
Message #: 9136
Author: SIMU-WYROM
Date: 6/15/2018
Subject: The Bank Heist: A Primer
First off, huge thank you to Platinum for their diligent testing. They uncovered a lot of things that vastly improved the experience.
The Bank Heist is split into three factions, the Silent Investors (SI), the Poisoned Heretics (PH), and the Ophidian Cabal (OC). Each have their own tasks they are set to do in the bank. You have roughly 5 minutes to complete the your mission. There is combat and some minor puzzles in each that are similar, but different. Each have their own set of skill checks. The SI also has a stat check. These will make your time easier in the bank, but aren't required. Each group is trying to make it to the vault. To enter the bank, you'll need a stamped voucher (from the SimuCoin Store) and you'll want to GO with the various faction members in the hideouts.
The SI are a hired militia/vigilantes that are tasked to stop the bank heist from happening. They're targeting the OC, but they also have to deal with the PH. Their job is to find and track the threats inside the bank. Once they complete their mission (or maybe failed), they will be awarded with a prize pouch.
The PH are a band of assassins that are working to stop the SI. They aren't allied with the OC, and their motives are unknown. Their job is to watch and sneak around the bank and assassinate the SI marauders. Like above, they will be rewarded with a prize pouch.
The OC are bandits who just want one thing. The riches inside the vault. They observe their surroundings, looking for things to steal. Unlike the above, they aren't awarded a prize pouch, but whatever they steal they keep.
Each of the factions also give special awards that can make things easier for activities throughout Duskruin. They aren't too common, so keep an eye out for these trinkets.
There is a new collectible for the heist, which you'll want to talk with the OC's ringleader about to get started. The collectibles needed are found only inside the bank.
Improvements to the final quest reward can be found in the sewers.
Wyrom, PM
Topic: Duskruin Arena
Message #: 9138
Author: SIMU-WYROM
Date: 6/15/2018
Subject: Updates to Duskruin
There were a large number of updates to the event with the Bank Heist. There will be a few more updates staggered with the opening.
- There is a supernode inside the Viridian Coil.
- Each lounge in the Bank Heist's hideouts are normal nodes and sanctuaries.
- The DUSKRUIN verb will be updated later tonight or early tomorrow.
- Your progress with the Bank Heist will be stored in the DUSKRUIN verb.
- You receive bonus bloodscrip doing the sewers, arena, or heist if you worked the Bank Heist. The SI get a bonus to the arena. The PH get a bonus to the heist. The OC get a bonus to the sewers. This will be displayed in the DUSKRUIN verb.
- The arena now tracks your last time and your fastest time. This will be displayed in the DUSKRUIN verb.
- More titles will be added early next week!
- You gain additional exp in the Bank Heist for completing it.
- You now gain a very small amount of exp in the sewers.
And as a reminder, HESS will be open Saturday after 9pm ET. We will try to make sure it is as close to 9pm ET as possible.
Wyrom, PM
Topic: Duskruin Arena
Message #: 9145
Author: SIMU-WYROM
Date: 6/15/2018
Subject: Team Matches and Bank Heist Bonus Scrip
To clarify the bonus bloodscrip earned from the Bank Heist, it only applies to solo matches. If this is an issue please go ahead and drop me an email so we can get it worked out. At the time of this post, only 20 entries have gone through to the SI portion of the heist.
Wyrom, PM
Topic: Duskruin Arena
Message #: 9188
Author: GS4-HALISTE
Date: 6/16/2018
Subject: The (new) Bag of Holding!
This collectible reward, a Bag of Holding, is the reward for finding the blood crystal at the Bank Heist! If you complete the base collectible (acquire 12 items from the bank's vault), you'll receive a minor version of this same script, but will be limited to 10 of 1 unique item.
>glance
You glance down to see a large treasure sack clasped by a blood diamond in your right hand and a blue crystal in your left hand.
>put crystal in my sack
You search through your sack and find another pocket containing a blue crystal. You place the items together.
>l in my sack
This treasure sack has multiple pockets and storage units sewn inside. Closer inspection of the pockets reveals the following contents:
(10) a blue crystal
(9) a golden wand
(1) a rat-shaped vial
(1) a long strip of floral printed cotton
(3) a small statue
(5) some pothinir grass
(4) a pair of vaalin buckles
(1) some leaf-embossed leathers
A pocket containing "a blue crystal" currently has your attention. PULL the sack if you want to remove a blue crystal, or TURN the sack to focus your attention on a different item.
>turn my sack
You rummage through your sack and focus your attention on a pocket containing "a golden wand".
