Don't forget: You can log in with your Play.net account

Template:Ballspellchart: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (remove width on skill columns)
(Expanded lore benefit chart to cover current highest possible lore training)
 
Line 27: Line 27:
! 46
! 46
! 56
! 56
! 67
! 79
! 92
|-
|-
! style="text-align:right;" | ''Possible'' additional splashes
! style="text-align:right;" | ''Possible'' additional splashes
Line 41: Line 44:
| 10
| 10
| 11
| 11
| 12
| 13
| 14
|}
|}
{| class="wikitable" style="text-align:center; width:100%"
{| class="wikitable" style="text-align:center; width:100%"
|-
|-
! style="text-align:right;" | {{{1}}} ranks
! style="text-align:right;" | {{{1}}} ranks
! 67
! 79
! 92
! 106
! 106
! 121
! 121
Line 56: Line 59:
! 211
! 211
! 232
! 232
! 254
! 277
! 301
|-
|-
! style="text-align:right;" | ''Possible'' additional splashes
! style="text-align:right;" | ''Possible'' additional splashes
| 12
| 13
| 14
| 15
| 15
| 16
| 16
Line 69: Line 72:
| 21
| 21
| 22
| 22
| 23
| 24
| 25
|}
|}
|}<noinclude>
|}<noinclude>

Latest revision as of 14:26, 22 February 2025

Potential Splash Targets

The number of targets hit by a ball spell is determined by the following calculation using {{{1}}} and Multi Opponent Combat (MOC):

  • Lore Skill Modifier = (1 + √8 * [{{{1}}} Ranks] - 7) / 2
  • First Roll is a random number from 0 to 8
  • Second Roll is a random number from 0 to [First Roll + Lore Skill Modifier]
  • The number of targets is the smaller number of [First Roll + Lore Skill Modifier] and [Second Roll + MOC Ranks].

(As such, training in {{{1}}} contributes to both of the values from which the smaller number is chosen.)

{{{1}}} ranks 0 1 2 4 7 11 16 22 29 37 46 56 67 79 92
Possible additional splashes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
{{{1}}} ranks 106 121 137 154 172 191 211 232 254 277 301
Possible additional splashes 15 16 17 18 19 20 21 22 23 24 25