Familiar Gate (930): Difference between revisions

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{{spell | name = Familiar Gate | number = 930 | mnemonic = FAMGATE | duration = Special | type = Utility }}
{{spell | name = Familiar Gate | number = 930 | mnemonic = FAMGATE | duration = Special | type = Utility }}
'''Familiar Gate''' is a spell that, when cast, creates a magical portal between the caster and their familiar, a creature summoned by the spell [[Call Familiar (920)]]. Anyone can step through the portal before the caster does, allowing transport for a group of individuals to the location of the familiar. Also, the caster can drag a corpse through the rift allowing for rescues. The portal closes the moment the caster steps through.<ref>Wizard Base Spell Circle, [http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#930 Play.net]<sup>[http://www.play.net/]</sup></ref>
'''Familiar Gate''' is a spell that, when cast, creates a magical portal between the caster and their familiar, a creature summoned by the spell [[Call Familiar (920)]]. Anyone can step through the portal before the caster does, allowing transport for a group of individuals to the location of the familiar. Also, the caster can drag a corpse through the rift allowing for rescues. The portal closes the moment the caster steps through.<ref>Wizard Base Spell Circle, [http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#930 Play.net]<sup>[http://www.play.net/]</sup></ref>

Up until the release of the sorcerer spell Planar Shift this was the most powerful teleport spell in the game. This spell allows both to and from teleportation via the placement of the familiar. The familiar can be comanded to go threw the gate. An example would be to have your familiar go to town then open a gate, have the familiar go gate, go threw yourself, and voila you are now ready to open a new gate to return to the original point.


Familiar Gate does have a chance to fail and damage the caster. The factors contributing to the rate of failure are the caster's training in [[Elemental Mana Control]], [[Discipline]], [[Aura]], and training in the [[Wizard Base]] spell circle.
Familiar Gate does have a chance to fail and damage the caster. The factors contributing to the rate of failure are the caster's training in [[Elemental Mana Control]], [[Discipline]], [[Aura]], and training in the [[Wizard Base]] spell circle.

Revision as of 12:27, 30 April 2007

Familiar Gate (930)
Mnemonic [FAMGATE]
Duration Special
Utility Magic  
Subtype {{{subtype}}} 
Skill Enhancement {{{skill}}} 
Components {{{components}}} 
Availability {{{availability}}} 

Familiar Gate is a spell that, when cast, creates a magical portal between the caster and their familiar, a creature summoned by the spell Call Familiar (920). Anyone can step through the portal before the caster does, allowing transport for a group of individuals to the location of the familiar. Also, the caster can drag a corpse through the rift allowing for rescues. The portal closes the moment the caster steps through.[1]

Up until the release of the sorcerer spell Planar Shift this was the most powerful teleport spell in the game. This spell allows both to and from teleportation via the placement of the familiar. The familiar can be comanded to go threw the gate. An example would be to have your familiar go to town then open a gate, have the familiar go gate, go threw yourself, and voila you are now ready to open a new gate to return to the original point.

Familiar Gate does have a chance to fail and damage the caster. The factors contributing to the rate of failure are the caster's training in Elemental Mana Control, Discipline, Aura, and training in the Wizard Base spell circle.

References

  1. Wizard Base Spell Circle, Play.net[1]