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TownCrier/Faction Attraction/House Paupers: Difference between revisions
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''Chatelaine Traiva strides in with fluid grace, each footstep leaving behind a faintly glowing, deep emerald imprint of a sheep's hoof on the ground behind her. She walks over to the wooden bench and settles down for a few minutes' rest. She then flutters her wings, stirring the air slightly.'' |
''Chatelaine Traiva strides in with fluid grace, each footstep leaving behind a faintly glowing, deep emerald imprint of a sheep's hoof on the ground behind her. She walks over to the wooden bench and settles down for a few minutes' rest. She then flutters her wings, stirring the air slightly.'' |
||
''Amusingly, she did not see me. Professionally, that |
''Amusingly, she did not see me. Professionally, that is always the intent; however, in this case, either she mistook me for the flower girl and the fauna or had been so preoccupied in her thoughts that she did not take note of my presence. I found that odd, so I drew her attention.'' |
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'''Yardie''': Tired? |
'''Yardie''': Tired? |
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''Chatelaine Traiva strides in with fluid grace, each footstep leaving behind a faintly glowing, deep emerald imprint of a sheep's hoof on the ground behind her. A silver-traced carved mahogany cart comes rolling slowly into the room and stops.'' |
''Chatelaine Traiva strides in with fluid grace, each footstep leaving behind a faintly glowing, deep emerald imprint of a sheep's hoof on the ground behind her. A silver-traced carved mahogany cart comes rolling slowly into the room and stops.'' |
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''I |
''I hugged Yunni, stirring the scent of tilled soil intertwining across dew-laden verdant botanicals, the heady notes of earthy loam and naefira-blended tea leaves concealing a whisper of worn leather from her skin. Yunni hugged me. I believe I met Yunni in Ta'Vaalor, but she frequented her nights in Plur's Pub. I appreciated and admired her joy. She was a rather cheerful person, optimistic and an enjoyed of company and a good drink.'' |
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: '''Traiva''': There we go. |
: '''Traiva''': There we go. |
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''Yunni gasped at me. I explained this to Miss Luxelle when I toured TownCrier. Coffee is too bitter for my taste.'' |
''Yunni gasped at me. I explained this to Miss Luxelle when I toured TownCrier. Coffee is too bitter for my taste.'' |
||
''I did. I've been an avid tea drinker, and I never cared for the bitterness |
''I did. I've been an avid tea drinker, and I never cared for the bitterness of the coffee provided; instead, I settled on the earthy taste of a nice mild tea. To this day, I maintain that others think me odd for this.'' |
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: ''Yunni gazes thoughtfully at her Pauper's brew.'' |
: ''Yunni gazes thoughtfully at her Pauper's brew.'' |
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'''Yardie''': '''Shall we begin? Or are we still waiting on Traillhn.''' |
'''Yardie''': '''Shall we begin? Or are we still waiting on Traillhn.''' |
||
''I sniffed the air. One could spell Trallihn from an ocean away. Tabubu referred to him by the moniker of the threat in Mist Harbor, The Ancient Filth. I thought the name lacked originality and did little justice to the Living Landfill that was the Khanshael Dwarf. His personality was anything but filthy, warm like fresh dung, his heart and charm soft like the most pungent snot. Once he arrived, it would be hard to miss...and |
''I sniffed the air. One could spell Trallihn from an ocean away. Tabubu referred to him by the moniker of the threat in Mist Harbor, The Ancient Filth. I thought the name lacked originality and did little justice to the Living Landfill that was the Khanshael Dwarf. His personality was anything but filthy, warm like fresh dung, his heart and charm soft like the most pungent snot. Once he arrived, it would be hard to miss...and breathe, in fairness.'' |
||
: '''Traiva''': '''We can wait a few minutes to see if anyone else comes, or we can start.''' |
: '''Traiva''': '''We can wait a few minutes to see if anyone else comes, or we can start.''' |
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: ''Yunni blinks.'' |
: ''Yunni blinks.'' |
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''People often forgot that my brothers were rangers. |
''People often forgot that my brothers were rangers. Most of the people who are important in my life and my heart happened to have that touch for plants, nature, wildlife, and the like. Vaerno, Draelor's wolf, had enough temper to maul someone. Captain Foof, my brothers samoyed, was a different story.'' |
||
: ''Traiva poured herself a stemless flute of orange-infused sparkling white wine and took a drink from it, relaxing.'' (thoughtfully). "'''Anyone else can jump in as they get here, no?'''" |
: ''Traiva poured herself a stemless flute of orange-infused sparkling white wine and took a drink from it, relaxing.'' (thoughtfully). "'''Anyone else can jump in as they get here, no?'''" |
Revision as of 22:20, 4 March 2025
Title: Faction Attraction - House Paupers
Author: Yardie
When fate brought me into the Landing, I was lost in a sea of heroes and adventurers, merchants and healers, trying to find their play in the world. It was not that I wanted to make a name for myself - back then, I preferred anonymity - but I also craved camaraderie. I yearned for a place to converse with others, share stories, and discuss philosophies while sharing a brew and a fine cigar. Wehnimer's Landing is filled with pubs and eateries for hungry bellies and parched throats, but fate in the form of my brothers and a few other friends introduced me to an establishment filled with ghost and goblets, and any form of spirits that you could imagine. Home to some of the craziest events I had experienced in Elanthia, from Malota the wizard lost in time, to chirping rates that seemed to have a bit more conscienceness than I could imagine, it is one of the first Cooperative Houses of Elanthia. This is House Paupers.
Hosts and Members
Chatelaine Traiva Verethundi the Frontier Philanthropist
- She appears to be an Aelotoi of the Mrae'ni Clan.
- She is petite in stature and has an hourglass figure. She appears to be in the spring of life. She has smoldering, viridian-flecked dark hazel eyes and rose-tinted ivory skin. She has hip length, softly curled deep cordovan hair woven with a simple sheer ebon silk headscarf into a thick braid, a few wispy tendrils framing her face. She has a heart-shaped face and high cheekbones. She has gilt-flecked hunter green lacquer brushed onto her faintly rounded fingernails. She has a pair of jade-veined elongated emerald wings adorned with some clouded smoky quartz ornaments stippled with gold motes.
- She has some miniature faenor leaves joined by gilt branches in the ridges of both her ears, and a knotwork and dragonfly tattoo on her neck.
