Damage factor: Difference between revisions
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A weapon's '''damage factor''' ('''DF''') determines the amount of base damage a weapon does, in combination with an attack's [[endroll]]. Base damage and a random factor determines the critical level of the strike, and critical hits to certain locations do different amounts of damage. Base damage combined with critical damage determine the actual damage calculated from an attack. |
A weapon's '''damage factor''' ('''DF''') determines the amount of base damage a weapon does, in combination with an attack's [[endroll]]. Base damage and a random factor determines the critical level of the strike, and critical hits to certain locations do different amounts of damage. Base damage combined with critical damage determine the actual damage calculated from an attack. |
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The actual damage factors are listed in the skills articles. For the weapons, see [[Edged Weapons]], [[Blunt Weapons]], [[Polearm Weapons]], [[Ranged Weapons]], [[Two- |
The actual damage factors are listed in the skills articles. For the weapons, see [[Edged Weapons]], [[Blunt Weapons]], [[Polearm Weapons]], [[Ranged Weapons]], [[Two-Handed Weapons]], [[Brawling]], and [[Thrown Weapons]]. For bolt spell DFs, see [[Bolt spell]]s. |
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==References== |
==References== |
Revision as of 23:16, 3 August 2006
A weapon's damage factor (DF) determines the amount of base damage a weapon does, in combination with an attack's endroll. Base damage and a random factor determines the critical level of the strike, and critical hits to certain locations do different amounts of damage. Base damage combined with critical damage determine the actual damage calculated from an attack.
The actual damage factors are listed in the skills articles. For the weapons, see Edged Weapons, Blunt Weapons, Polearm Weapons, Ranged Weapons, Two-Handed Weapons, Brawling, and Thrown Weapons. For bolt spell DFs, see Bolt spells.
References
- http://gs4sorcerer.com - QRS script.