>turn my sack
You rummage through your sack and focus your attention on a pocket containing "a rat-shaped vial".
>turn my sack
You rummage through your sack and focus your attention on a pocket containing "a long strip of floral printed cotton".
>turn my sack
You rummage through your sack and focus your attention on a pocket containing "a small statue".
>pull my sack
You reach into your sack and remove a small statue from its storage pocket.
>l in my sack
This treasure sack has multiple pockets and storage units sewn inside. Closer inspection of the pockets reveals the following contents:
(10) a blue crystal
(9) a golden wand
(1) a rat-shaped vial
(1) a long strip of floral printed cotton
(2) a small statue
(5) some pothinir grass
(4) a pair of vaalin buckles
(1) some leaf-embossed leathers
A pocket containing "a small statue" currently has your attention. PULL the sack if you want to remove a small statue, or TURN the sack to focus your attention on a different item.
>analyze my sack
You analyze your treasure sack and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "There do not seem to be any specific limitations."
The creator has also provided the following information:
This sack is a Bag of Holding (major) reward from the Bank Heist at Duskruin Arena. Items stored inside will count only as one item (the container). The current properties of this sack are as follows:
Unique Item Capacity: 10 items -- carrying 34 total items, 8 unique items
Per-Item Capacity: Up to 10 of the same item
Max Encum of Container: 50 pounds (currently carrying 45 pounds)
Weight Reduction: 0%
Despite any messages below, this item cannot be lightened or deepened.
USAGE: DROP/PUT, POKE, PULL (to remove focused item), PUSH, RAISE, RUB, TOUCH, TURN (to set focus on an item to remove).
Important Note: GET will not work with this container.
You get no sense of whether or not the sack may be further lightened.
While the initial treasure sack is held-only, you can speak to the ringleader and ask him about wearable.
Also during your adventures in the Sewers, you may find "expanders". These items will work with the epic Bag of Holding and can be used to upgrade its default limits as follows:
a material swatch - this will increase the unique item capacity, up to 100.
a slender wooden rod - this will increase the per-item capacity, up to 100.
a handful of sparkling dust - this will increase the max encumbrance of the container, up to 200.
a strand of veniom thread - this will provide weight reduction up to 100%.
There are some items that will not be able to be stored in these containers. For instance, cursed items, containers that have items inside, items with special scripts that specifically handle things like GET and PUT, Wavedancer Journals and/or other similar items, will all be ineligible for storage in this container.
In order for items to be stacked, they must be exactly the same.
These containers, both the base and epic versions, are not attuned. There is no limit to how many you can have. The containers will register as ONE item when you store it in your locker despite the number of items it is actually "holding".
Questions? Ask away!
~ Haliste ~
SGM, Events
Auntie H, Forever
Topic: Duskruin Arena
Message #: 9687
Author: GS4-HALISTE
Date: 7/13/2018
Subject: Bag of Holding updates
You can now store both 1) bag of holding expanders, and 2) Duskruin Bag of Holding collectible pieces inside the Bag of Holding. I also made a minor update to a specific situation that may or may not affect an item that was previously blocked. However...
If you find items that will not stack inside the bag, please post them on this thread. Let me know 1) what the item is, 2) where you received the item, and 3) the error message you receive when you try to place the item inside the bag. (Side note: I am aware of the gem-stacking issue; for now, the gem jars are the best option for gem storage.)
Just like the L/D notes, the restrictions are wide until I can evaluate whether or not allowing them will break something. And if not, I can add exclusions to allow them.
~ Haliste ~
SGM, Events
Auntie H, Forever
Topic: Duskruin Arena
Message #: 9219
Author: SIMU-WYROM
Date: 6/17/2018
Subject: Heist QoL Updates
Given feedback in Prime, I've made some new changes that will be live in just a moment.
The timer in the Bank Heist is now paused during the boss battle. While it was intended for you to lose if you didn't complete the last step before being moved out, it was a bit confusing, but the reasoning was because the waves you faced were not the ONLY waves in the bank. It was like a game of cat and mouse. Regardless, that feature no longer exists.
Due to the timer being paused, the boss can summon unlimited backup (adds) to add some difficulty that isn't a tight timer.
There is now a chance that you will encounter no enemies in the bank. You'll need to perform a simple task to move on.
The Poisoned Heretics now have a more distinguished boss (when you play as a Silent Investor).
Odds to find rare and very rare artifacts have been upped quite a bit. The blood crystal is considered extremely rare. Overall, the odds are much better than moonshard pendants now.
