Subdual Strike: Difference between revisions
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This maneuver is similar to the [[Rogue Guild]] skill [[Subdue]]. |
This maneuver is similar to the [[Rogue Guild]] skill [[Subdue]]. |
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==Messaging== |
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<div {{log}}> |
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A giantman [[bandit]] springs from the shadows and strikes at you!<br> |
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[Roll result: 139 (open d100: 78)]<br> |
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A giantman bandit delivers a blow to your head with his composite bow!<br> |
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:...6 damage!<br> |
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:You are stunned!<br> |
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:You are dazed!<br> |
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Roundtime: 5 sec. |
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</div> |
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==External Sources== |
==External Sources== |
Revision as of 17:08, 22 April 2010
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Subdual Strike is a combat maneuver that gives an attempt to knock a critter in the head with a weapon in order to stun it, reduce its perception, slow it down, and do some damage.
There is a +10 bonus when using the maneuver while in hiding. The hiding bonus is stackable with the weapon bonuses listed below.
Weapon modifiers | |
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Runestaff | -10 |
Mace | 10 |
Dagger | 10 |
Cestus | 20 |
Blackjack | 30 |
This maneuver is similar to the Rogue Guild skill Subdue.
Messaging
A giantman bandit springs from the shadows and strikes at you!
[Roll result: 139 (open d100: 78)]
A giantman bandit delivers a blow to your head with his composite bow!
- ...6 damage!
- You are stunned!
- You are dazed!
Roundtime: 5 sec.
External Sources
- Combat Maneuvers List: Subdual Strike on play.net