Machtig (prime): Difference between revisions

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|town2= <!--- OPTIONAL: If character plays in multiple towns. --->
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}}Introduction: Where We Set the Scene, Sort Of
}}
So, there's this place, Teras Island—lava flows, roaring volcano, the works. Really the sort of dramatic landscape that would make a fine backdrop for an epic saga or, at the very least, a decent vacation postcard. But Machtig isn't there for the views; he's there for the forge. He usually resides on Kraken's Fall, an island whose name promises more sea monsters than it delivers. But Teras Island has a forge and a dwarf community, which is a blacksmith's equivalent of a five-star resort.
Machtig is a wandering swordsman that can often be found on Kraken's Fall.


The Man Himself: Cider > Rum
As a child, he was fascinated by tales of pirates and adventure on the high seas. When he was old enough, he left his home and joined a band of pirates. He quickly proved himself to be a skilled swordsman and earned the respect of his fellow pirates.
Let's talk Machtig. The man is as robust as a vintage barrel of cider, his preferred drink because rum is a bit too pirate-cliché for his taste. He's a walking paradox of muscle and contemplation, with eyes like molten steel and a beard that could double as a bristly weapon in dire situations, now peppered with gray.


Skills: Far More Useful than Juggling
One day, while raiding a ship, Machtig came across an unusual weapon - a sword with a turtle skull pommel. He was drawn to the weapon, and decided to keep it for himself. He named the sword "The Turtle Sword" and it quickly became his signature weapon.
Not only can he swing a kukri blade with unparalleled skill, but he can also forge one that'll make you question the very essence of metallurgy. What were you doing with your life before you owned a Machtig-original blade?


The Crew: Bound by a Silent Code
Machtig and the Turtle Sword became feared and respected among the adventurers of Elanthia. He led many successful raids, amassing a great fortune in gold and treasure. However, as time went on, Machtig grew tired of the pirate life and decided to leave it behind.
No enigma of a man would be complete without equally mystifying friends. Enter Weyrs the Druid, a man who can talk to plants and actually hears back from them. Then there's his brother Casinoe the Fire Wizard, whose magical skills are as masterful and dazzling as his inability to avoid death at the hands of Illumiada.


Life's Purpose: As Confusing as it is Clear
He wandered the land, offering his sword and martial skill to those in need. He became known as the "Wandering Swordsman" and was feared by his enemies and respected by his allies. Despite his fearsome reputation, Machtig was a kind and honorable man, always fighting for justice and defending the innocent.
Machtig often claims his motto is 'Fortune and Glory,' though he'd settle for a fray and a drink afterward. Mostly, he amasses a treasure trove of misadventures and scars. While others quest for existential truths or to become the ultimate adventurer, Machtig finds profound joy in the clang of metal, the smell of freshly forged blades, and a toke from his pipe.


Conclusion: Where We Don't Really Conclude Anything
Machtig continued to wander the land, always on the lookout for adventure and new challenges to test his skills with the Turtle Sword. He never stayed in one place for too long, but his legend lived on, and he became known as one of the greatest swordsmen in all of Elanthia.
So, there you have it—the tale of Machtig, the sword-swinging, cider-swigging, swprdsman blacksmith. He's an island-hopping enigma, bound neither by law nor logic, not the hero the world needs or deserves. Maybe not a hero at all.

==The Turtle Sword==

It is unclear where the Turtle Sword originated from, but it is said that it was crafted by a tribe of ancient warriors who worshipped turtles. The tribe believed that the spirit of the turtle was a symbol of strength and resilience, and they imbued the Turtle Sword with the soul of a turtle to give it incredible power.

The Turtle Sword was passed down through the generations, wielded by warriors who sought to harness its power in battle. It became known for its deadly efficiency in combat, capable of cutting through armor and shields with ease.

Over time, the Turtle Sword came into the possession of the pirate Machtig, who used it to great effect in his raids on the high seas. It is said that the sword's turtle spirit gave Machtig the ability to outmaneuver his enemies and defeat them with ease.

Despite its fearsome reputation, the Turtle Sword is also said to have a gentle side. It is said that the sword will only allow itself to be wielded by a true warrior who fights for justice and honor. Those who seek to use the sword for evil will find themselves unable to wield its power.

The true history of the Turtle Sword is shrouded in mystery, but its legend continues to live on, passed down through the generations of warriors who have wielded it in battle.

Revision as of 18:14, 30 August 2023

Machtig
Drawing by Machtig in pen and ink
Race Human
Class warrior
Profession swordsman, explorer, cartographer, treasure hunter
Religion nihilist
Disposition friendly
Flaw stupid,lazy
Greatest Strength good with a sword
Hobbies smoking pipeweed and debating combat tactics with Weyrs and Casinoe
Likes turtles,swords,food,treasure

Introduction: Where We Set the Scene, Sort Of

So, there's this place, Teras Island—lava flows, roaring volcano, the works. Really the sort of dramatic landscape that would make a fine backdrop for an epic saga or, at the very least, a decent vacation postcard. But Machtig isn't there for the views; he's there for the forge. He usually resides on Kraken's Fall, an island whose name promises more sea monsters than it delivers. But Teras Island has a forge and a dwarf community, which is a blacksmith's equivalent of a five-star resort.

The Man Himself: Cider > Rum Let's talk Machtig. The man is as robust as a vintage barrel of cider, his preferred drink because rum is a bit too pirate-cliché for his taste. He's a walking paradox of muscle and contemplation, with eyes like molten steel and a beard that could double as a bristly weapon in dire situations, now peppered with gray.

Skills: Far More Useful than Juggling Not only can he swing a kukri blade with unparalleled skill, but he can also forge one that'll make you question the very essence of metallurgy. What were you doing with your life before you owned a Machtig-original blade?

The Crew: Bound by a Silent Code No enigma of a man would be complete without equally mystifying friends. Enter Weyrs the Druid, a man who can talk to plants and actually hears back from them. Then there's his brother Casinoe the Fire Wizard, whose magical skills are as masterful and dazzling as his inability to avoid death at the hands of Illumiada.

Life's Purpose: As Confusing as it is Clear Machtig often claims his motto is 'Fortune and Glory,' though he'd settle for a fray and a drink afterward. Mostly, he amasses a treasure trove of misadventures and scars. While others quest for existential truths or to become the ultimate adventurer, Machtig finds profound joy in the clang of metal, the smell of freshly forged blades, and a toke from his pipe.

Conclusion: Where We Don't Really Conclude Anything So, there you have it—the tale of Machtig, the sword-swinging, cider-swigging, swprdsman blacksmith. He's an island-hopping enigma, bound neither by law nor logic, not the hero the world needs or deserves. Maybe not a hero at all.