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Template:Ballspellchart: Difference between revisions
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VANKRASN39 (talk | contribs) m (remove width on skill columns) |
(Expanded lore benefit chart to cover current highest possible lore training) |
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! style="text-align:right;" | ''Possible'' additional splashes |
! style="text-align:right;" | ''Possible'' additional splashes |
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{| class="wikitable" style="text-align:center; width:100%" |
{| class="wikitable" style="text-align:center; width:100%" |
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! style="text-align:right;" | {{{1}}} ranks |
! style="text-align:right;" | {{{1}}} ranks |
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! style="text-align:right;" | ''Possible'' additional splashes |
! style="text-align:right;" | ''Possible'' additional splashes |
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Latest revision as of 14:26, 22 February 2025
Potential Splash Targets
The number of targets hit by a ball spell is determined by the following calculation using {{{1}}} and Multi Opponent Combat (MOC):
- Lore Skill Modifier = (1 + √8 * [{{{1}}} Ranks] - 7) / 2
- First Roll is a random number from 0 to 8
- Second Roll is a random number from 0 to [First Roll + Lore Skill Modifier]
- The number of targets is the smaller number of [First Roll + Lore Skill Modifier] and [Second Roll + MOC Ranks].
(As such, training in {{{1}}} contributes to both of the values from which the smaller number is chosen.)
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