User talk:GS4ALASTIR/Script Upgrade Costs: Difference between revisions
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! colspan=" |
! colspan="4" | [[Mana-Infused_Armor|Mana-Infused Armor]] |
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! colspan="1" | Tier |
! colspan="1" | Tier |
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! colspan="1" | Cost |
! colspan="1" | Cost |
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! colspan="1" | Details |
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|OTS || 1,000 || At this tier, it is standard armor with some special messaging verbs. As with Sigil Staves, these special verbs make use of settings that are customizable via a willing GALD merchant and can be viewed in the armor's ANALYZE. |
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|OTS || 1,000 |
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|Tier 1 || 50,000 || At this tier, up to 300 mana can be INFUSED into the leather in advance of a hunt, with training in Mana Control. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor. |
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|Tier 1 || 50,000 |
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|Tier 2 || 100,000 || At this tier, up to 350 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Mana Shield effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor. |
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|Tier 2 || 100,000 |
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|Tier 3 || 150,000 || At this tier, up to 400 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Arcane Aegis ability - a manually triggered (via RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed. |
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|Tier 3 || 150,000 |
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|Tier 4 || 175,000 || At this tier, up to 450 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Mana Tap ability - manually triggered (via TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD). |
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|Tier 4 || 175,000 |
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|Tier 5 || 200,000 || At this tier, up to 500 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Arcane Expulsion ability. Manually triggered (via SIGIL), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. It can be used 2x a day, resets at midnight, and costs 50 mana from the armor. |
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|Tier 5 || 200,000 |
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|Total: || 676,000 |
|Total: || 676,000 |
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===[[BVShop:Temple_of_Tentacles|Parasite Armor:]]=== |
===[[BVShop:Temple_of_Tentacles|Parasite Armor:]]=== |
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Revision as of 23:32, 24 August 2024
Armor Scripts:
Comparison of Maximum Costs:
Script | Maximum Cost |
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Animalistic Spirit Armor | 160,000 |
Cursed Armor | 800,000 |
Elven Armor | 200,000 |
Mana-Infused Armor | 676,000 |
Parasite Armor | 310,000 |
Sprite Armor | 125,000 |
Valence Armor | 255,000 |
Animalistic Spirit Armor:
|
Cursed Armor:
Elven Armor:
|