- She is wearing a braided trio of ebon silk cords, a verdant-dyed floral lace corset contoured in tonal leather over a fitted scoop-necked black wool kirtle side-laced with golden cords, an intricate uncut emerald wristlet, a velvety suede multi-pocketed carryall clasped with a dragon's-tear diamond solitaire, and a pair of ebon fleece-laced corbeau leather knee-boots.
Adjutant Yunni Radottir Ardenai the Crimson Adventurer
- Twisting vines writhe around Yunni, obscuring her in an ever-shifting barrier of thorns.
- She appears to be an Elf.
- She is taller than average and has a leanly muscled physique. She appears to be of a tender age. She has sparkling crystal green eyes and fair skin. She has long, braided strawberry blonde hair and a wide-brimmed hat of floppy woven straw worn at a rakish angle. She has a delicate face and thin eyebrows. Her features as a whole are androgynous in quality. The tips of her ears are shielded by a fan of gilded celaeun arrows spilling nacreous raven feathers, leaving the plumage to trace the orbital lobe.
- She has a chain of intricate runes tattoo on her finger.
- She is holding a tankard of Pauper's brew in her right hand.
- She is wearing a soft crocheted vivid crimson rackhal scarf, a fitted dark leather jacket detailed with an ebon-lined wyvern rampant, a raven black flyrsilk tunic, a leaf-carved celaeun archer's ring, a pair of eahnor-buckled dark buckskin belts, a leaf-incised myklian horn suspended from a studded leather belt strap, some fitted pants of well-oiled black leather, and a pair of red-scaled thrak hide boots buckled down the sides.
Taytum
- He appears to be a Human
- He is tall. He appears to be very young. He has piercing crystal green eyes and olive skin. He has short, thick black hair shaved at the temples. He has a clean-shaven face, a straight nose and broad shoulders.
- He has minor cuts and bruises on his chest, and some minor cuts and bruises on his left hand.
- He is wearing a belt pouch, a rucksack, a little round mirror, a hunter green belt quiver, a threadbare pink woolen hood, a leather sheath, a crystal amulet, a pair of slashed leather shoes, a pair of satin-paned breeches, a jewelled flat cap, and a peascod-bellied doublet.
Trallihn the Terror of the Haunted of Jaketha Island
- He appears to be a Dwarf.
- Light spills from his nautilus shell ocarina, taking on the form of translucent, tendril-like waves that ripple around Trallihn in undulating patterns. They move like seaweed caught in an underwater current, casting a ghostly greenish glow that ebbs and flows with every movement.
- Twisting vines writhe around Trallihn, obscuring him in an ever-shifting barrier of thorns.
- He is stooped and has a withered, bony physique. He appears to have one foot in the grave. He has jaundiced yellowed eyes and leathery liver-spotted skin. He has a wrinkly, pallid scalp devoid of hair engulfed by a floppy sailcloth fishing hat shaped like an oversized three-eyed catfish, the tooth-adorned edge making it look like a creature devouring his head. He has a pock-marked and haggard face, a crooked wart-tipped nose and a long, matted brown beard heavily streaked with oily grime and singed in various places along its tangled length. An indigo sapphire eel is wrapped firmly around his ear, twists of ghezyte holding it tightly in place.
- Superimposed over Trallihn's form is the ghostly silhouette of a dark elf assassin, a venomous expression on his face. As you watch, he glares around in harsh defiance, a deadly glint in his eye.
- He has a faded sultry kobold maiden tattoo accentuated by crudely inked words on his wrist, a rolton skull bowling ball tattoo on his neck, a faded and blurry pierced heart tattoo on his forearm, and a tattoo of a little brown jug in faded and blurry ink on his wrist.
- Mystical energies wash over him, trussing him in a shroud of pestilence and decay.
- A budding sentient potato wearing a pitted and blackened stew pot is settled on his shoulder.
- Though large, a salvaged steelhorn rolton skull lythurhuum rests upon Trallihn's head as if it is a natural part of him.
- He is wearing a foul unrecognizable clump, a sinuous ghezyte corkscrew, a peculiar yellowed bone shard, an algae-tangled moth greatcloak of caliginous elesine, a dung brown flea hand-puppet garbed in tattered kobold skin pants, a scraggly kobold scalp fetish bearing a crude black death beetle tattoo, a crude rolton hide satchel slung over his shoulder, a shoddy carryall stitched together from overlapping desiccated eel carcasses slung over his other shoulder, a filthy cobweb-covered haversack barely held together with strands of burlap, a tacky flour sack waistcoat boasting gaudy fake wispstone buttons, a pitiful-looking makeshift harness over a set of ghezyte-spined kiramon carapace armor with a stretched-out yellowed undershirt underneath, a brown leather cigar sling, some somnis gauntlets, a six-tentacled octopus hide glove, a side-knotted frayed elesine sash, a second-rate kobold skin case whipstitched with knotted catgut bindings, a preserved rolton bladder, a stunted and gnarled Bresnahanini rolton horn, a torn and tattered filthy towel covered in questionable stains, a makeshift pair of grimy patchwork trousers, a mismatched pair of crusty socks under some white kidskin boots with black steel toes, and a three-legged bony ghezyte parrot.
Lord Tolwynn Verethundi the Fortune Seeker
- He appears to be a Human from Seareach.
- He is tall. He appears to be in the prime of life. He has tempestuous grey-green eyes and evenly bronzed skin. He has waist-length, thick jet black hair pulled back into a kelyn-bound braid. He has a chiseled angular face and slightly upswept ears.
- He has a stylized green wisp marking on his neck.
- He is wearing a mercurial urnon Ivas symbol, a sleek black cloth-of-veniom longcoat, a silk-edged cloth-of-silver shirt, some silvered black steel bracers, a matched trio of gilded black glaes wedding bands, a gilded black glaes band inlaid with wisp-patterned verdant jade accents, some emerald wisp-patterned sleek black leather pants, and a pair of polished black leather boots buckled with kelyn.
Introduction
Paupers, Rose Garden
Nestled amidst towering modwir and willow trees is an expansive rose garden that stretches across one entire side of the grounds. Surrounded by wrought iron fencing and trimmed verdant hedges, the garden embodies soothing tranquility as it mutes the sounds of the town. Lines of rose beds border a curving path that leads to the edge of a deep blue pond and a small wooden fishing dock. Tucked in near some shady trees is a worn wooden bench facing a bubbling rose quartz marble fountain. You also see an ale-stained driftwood crate, a small fire, an oversized canvas hammock, a small hole in the ground half shaded by the dock and a gilt-edged vellum work list.