Wyrom, PM
Topic: Duskruin Arena
Message #: 9257
Author: SIMU-WYROM
Date: 6/17/2018
Subject: Heist QoL Updates
Okay, Sunday fixes are in.
- No more whistling arms and animals.
- Only marauders, assassins, and bandits can summon.
- The Poisoned Heretics are awarded a heist bonus properly now. Cap for the PH is 220.
You'll still see Poisoned Heretics Entries: 0** though, since you are automatically awarded it (+1 -1). This is available in the DUSKRUIN verb in case of instances where you're removed prematurely or you earn them another way (coming soon at a future Duskruin).
- Dying in the heist with call familiar up and no deeds will stop being weird. (This is also fixed in the arena).
Wyrom, PM
Topic: Duskruin Arena
Message #: 9220
Author: SIMU-WYROM
Date: 6/17/2018
Subject: Bank Heist and Immersion
When we rolled out the Bank Heist, we wanted it to be a more immersive experience with discovery. The Bank Heist takes place in three secret hideouts for the three factions.
The Silent Investors can be found somewhere in the Hushed Park.
The Poisoned Heretics are rumored to be on Pewter Road. Some have been found hanging around The Dented Phylactery.
The Ophidian Cabal tend to hang out off Copper Road in a tavern named the Keg of the Bloody Asp.
Look in these places to find clues how to access the hideouts.
When joining each group, during the first "stage" of the heist, you will receive clues on how to understand the flow of the event. It's not too difficult, but the way to complete it isn't quite a cookie cutter guess-the-verb puzzle.
Wyrom, PM
Topic: Duskruin Arena
Message #: 10323
Author: SIMU-WYROM
Date: 12/21/2018
Subject: Bank Heist Update, Ophidian Cabal
The Ophidian Cabal was at a slight disadvantage when it came to rewards because you could STEAL something that wasn't bloodscrip, resulting in less than 200 bloodscrip for a successful perfect run. Moving forward, the random loot you could steal is now moved to the end if you score high enough. You will receive a prize pouch like the other factions that can contain loot and sometimes a special items (like a rabbit's foot). You won't receive bloodscrip in it, like the other factions, because that's what you STEAL inside. The artifact is also stolen from the vault if you make it and not in the prize pouch.
Good luck!
Wyrom, PM
Topic: Duskruin Arena
Message #: 10336
Author: SIMU-WYROM
Date: 12/21/2018
Subject: Bank Heist Update, Ophidian Cabal
The pouches from the OC now can be thrown away. There is a trash barrel where you finish in each faction.
>>Is it intended that certain builds are just screwed reward wise?
Skill checks are part of the Bank Heist, so it's important to do the one that fits your profession. The numbers that are needed are either 1x or 2x evenly.
>>Any plans to compensate folks who have logged hundreds of cabal runs pre-rework?
The OC was working as intended, since stealing objects was always part of the gig. That was the charm of the OC, was getting the items outside the bloodscrip. However, the loot rewards were under 1 per run on average, so it felt too slow. I didn't want to add more to it, since it would interfere with bloodscrip valuation even more, so I moved it to the end IF you score high enough (it's not guaranteed). The special reward (like the rabbit's foot) was always there. It's just in the pouch now instead of handed to you directly.
The OC and PH have similar build designs in mind, the OC were intended to be loot heavy where the PH were bloodscrip heavy.
I realize there isn't much player information on the Heist, so there is likely a lot of discovery still.
Wyrom, PM
Topic: Duskruin Arena
Message #: 10628
Author: SIMU-WYROM
Date: 2/18/2018
Subject: Bank Heist Update: Silence and Cutthroat
Silenced creatures in the heist can no longer summon back up.
Wyrom, PM
Topic: Duskruin Arena
Message #: 10983
Author: SIMU-WYROM
Date: 8/9/2019
Subject: Duskruin Updates: August 2019 Schedule
A lot went into this run right to the very last day before it opens, so here are more of the details.
- RPA orbs will now drop in all three activities. The more you run each activity, the better chance you have at finding one!
- All three activities can now reward a Treasure Trove token.
- Bloodscrip is now added directly to your totals for easier access.
- Arena Updates: Max bloodscrip increased to 275.
- Sewer Updates: Max bloodscrip increased 12 to 25 per search. A new legendary bloodrune, the Abyran'ra, can be discovered. Bandit caches will hit more frequently!
- Heist Updates: Max bloodscrip has increased to 260. You can now get invited to the smithy from completing the Heist.
- Shops Updates: Majority of shops across Bloodriven Village have refreshed wares.
