User talk:GS4ALASTIR/Script Upgrade Costs: Difference between revisions

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==Armor Scripts:==
==Armor Scripts:==
===Comparison of Maximum Costs:===
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Revision as of 23:20, 24 August 2024

Armor Scripts:

Comparison of Maximum Costs:

Script Maximum Cost
Animalistic Spirit Armor 160,000
Cursed Armor 800,000
Elven Armor 200,000
Mana-Infused Armor 676,000
Parasite Armor 310,000
Sprite Armor 125,000
Valence Armor 255,000

Animalistic Spirit Armor:

Animalistic Spirit Armor
Tier Cost Tier Cost Tier Cost Tier Cost
Animalistic Instinct Flares (1 - OTS) 10,000 Untamed Vitality (Health) 10,000 Revenge Flare 30,000 Flavor Actions (T2) 2,500
Animalistic Instinct Flares (2) 10,000 Untamed Vitality (Stamina) 20,000 Beastial Barrier 20,000 Flavor Actions (T3) 2,500
Animalistic Instinct Flares (3) 10,000 Untamed Vitality (Mana) 20,000 Feral Whirlwind 15,000 - -
Animalistic Instinct Flares (4) 10,000 - - - - - -
Total: 40,000 Total: 50,000 Total: 65,000 Max Total: 160,000

Cursed Armor:

Cursed Armor
Tier Cost Affinity Boost Backlash Cult Perk
OTS 30,000 0-500 Chance to flare Calm when hit successfully by a foe Random hard RT up to 10 seconds 1x/day Hypnosis (HANG)/Possession (POUND) using mana, not spirit. (2x/day upon full affinity)
Tier 2 70,000 0-1000 Chance to flare +5 DS (per unlock tier) upon attack attempt Chance of -5 DS (per unlock tier) upon attack attempt 1x/day Healing (HOLD) using mana, not spirit (2x/day upon full affinity)
Tier 3 200,000 0-3000 +3 TD (per unlock tier) to Tier 2's boost) Random head injury and hard RT 1x/day Mana Regen (WAVE) for 10 min (2x/day upon full affinity)
Tier 4 500,000 0-4000 Chance of +20 AS/+12 CS upon attack/cast attempt -12 TD to Tier 2 backlash, 1 spirit drained if armor is not fed (persists with full affinity) 1x/day Darkness (SURRENDER) (2x/day upon full affinity)*
Total: 800,000

Elven Armor:

Elven Armor
Tier Cost Ability Details
OTS 5,000 Magic Affinity Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. Those spells gain a +10 bonus per tier to success rolls.
Tier 2 25,000 2: Elven Spell Barrier Casting while in this armor will generate a protection shield of +5 Bolt DS/+3 TD per tier for 8 seconds (duration refreshable).
Tier 3 50,000 3: Spell Alacrity Casting spells in this armor is occasionally swifter. You have a 1% chance per tier of having your casting time reduced by 1 second (to a minimum cast RT of 1 second) every time you cast a spell.
Tier 4 120,000 4: Casting Fluidity Casting spells in this armor is easier. You gain a reduction of 1% (flat) in base spell hindrance for all circles of magic.
Total: 200,000

Mana-infused Armor:

Mana-Infused Armor
Tier Cost
OTS 1,000
Tier 1 50,000
Tier 2 100,000
Tier 3 150,000
Tier 4 175,000
Tier 5 200,000
Total: 676,000

Parasite Armor:

Parasite Armor
Tier Cost Details
OTS 10,000

Allows the owner to store health into their armor that they can tap into for parasite abilities. Building this up also increases affinity.
Affinity 1 - Provides a chance on being hit using the standard flare rate to lash out using SMR2 to root your attacker. The root lasts for a random duration of 5 seconds + affinity.

Tier 1 50,000 Parasitic Blood Match - Affinity 2. Upon being attacked, and if the player is missing more than 10% of their health, the armor can return shared blood to the owner from the reserves at a loss, 2 blood per 1 health, for a maximum of (affinity * 5). This effect can only occur once every 5 minutes.
Tier 2 100,000 Parasitic Bulwark - Affinity 4. Upon being cast at, the parasite armor has a chance to create an anti-magic bulwark. The Bulwark provides temporary TD and bolt DS for 10 seconds per affinity. (Maximum of 90 seconds). This effect cannot occur more than once every 5 minutes.
Tier 3 150,000 Parasitic Defense and Parasitic Armaments - Affinity 8. Upon being attacked the parasite armor has a chance to shield the wearer’s body in a crystallized portion of the parasite to brace against attacks, providing critical padding.
Total: 310,000

Sprite Armor:

Sprite Armor
Tier Cost Details
OTS 10,000 -
Tier 1 5,000 -
Tier 2 35,000 -
Tier 3 75,000 -
Total: 125,000

Valence Armor:

Valence Armor
Tier Cost Details
OTS 25,000 Ability: Lash of Lorae'tyr (Passive) - Reactive Disintegration flares + RT.

Special Ability: Volley of the Verlok (KNOCK) - Only available when used in conjunction with a Valence Weapon. Releases a number of SMR attacks on a target, based on the average total tiers unlocked between the armor and weapon. Inflicts Blindness on the target. Cooldown: 30 minutes.

Tier 2 30,000 Ability: Surge of the Rift (PUSH) - HP/Mana regen buff for 15 minutes. (+5 per tier, maximum +20 HP/Mana). Cooldown: 60 minutes.
Tier 3 50,000 Ability: Shroud of Shien'tyr (PULL) - Summon Darkness and bestow a defensive effect. Adds a Darkness effect in the room and hides the player with a +25 DS/+15 TD defensive effect. Cooldown: 10 minutes, reduced to 5 minutes at Tier 4.
Tier 4 150,000 Ability: Light of Kol Tar'sken (BESEECH) - Continual Evasiveness for 10 seconds. Cooldown: 2x/day, resets at midnight.
Total: 255,000

Weapon Scripts:

Sigil Staff:

Sigil Staff
Tier Cost
OTS 1,000
Tier 2 10,000
Tier 3 50,000
Tier 4 100,000
Tier 5 250,000
Total: 411,000
Optional 6 Scroll Spells 30,000

Shields:

Animalistic Spirit Shield:

Animalistic Spirit Shields
Tier Cost Tier Cost Tier Cost
OTS 10,000 Savage Power (T1) 10,000 Revenge Flare 30,000
Tier 2 Flare 15,000 Savage Power (T2) 10,000 Wild Backlash 20,000
Tier 3 Flare 15,000 Savage Power (T3) 10,000 - -
Tier 4 Flare 15,000 Savage Power (T4) 10,000 - -
- - Savage Power (T5) 10,000 - -
Total: 55,000 Total: 50,000 Max Total: 155,000

Energy Shield:

Energy Shields
Tier Cost
OTS 40,000
Tier 1 40,000
Tier 2 80,000
Tier 3 120,000
Total: 280,000

Cloaks:

Dramatic Drapery:

Dramatic Drapery
Tier Cost
OTS 1000
Tier 2 10000
Tier 3 50000
Tier 4 50000
Tier 5 200000
Total: 311,000

Night Shroud Cloaks:

Night Shroud Cloaks
Tier Cost
OTS 7,500
Tier 1 20,000
Tier 2 40,000
Tier 3 60,000
Tier 4 80,000
Tier 5 100,000
Total: 307,500