A rose quartz marble fountain bubbles peacefully.
Reflected moonlight shines off the silver coins at the bottom of a rose quartz marble fountain.
A halfling gardener meanders into view, taking the time to stop and water a few flower beds and other plants before heading off on other duties. His off-tune whistling follows him the entire time.
I had some familiarity with Lady Verenthundi. In truth, we were rather good friends, and despite a host of different perspectives and beliefs, and despite her attractiveness reaching critical levels of danger, we always treated each other amiably. Part of knowing her involved her penchant for punctuality. So it was in my best interest to arrive early.
Chatelaine Traiva strides in with fluid grace, each footstep leaving behind a faintly glowing, deep emerald imprint of a sheep's hoof on the ground behind her. She walks over to the wooden bench and settles down for a few minutes' rest. She then flutters her wings, stirring the air slightly.
Amusingly, she did not see me. Professionally, that is always the intent; however, in this case, either she mistook me for the flower girl and the fauna or had been so preoccupied in her thoughts that she did not take note of my presence. I found that odd, so I drew her attention.
Yardie: Tired?
- Traiva laughs softly, trying to hide her amusement. She smiles.
Yardie: I imagine it went well?
- Traiva nods to Yardie. "Very."
Yardie: Good to hear. Are there going to be any others showing up?
- Traiva: Yunni said she would join us, and hopefully Trallihn and Tolwynn are on their way as well.
Yardie: Oh, then this got more interesting than anticipated.
- Traiva: Oh?
Yardie (explaining): Multiple perspectives.
- Traiva: That is a good thing. She nods.
Yardie: I think it is. So, you know how this goes since you've...er...done it before, though for a different organization.
- Traiva nods. "Oh, of course." She smiles at first, then as she looks lost in thought, she stands up. "A moment." A trail of faintly glowing, deep emerald hoof-shaped prints follows Chatelaine Traiva as she moves out.
I noticed Yunni moving stealthily into the area. She grinned sheepishly and waved at me. Next to her, a fierce snow leopardess returned to normal color.
- Yunni (greeting): Good evening.
Chatelaine Traiva strides in with fluid grace, each footstep leaving behind a faintly glowing, deep emerald imprint of a sheep's hoof on the ground behind her. A silver-traced carved mahogany cart comes rolling slowly into the room and stops.
I hugged Yunni, stirring the scent of tilled soil intertwining across dew-laden verdant botanicals, the heady notes of earthy loam and naefira-blended tea leaves concealing a whisper of worn leather from her skin. Yunni hugged me. I believe I met Yunni in Ta'Vaalor, but she frequented her nights in Plur's Pub. I appreciated and admired her joy. She was a rather cheerful person, optimistic and an enjoyed of company and a good drink.
- Traiva: There we go.
- Yunni grins sheepishly at Traiva. Yunni hugs Traiva, who wraps her in a warm embrace.
- Traiva gives Yunni a lingering kiss, first on one cheek, then the other. "It feels wrong to not have some refreshments nearby." Traiva grinned impishly.
Yardie: Well, that makes sense. Fits the brand, eh?
On the carved mahogany cart: Food/Drink [11]: a fresh mixed fruit kabob, a stemless flute of orange-infused sparkling white wine, some rum-soaked vanilla cake, a tankard of Pauper's brew, a gilded glass of opalescent green absinthe, a rich chocolate brownie topped with a merlot glaze, a beer batter sausage biscuit, a cup of hot fresh-roasted full-flavored coffee, a sugar-dusted strawberry, a tall stein of Bartender's cherry mead, a goblet of warm blackberry brandy
- Yunni flashes a wide grin. She nodded.
I poured myself a tankard of Pauper's brew. I had cut down on my libation consumption, but when in Paupers...
- Yunni pours herself a tankard of Pauper's brew.
Yardie (to the brew): I'll be on brand tonight, though I've been sobering up as of late.
I took a drink from Pauper's brew. The bubbly brew slowly worked its way down my throat, burning and tickling my throat. I drank poisons that rivlaled the ferocity it stung down my esophagus.
- Traiva laughs softly, trying to hide her amusement. "Oh, there is some coffee.."
Yardie: As I told Miss Luxie, I don't drink coffee. I was here a few weeks ago for the TownCrier interview.
Yunni gasped at me. I explained this to Miss Luxelle when I toured TownCrier. Coffee is too bitter for my taste.
I did. I've been an avid tea drinker, and I never cared for the bitterness of the coffee provided; instead, I settled on the earthy taste of a nice mild tea. To this day, I maintain that others think me odd for this.
- Yunni gazes thoughtfully at her Pauper's brew.
- Traiva looks lost in thought. "Tea? I could grab some quickly."
- Yunni: But coffee stouts are the best."
Yardie: No need. Though I appreciate the hospitality.
- Traiva (graciously): Of course.
- Traiva looks lost in thought.
- Yunni fidgets. She takes a drink from her Pauper's brew and looked rather relaxed.
Yardie: Shall we begin? Or are we still waiting on Traillhn.
I sniffed the air. One could spell Trallihn from an ocean away. Tabubu referred to him by the moniker of the threat in Mist Harbor, The Ancient Filth. I thought the name lacked originality and did little justice to the Living Landfill that was the Khanshael Dwarf. His personality was anything but filthy, warm like fresh dung, his heart and charm soft like the most pungent snot. Once he arrived, it would be hard to miss...and breathe, in fairness.
- Traiva: We can wait a few minutes to see if anyone else comes, or we can start.
Yardie: Smells clean, so he's not nearby.
- Yunni chuckled.
- Traiva shakes her head at you and clucks her tongue.
Yardie: We can give it five more minutes. (to Traiva): I'm not saying anything that is untrue!
- Traiva: Oh, we know.
- A fierce snow leopardess settles on her haunches, her tail flicking restlessly.
- Yunni nods knowingly.
I petted the leopardess, scratching her neck affectionately. "And what's your name?"
- Yunni smiles. (introducing) "That's Zara."
Yardie: Hello Zara!"
- Yunni (whispers aloud): Despite her initial plans of making me a meal, she is quite the companion.