With the new stuff, we are staggering the opening of certain things to make sure everything is smooth sailing. We typically do this, but there are a few facets this time around.
The event itself will open at 9pm ET. Platinum is going to get an early sneak peek at roughly 8pm ET. The High End Scrip Shop is going to open Saturday (8/10) at roughly noon ET. We also have the area to the Hypogeal Cavern that will open on Saturday (8/10) in the evening, roughly at 8pm ET. The creatures are back, so beware (clear your strongest foe if you want to capture one in your PROFILE)! Lastly we have the Treasure Trove which will open either Tuesday (8/13) or Wednesday (8/14), this is to give tokens a chance to start dropping.
Beyond the door in the Hypogeal Cavern, a box was left behind. The archaeologist has studied this, and determined there are pieces of jewelry that can be procured from it, but he's unsure the process due to the creatures returning. The jewelry can interact with bloodrunes. More details on this once the cavern is cleared back out and he can continue his studies!
Wyrom, PM
Topic: Duskruin Arena
Message #: 10997
Author: SIMU-WYROM
Date: 8/9/2019
Subject: Duskruin Updates: August 2019 Schedule
I forgot to mention some other changes with the arena and why there are increased bloodscrip amounts.
Originally we had a bonus you could get in the arena, sewers, or heist depending on the fraction you did in the heist. It was intended to promote a synergy between the 3 activities, but it really didn't work out as well. So instead, we added the bonus, permanently, to each activity. The heist had a bigger bump because we wanted it to be more in-line with the arena due to the combat/skill aspects. The arena is still the star of the show for max gains though. The sewers just needed some changes, it was getting stale. The new numbers can theoretically put it closer to the heist, but due to the RNG elements, it's tough.
Silvers from the arena are gone though. Originally, we planned to have things cost silvers at Duskruin, and it should have been phased out earlier, but it wasn't. With the increased amount of bloodscrip, that's a much better trade off than 1250 silvers. Less item management as well.
Lastly, with the new trove token drops, we felt that now even someone coming into the event with very little has a shot to walk away with something great.
Wyrom, PM
Topic: Duskruin Arena
Message #: 11488
Author: SIMU-WYROM
Date: 2/1/2020
Subject: Duskruin Updates
A big part of February is making the arena a little easier for everyone to get involved and to remove the tedium.
ARENA
Timer: The timer of roughly 8 minutes and 40 seconds is coming to an end. In its place creatures will start getting more difficult the longer you take until you cannot proceed. That won't happen until around that original warning that the match would be ending soon. This is so slower professions have a shot to win, but it's not a shoe in that takes longer. Players who take long periods of time in the arena will not gain as much bloodscrip, but will have higher chances at item drops. The current cap of bloodscrip in the arena is 275. A person who might take 10 or 12 minutes may only get 250 bloodscrip, but their odds of getting an item drop will be slightly increased. Exact numbers subject to change before February 7th.
PRAY: Since the timer is being removed, PRAY is shifting to an item drop in your arena awards. You will be able to use these items in the arena to gain the same benefit of PRAY at no change to difficulty.
Hazards: These are going away. Their original intent was to offer difficulty to someone who might breeze through the match, but it ended up being heavily scripted. This ended up penalizing slower professions and those not scripting the arena.
Difficulty Changes': As mentioned with the timer, things will be getting a little tougher if you take awhile. That difficulty is going to come in flavor of a crit immunity, more health. To account for no hazards, creatures may heal themselves to take the place of an action. We might do something similar to boss creatures (like those in the wild) in August.
SEWERS
Searches: Bloodscrip caches adjusted upward in amounts. Bonus to finding a rat increased with scent applied.
HEIST
Rewards: Artifact sell-back values adjusted slightly. Less for common, more for rare.
ALL
Prizes: Items will now be part of a prize pool for all activities. Originally we had a number of aids in the heist, which will now drop anywhere. These items are additional drops and will not be taking the place of another item. More on prizes before the 7th.
RPA Orbs: Adjustments made to the tracking and better drop rates the more you do something. More on this before the 7th.
Wyrom, PM
Topic: Duskruin Arena
Message #: 11556
Author: SIMU-WYROM
Date: 2/1/2020
Subject: Duskruin Updates
Couple questions were asked about the sewers cache adjustment and rat catching bonus. The floor was increased from 2,400 to 3,000 on caches. The rat bonus if you're wearing the pheromones is now very significant.
Another update to the sewers is finding an expander is 33% more likely.
For the heist, the odds of finding a blood crystal has been doubled.
Wyrom, PM