I chuckled at Yunni.
- Yunni shoves playfully at the snow leopardess, who bats playfully at her with a paw before jumping to the side in attempts to avoid her touch.
Yardie: I imagine it was the same for my brothers.
- Yunni blinks.
People often forgot that my brothers were rangers. Most of the people who are important in my life and my heart happened to have that touch for plants, nature, wildlife, and the like. Vaerno, Draelor's wolf, had enough temper to maul someone. Captain Foof, my brothers samoyed, was a different story.
- Traiva poured herself a stemless flute of orange-infused sparkling white wine and took a drink from it, relaxing. (thoughtfully). "Anyone else can jump in as they get here, no?"
A young watery-eyed girl wanders into the area plucking petals from a rose and whispering, "He loves me. He loves me not." Having run out of petals, the girl strolls off to find another rose.
Yardie: They can. Certainly.
Travia In Action
- Taytum: Hello.
- Traiva flutters her wings at Taytum.
- Taytum smiles.
- Traiva (to Taytum): Hello there.
- Taytum: I am looking for someone.
I waved to Taytum. I imagined he would be another voice expressing their love and appreciation for House Paupers. He did not have the appearance of an officer. I should have noted his injuries, but my thoughts were elsewhere. Traiva, being in touch with her empathic abilities, beat me to the punch.
It has always been explained to me that Empaths grasp injuries like others, and they connect with emotions, experiences, and memories. I trusted few to connect in this way. I did trust Traiva, however.
- Yunni places an arm against her waist and courteously bows to Taytum, and smiles.
- Yunni (to Taytum, warmly): Good evening.
- Taytum: Is Traivia here? I heard of her healing ser...
- Traiva: That is me, yes.
- Taytum: Oh! Hello!
- Traiva flutters her wings at Taytum.
- Taytum bows to Traiva.
- Traiva touches Taytum. Traiva lightly brushes Taytum's skin. The wound marring Taytum's left hand seals itself and disappears, only to open on Traiva's left hand. The wound marring Taytum's chest seals itself and disappears, only to open on Traiva's chest.
- Taytum: My name is Taytum.
- Traiva sets about preparing Taytum to be as presentable as possible. Traiva wavers with sudden fatigue, but at the same time, Taytum appears particularly enlivened.
Taytum: I have a bent fing... Traiva (to Taytum): A pleasure to meet you. Traiva smiles. The cuts on Traiva's chest close and the bruises fade.
- Taytum: Oh!
- Yunni grins.
- Traiva winks at Taytum.
- Taytum moves his finger around.
- Taytum: Thank you so much!
I shook hands with Taytum. His left hand seemed as healed and conditioned as his shaking hand. Despite the talent, I found it amazing, every single time.
Yardie: I am called Yardie.
- Traiva: Of course!
- The cuts on Traiva's left hand close, and the bruises fade. She murmured a simple, mystical chant...concentrating. Her chest improved and her left hand looks better.
- Yunni (introducing): Yunni. She raises her hand.
- Taytum just handed Traiva some coins.
- Traiva bows low before Taytum, spreading her wings for all to see.
- Taytum waves to Traiva.
- Traiva: Thank you.
Taytum: Thank you! Taytum just went out.
What is House Paupers?
Yardie: So, I can commence. I know Traiva knows how this goes, but for the two of you as members of House Paupers, my job as a correspondent for the TownCrier is to showcase the Houses of Elanthia. The purpose of it is to showcase the history and offer avenues for those who may be interested but do not know about these places an opportunity to learn as I learn, grow as I grow, and perhaps join. I was looking forward to House Paupers because, from what I understand, it is one of the oldest Houses in Elanthia, yes?
- A passerby momentarily pauses by a rose quartz marble fountain, closes his eyes, and tosses a single silver coin into the water. With a grin, he walks away.
- Traiva nodded. One of the original three, yes.
- Yunni takes a drink from her Pauper's brew.
Yardie: What are the original three? Can you tell me more about that?
- Traiva (nodding): Many, many years ago, when the Landing was still quite young and small, three organizations formed for the better of the community that had developed, each with their own goals and niche. House of the Argent Aspis, House Paupers, and House Phoenix.
I notice Trallihn moving stealthily into the area. A clumsy black ora golem arrives into the area following him, some rattling bone knuckles noisily heralding its arrival. But the noise came second. It was the...I do not know there are words in Common to describe the odor he produced. Rank and foul, I felt the nerves on my spine tingle and my nose flare in protest. Trallihn stretched. He leaned on me, and I noted the scent of soured seaweed, decaying fish, and putrid chum around him. He smelled like back home in the Folly...after a drunken binge and several bar fights with pungent sailors.
- Traiva flutters her wings at Trallihn.
- Yunni grins at Trallihn.
- Trallihn turns toward Traiva and renders a sharp hand salute.
- Yunni turns toward Trallihn and renders a sharp salute with her Pauper's brew.
- Trallihn grunts at Yunni in greeting. Howdy folks!
I pressed on, even with the assault on my olfactory senses. And I thought the brew was strong. The choked inhales revealed the extent of my agony.
Yardie: Do you know how many years ago? And is that the order of development?
- Yunni (to Trallihn): Good evening there.
- Traiva: Many, many years. In 5091 of the Modern Era.
I whistled. 5091 was long ago, even for a Faendryl such as myself. Considering that my presence in Elanthia only stretches for four years from...other business elsewhere...I found the length and longevity of House Paupers establishment amazing. I did not know about Argent Apsis or Rising Phoenix, and I had an interview with Phoenix that never happened. Still, such an extensive history served as the mother of the other Houses of Elanthia, directly or indirectly.
Traiva: And Aspis was the first, followed by Paupers, then Rising Phoenix. All in Charlatos of that year.
Origins of House Paupers
Yardie: That's a long time. So, let's talk about that. How did Paupers come to be? Where did the idea and the name come from?
- Traiva (sheepishly): Unfortunately, I do not have any of the notes of why the name Paupers.
- Traiva shrugs her shoulders, lifting her wings slightly. The founders… Traiva furrows her brow.
- Yunni turns an inquisitive ear toward Traiva.
- Traiva: Silent Mydnyghte as the Chair, Kirc Bloodgard as tthe Treasurer, and Dextor Malthorn as the Secretary. Along with Phaedra Bleu and Karel Tasavalta.
What It Means To Be A Pauper
Yardie: I imagine they're no longer around. A pity on the name, but I do want to delve into that with my next question....which usually is the FIRST question...but, ebbs and flows. What does Paupers meant to you? When you hear the name Paupers, what comes to mind? Anyone can answer, by the way, and I would encourage anyone TO answer.
- Traiva laughs with delight, her eyes full of merriment.
- A fierce snow leopardess purrs loudly, rubbing her head up against Yunni possessively.
- Yunni grins sheepishly.
- Traiva: I will share, but encourage Yunni and Trallihn to share as well. When I think of Paupers, I think of Welcome, Hospitality. A beacon for those who may not feel they fit anywhere else, where all can relax and recharge.
- Yunni agrees with Traiva.
- Trallihn: Pauper's means all... members of all walks o'life gathering together wit' the problems left at the gates.
- Yunni: For me it was finding a place I could be my absolute self and not only be accepted but be encouraged to do so.
- Trallihn deftly withdraws a pungent seaweed-laced cigar from one of the tubes affixed to his leather cigar sling. Trallihn glances at the cigar in his hand and snaps his fingers.
I pulled a swig from my Pauper's brew, and winced from the assault of an overwhelming scent of pure alcohol.
- Casting an expectant eye down to his seaweed-laced cigar, Trallihn sharply snaps his fingers, and a flame ignites the tip of the cigar. A curl of seaweed and fish head smoke wends up from his cigar, and he gives it a hearty puff.
Trallihn parts his lips and blows identical, interlinked, mottled brownish-green smoke rings into the air.
I coughed. Rolling a cigar and smoking had been something I enjoyed. Whatever Trallihn smoked was not it. Politely, I blamed it on the alcohol, as the drinks waged their battle against my throat and tonsils.
- Trallihn: Might see an empath about that cough... he nodded at Traiva, then glanced down.
Yardie: (confessing): It was the drink. Rather strong.
- Leaning back, Trallihn squints his eyes against the curtain of mottled brownish-green smoke the cigar is forming around him. Yer welcome! I'm not s'posed t'say what makes it so strong... so I won't.
I blinked at Trallihn, glanced at a tankard of Pauper's brew on a silver-traced carved mahogany cart, and slowly blanched in terror. And here I thought the drink was firm in its fermentation; perhaps the assault of barley and hops had enough time to marinate and stew. Instead, I imagined the horrors that the Bartender, Trallihn may have added to the beverage: manure, insects, dead rats. The last one worried me most--Trallihn enjoyed littering my home with dead fieldmice. I wondered if they died due to the beverage or if they were an ingredient in the beverage.
Traiva (reassuring): The Brew is fine.
- Yunni glances at a tankard of Pauper's brew in her hand.
- Trallihn: My Bartender title is just a formality... I'm not allowed near the clean glasses any more than I'm allowed in the tubs. Trallihn just nudged Traiva.
I heard unintelligible jabbering coming from Trallihn's tattered filthy towel. It stoppped as quickly as it began. That was the Mrs., as he often referred to her...or it. The towel had a life of its own. I wondered what cultures grew from within its fabric. Perhaps it was the entrance to another valence. Either way, I was uncertain about the brew or the towel.
- Trallihn: (to his tattered filthy towel, offhandedly) Tha's what I said. With less swearing.
- Yunni chuckles.
- Trallihn rolls his seaweed-laced cigar between his thumb and index finger for a moment before puffing contentedly, sending seaweed and fish head-scented mottled brownish-green smoke into the air.
Journey to Paupers (And Its Various Locations)
Yardie: Let's speak on all walks of life, as Trallihn mentioned, and as Yunni alluded to. When we think of all walks of life, we think of the Landing. Paupers has many other locations, but when we spoke prior, you wanted to meet here. What does this place mean to you and how does Paupers represent the hodgepodge that is the Landing?
- Traiva (explains): The Landing is the home of Paupers, where it was founded. And where we still have the majority of our operations. So it felt proper to meet here. Our annexes in other towns are for the comfort of our members who travel. Traiva smiles. "But when you think on it…the Landing has been a beacon for decades to those who may not fit anywhere else, coming to seek their fortunes, or to escape their pasts. Like the Landing gates welcoming all in, so do the gates of Paupers. It does not matter what your gender, your race, your training path, your religion... You are welcome here. Traiva takes a deep breath, blinking a couple of times before resuming a calm expression. What other organization, in their right mind, would not only let Trallihn in, but make him an officer?
- Yunni grins.
- Trallihn: Twice no less.
- Traiva nods at Trallihn. (emphasizes): Twice.
- Trallihn: I used t'be the janitor.
Yardie: Twice!? Quiet gurgling issues from Trallihn's tattered filthy towel. Fine... custodian. Yardie: But how can you be the janitor when you don't cl....
- Trallihn waves his hand in a dismissive gesture.
I shook my head. Inclusivity was always a strong point, but were there no standards of cleanliness?
- Traiva (corrects): Custodian.
Yardie (muttering): Nevermind.
- Trallihn: Oh I clean up around me... it's how I find the best trash. And the only rule I enforce... use the damned trash cans.
- Traiva (to Trallihn): You did touch a broom. Once.
Yardie: For what purpose?
- Traiva furrows her brow.
- Trallihn just opened a torn and tattered filthy towel covered in questionable stains. He rummages through a torn and tattered filthy towel covered in questionable stains and removes a gnarled blue-black widowwood broomstick.
- Traiva: It was so long ago, I completely forgot.
- Trallihn leans on his widowwood broomstick. The bristles bend slightly from his weight.
- Traiva: It has not budged from where he left it in the pantry. I do not -want- to touch it now.
- Trallihn (to Traiva): I thought it was my cane... still pretty comfortable.
I looked at Traiva and shook my head. Twice. Had no one learned their lesson the first time?
- Traiva raises her voice in merry laughter.
- Trallihn raises his widowwood broomstick above his head in a threatening manner.
- Traiva: It is dirty and dusty.
- Trallihn put a gnarled blue-black widowwood broomstick in his tattered filthy towel.
- Traiva shudders.
- Trallihn: Just imagine if I cleaned with it.
- Traiva gazes up into the heavens.
- Yunni furrows her brow.
- A pained expression crosses Traiva's face.
A sudden shimmer of golden light within the waters of a rose quartz marble fountain caught my attention. Gazing within, you see several small fish swimming around peacefully. In that, I found it a mirror to Paupers. Traiva was a good friend at that. However, sometimes we went head to head on certain positions and stances regarding religion, magic, etc. Hearing Traiva's merry laugh earlier had a cleansing, dare I say, healing effect on her otherwise busy body. Much like her healing of Taytum, perhaps Paupers and its cheery assortment of misfits rejuvenated the wounds caused by the world outside of Paupers.
The Haunting of House Paupers
Yardie: So, let's discuss something that always surprises me here. Ghosts. This place has a....life of its own. Is there a story behind the ethereal presence here?
Traiva glanced at me and slowly exhaled. In my time amongst Paupers, the one thing that always caught my attention was the phantasmagoric presence of the ethereal kind. My affiliations with Voln notwithstanding, I felt no danger from these being, at least, not entirely. Still, even with my visits, I did not enjoy the set of eyes that gazed upon me as I moved from room to room. Perhaps I regretted stirring difficult memories, but not the asking of the question. Never the asking of the question.
Yardie: I...had to ask it.
- Yunni takes a drink from her Pauper's brew.
- Trallihn's sentient potato whistles a jaunty little ditty!
- Traiva nods to you. Oh, of course. This property… Traiva glances around the area.
- Yunni glances at Traiva, then gazes in wonder at her surroundings.
Traiva: It has a very sad tale, I fear, of a man in love who went quite mad.
Lord Tolwynn arrived, and the timing could not be any more perfect. Tolwynn Verenthundi was the husband of Traiva, a gentleman, a magnet of the affections of other women, and a talented painter. I have to admit, I envied their relationship, one built around trust and passion, a unique spin to many of what I learned regarding Ivasian relationships. With the tale to come being about a man in love who went mad, I smirked at the serendipitious nature of his entrance.
- Traiva: A man in love.... Traiva smiles at Tolwynn, then nodded at me.
Yardie (nervously as he nodded to Tolwynn's arrival): Do I blame Oleani? Ivas? Zelia?
- Traiva shrugs her shoulders, lifting her wings slightly.
- Tolwynn nodded in return.
- Traiva: All three. None of them.
Traiva worshipped Ivas, as did her husband. Regarding matters of love versus passion, debates often targeted either Ivas or Oleani as the person responsible for most of the romantic mishaps. Zelia was always mentioned due to the insanity she wrought. If you ask me, I would argue that Oleani receives far too much hate, but that is another story. As for this story, I hoped to learn more.
Yardie: Can you share with us the story?
- Yunni (greeting warmly): Lord Verethundi, it is good to see you.
- Traiva: It has been some while since I read through it. We have the history in our library.
- Tolwynn (to Yunni): And likewise, of course.
- Traiva (sheepishly): I expected the questions on the founding, so refreshed my memory on those names. "If you give me a moment, I can get the book. I could also lead us all to the library.
- Yunni grins at Traiva.
Paupers, Private Library
Bookcases, ornate tapestries, and paintings spread across the walls depict the history of the House of Paupers and the races of Elanthia, along with a row of high-hanging glaes orbs serving as the source of lighting. A pair of small wooden footstools is tucked between the bookcases, and a pair of worn leather wingback chairs rests against the wall opposite the archway leading out of the room, next to which is a small granite bar. A large rosewood desk envelops an entire corner of the library near a shadowy bookcase. You also see a prim middle-aged librarian. A spectacled library assistant wanders up to Traiva and takes some silver from her, then wanders off and returns with a copy of the leather book and hands it to Traiva.
I took a glance at Alfrede. Se had thin, graying hair screwed into a tight topknot secured with tiny hairpins and sharp grey eyes with a slight squint. She was dressed immaculately in a crisp white blouse with fitted long sleeves belled at the shoulder, a thin grey belt and a long charcoal fustian skirt with a bedraggled flounce at the hem. Striped woolen stockings peek out above her high-buttoned ankle boots. A neatly tri-folded piece of ivory lace is pinned to her blouse with a small badge marked with Pauper's crest.
- Traiva: Ah, yes, and Alfrede, our librarian. Are you still awake?
Yardie: I have been.
- Traiva: You were quiet. Traiva grins.
Yardie: Listening. You have my rapt attention regarding this story.
And she did. One drawback of being a loquacious conversationalist is that people often mistake silence for inattentiveness or some other issue. Professionally, it served as an advantage, engaging in dialogue, learning about clients, and gleaning information for the task at hand. So when moments mattered where things need silence, one would not miss a bead of information.
- Travia: This property was originally owned by a man by the name of Leviticus Shaw. Traiva turns to face a shadowy bookcase. Traiva flips through her leather book. Traiva quietly reads her leather book.
Yardie: Is he....was he...someone...famous in this town?
- Traiva: Mildly so. But not for adventuring, he found is wealth in lumber. Ah, here we go...
Traiva: Leviticus took a fancy to demonology, and..
Traiva: Grew rather overconfident.
Yardie: Sounds like a Faendryl.
Traiva: He attempted a summoning ritual, and it went badly.
I felt a rivulet of perspiration slide down from my brown. Even before I decided to become a Palestra, one encouraged by Blade Arku, no less, I had...have...a great fear of demons. And, far before that decision, I had heard...and seen...far too many stories of demonologists and necromancers of the Faendryl persuasion whose pride grew too large, too bold. Always eager to push the limits, they attempted something novel, daring. And, like many of the others, something went wrong. Those errors...still haunt me...still follow me.
Yardie (vaguely): I've...some familiarity...with those incidents.
It unleashed a disease, that killed many children, including his own son.
I stared at Traiva. This was always the issue. Even with Despana, the need to tap into such power should have been reserved for an act of desperation. However, like the most potent drugs or the most tantalizing of brews, it was never enough to get one taste. The experiments became bigger, bolder, even amongst the children. Some of these Faendryl, products of parental tampering with the unknown, possess the fairest of skins, almost passing for anything but Dark Elven. Story or not, this action was fascinating...and wrong.
Overcome by grief, he turned to necromancy, attempting to bring back his son to end he pain he and his beloved wife were being crushed with.
Yunni looked thoughtfully at me. I worried. I did not like my concerns to be so palpable.
His wife had no idea what he had been doing, until the night she followed him to his Summoning Chamber, beneath the house.
I shuddered. Some couples partook in the madness. That was not the case here. Instead, he operated in secret, which made the truth all the more frightening.
Ciara, Leviticus's wife, discovered her zombie child, and lost all remaining sanity.
Yardie: This...is tragic.
He attempted to lock her away, but she managed to escape. And she found Leviticus just as he was about to complete another summoning ritual, stabbing him in the back. This caused the dark spirits to rip through, and they devoured Leviticus.
Ciara turned her knife on herself, and though the spirits attempted to break through to devour the town, the guards and Clerics were able to bring them back to the depths under Shaw Manor.
Yardie (to Yunni): I feel like I'm going to have a sleepless night.
The town took posession of the land and attempted to sell it, but there were no buyers due to the Leviticus Shaw connection. Yunni adopts an agreeable expression.
Eventually it was renamed, and buyers found. It was many years, however, before the history was relearned, as evil spirits once again made their way out of the property's depths.
- Traiva gently closed her leather book, taking care with its pages. I glanced at the walls of Paupers, and felt a very sharp shudder tap every vertebra like a harpsicord.
Yardie: And that's the spirits that occupy Paupers, yeah?
- Traiva: For a time, an organization called the Knights of Paupers formed, to monitor the goings on and keep the spirits controlled. For some ten years or more now, however, they have - mostly - behaved, and the Knights are long since disbanded. Traiva glances between Trallihn and Tolwynn. I am still looking to ways that they may be entirely banished.
Yardie: So...there's always a possibility that may come out again?
- Traiva: But I am not sure that will ever quite be possible. Possible, yes.
- Trallihn: I like'em... let's me sell folks on "Pauper's is so good you NEVER wanna leave"...
Yardie (quipping): Even in the afterlife.
- Traiva: For a time, near the Eve of the Reunion, they would take over quite a bit. But even that has not happened for a few years now.
- Trallihn: Never ever.... prolly a few members in the corners forgotten still down the never ending locker hallways.
Yardie: That's...enlightening. Did any of you know this story?
- Traiva: You are a member, so you can check this book out any time you like. Traiva winked at me.
- A prim middle-aged librarian exchanges a few words with Traiva and takes her book.
Yardie: I'm...slowly getting better at reading.
- A prim middle-aged librarian tilts her head to the side and taps her quill against her chin while trying to listen in on a nearby conversation.
- Trallihn: Knew bits of it... overheard kicking trash from one side of the room to the other.
- Yunni: I had heard of spirits once roaming through here...I did not know of it in such detail.
Yardie: (concluding): So we all received a lesson of the history of Paupers taught by Professor Verethundi.
I suddenly feel the sharp pain of a knife being stuck in my back, causing me to reflexively reach for where it should be! I groaned. It was Tabubu and her Whoodoo doll, a punishment deserved for my carelessness in standing idle. I imagine Trallihn informed her of the meetup, and she decided to have a little fun at my expense.
Yardie: Owwww!
- Trallihn: Do miss the ghosts occasionally... especailly the big take over.
- Yunni glances at Yardie
Traiva: Many people appreciate being able to get to their lockers without trouble. Trallihn: I don't miss that. At all.
- Yunni blinks.
- Traiva (explains): When these grounds were fully haunted during Jastatos, the lockers were inaccessible. The spirits took over to that large of an extent.
Yardie: I thank you for sharing that story. Gives this place a different feeling with that knowledge. I would also argue that this story indicts the horrid nature of demonology.
- Trallihn: It was awful.
- Traiva: And yet... those who study demonology are welcomed here. As long as they behave respectfully to others while here.
- Yunni smiles.
- Tolwynn: We've not had such problems since.
Yardie: Are their demons welcome here as well? Traiva (musing): So perhaps it is a lesson to not judge all based on the actions of one, and that there can be redemption. (regarding demons in House Paupers) As long as the demons adhere to the House Rules.
I wanted to push back and point the error in her ways. Never was it the actions of just one. It was often the actions of one who shared the same belief as many of them do - they could tame the valence, the demons, the darkness. Many have tried - all eventually failed. And in their wake lay the foundation of bodies that created the temple of said failures. Men. Women. Children...never children. I was never shy to debate Traiva, but I fought the urge with every fiber of my being to do so.
How To Join
Yardie: The actions are fam...it's best we move from the subject of demons to the subject of membership. How does one become a member and what are the requirements of joining?"
- Traiva raised her voice in merry laughter. Membership is very easy. Simply meet with some officers by the House Clerk and pay the initiation fee. The town laws require that one be able to hold ora, and the initiation fee is a mere twenty thousand silvers, due just the once.
Yardie: Hold ora? And er...who are the officers?
- Traiva: We do ask that all new members agree to the House Rules, so that they know what they are and how not to break them. Surely you know the metal ora.. It does require a bit of careful training to hold without dropping it all over. As for Officers…Myself, Trallihn, Tolwynn, and Yunni, of course.
Yardie: I try not to hold it. Madame Khobra gave me a piece once and er...yeah.
- Traiva: Also Maevie, Brakian, and Lunaryna.
I nodded understandingly at Traiva.
Yardie: I do not think I've met Brakian. I'm familiar with Maevie and Lunaryna.
- Traiva: Brakian does much more work in quiet, and in the wee hours of the morning.
- Yunni ponders.
- Traiva (whispering aloud): Alfrede clearly spends too much time alone..
Events
Yardie: It would seem that way. Let's talk about future events. What's the next Paupers event that I can inform the masses to attend?
- Yunni (thoughtfully): Isn't the Gala next on the list?
- Traiva: Our very next event is in just a few days...our annual Black and Red Voaris and Laethe Gala, this coming Restday. I do not think we discussed an event for Charlatos, but that is typically when we have some sort of fishing event.
Yardie: Gahhh!!! I don't think I can get that published before then!
For the record, this interview took place several weeks ago, and publication always takes time. There was little way for me to advertise the event, but I should be able to release this before the fishing event.
- Traiva (comfortingly): Not to worry, I did not think you would. (coyly) You can always mention that Paupers is one of the main sponors of Revelia Carnivale in Koaratos.
- Traiva winks and flashes a sly grin.
Yardie: Oh I'll be glad to do that. There's still time before that event, yeah?
- Traiva (whimpers): Only five months. Traiva whistles tunelessly to herself. Fishing event next month?
Yardie: I should be able to have this posted before the fishing event.
- Traiva nods to you. Date still to be determined. But sometime in Charlatos.
- Yunni (agreeing): Yes, I should get on that.
Yardie: Certainly. I do write...but...I usually need to have it translated first.
- Traiva takes a drink from her orange-infused wine.
Members and Philosophies
Yardie: I don't want to keep you all too long, but I do want to hear from the members here. What do you love most about Paupers? The experiences I imagine are different from leading it, though most of you are....officers? All of you?
- Tolwynn: All of us, yes.
- Traiva: Everyone here, yes. So you can definitely hear from officers what we love about Paupers.
- Trallihn: For me? The people who love the house as much as the officers... heck theres folks who still think I'm the janitor... But the folks who attend the events, who hang out in the house, and the annexes... and those who bother to read how many times I've written "Trallihn was here" on the chalkboards. Been a while since I've added to that now that I think about it.
- Traiva (to Trallihn): Just look to the slates in Icemule.
There were several Paupers annexes throughout the continent. Even my home in the Folly had a small lounge for lockers and relaxation. It lacked the heavy stock of libations, though. Icemule had received a renovation of its annex, spruced up to Traiva's liking. She was most excited. However, for the purposes of the interview, she chose the more established Wehnimer's Landing location.
- Yunni (thoughtfully): For me it is the acceptance. We have such a wide variety of individuals and I have never experienced a dull moment during gatherings.
- Traiva: One thing I especially like is the... irony? Unexpectedness? That our name says Paupers, and yet we are the richest House within the Cooperative Houses, both in bank account and in membership numbers. Very far from poor.
I found this to be a very interesting callback to the first question I asked earlier. Traiva admitted she did not know the origins of why the name Paupers was chosen. However, in terms of population, along with the elegant nature of the establishment, there was no sign of any paupers in sight.
- Tolwynn: For me, I would say the history of it all. Not just the larger stories like Traiva shared, but also for how long and how many the house has been here for.
I grinned at Tolwynn and nodded at Traiva. How many members are in Paupers?
- Traiva: Well... since the roster got purged about a year ago....
- 'Trallihn: We ain't got enought fingers and toes here to count that high.
- Traiva: A little under five thousand, give or take.
- Tolwynn: It was approaching ten thousand before the rolls were unfortunately lost.
I coughed. Five thousand strong? That was not a roster, it was a legion. Even with those faces no longer around Elanthia, it spoke to how well people got word of Paupers and joined their ranks. The price also was not bad.
Yardie: Five thousand?! I whistled.
- Yunni grins.
- Traiva: As Tolwynn said, we flirted with ten thousand before the roster was heavily cleaned up.
Tour of House Paupers
Yardie: That's surprising. I did not anticipate that. We're almost done with our interview, but since we're here....care to give me a tour? Doesn't have to be extensive.
- Traiva: Of course. Starting here, with the library. That many members have no idea we even have, much less where it is. Traiva laughs softly, trying to hide her amusement.
- Trallihn's flea hand-puppet leans forward and juts forth its gigantic bottom. A loud **Phhhffff** sound is heard and Trallihn wrinkles his nose, shrugging with a grin afterwards.
Paupers, Shadowy Corridor
The only source of illumination amidst the dark passageway comes from two iron sconces on either side of a jagged opening in one wall. Despite no evidence of fire, a soft, eerie yellow glow permeates the air about the sconces, providing a hazy light to a small portion of the hall. Cloaked in shadows, a barely discernable archway lies opposite a worn wooden door. Set into the wall at the furthest end of the corridor is a thick steel door covered in wards and runes.
- Traiva: There are some other spaces around here, but...
Paupers, Dark Landing
The air in this dark, cramped room is cool and musty. Tattered cobwebs hang in the corners of the ceiling. The narrow wooden stairs look rather rickety. You also see a suit of battered armor standing motionless in a corner and a dark curtain.
Paupers, Lounge
You hear the sound of muted conversation and laughter coming from the Common room, though the thick carpets which cover the floor seem to absorb some of the sound. The walls are paneled in polished mahogany and are decorated with several silver candle sconces which shed their warm light onto the tables scattered about the room. You also see a polished mahogany door and a dark curtain. Traiva: We have some private tables here, for members to rest and relax in quiet.
Paupers, Commons
More books and scrolls than you've ever seen in one place line the walls of this spacious room, the central focus of which is a massive fireplace with a mahogany mantel in which fragrant cherry wood crackles and pops. Trophies, busts and sketches of prominent local citizens are in evidence. Large floor cushions and comfortable armchairs invite you to relax, read or enjoy conversation at an immaculately polished table in one corner. The gleaming mahogany bar is well-stocked with only the finest libations. You also see a polished mahogany door, a steel door, a trash barrel, a green arch, an ora door and a heavy slate blackboard.
Yardie (knowingly): The Commons.
- Traiva: This Commons area is our main gathering and resting room for members, with a bar and a donation table.
When I first arrived in Elanthia, I had no financial means to join a House or do...anything. In fact, I slept in the Treehouse about Town Square Central in my destitution. Iskandr would sneak me into the Commons, allowing me to enjoy libations and company with Draelor, Yavs, and Yavs' brother, Pendross. Compared to Helga's and other locations, I was drawn into being a part of a group. Once finances made themselves available, I joined Iskandr and Draelor in Paupers. To this day, I remember those Feastday evenings, drinking, and talking about relationships, gossips, and news in Elanthia.
Yardie: I fondly remember this place.
- Traiva: We have quite a few locker booths for members, so they should never have to wait for their locker. Traiva points at a steel door.
Paupers, Crystal Room
An abundance of overgrown hanging plants and excessive humidity encourage you to shed your inhibitions along with your clothing to participate in the water sports played in this enormous area covered by a translucent crystal dome. In one corner you see a steaming hot tub surrounded by rocks and lush greenery. The plants release aromatic vapors which relax your senses. An expansive swimming pool sparkles as it reflects the moonlight. You also see a tall, rickety wooden ladder leading up to a tiny platform and a crystal arch.
- Traiva: We have a pool and hot tub as well.
- Trallihn: I'm not allowed in.
Yardie: But you need a bath!
- Tolwynn: Would turn into a mud bath at that rate.
- Trallihn: The water rejects me... even the sea.
- Traiva: If he bathed in our pool or hot tub, we would need to replace them.
Paupers, Office
An opulent, gentleman's haven greets you as you enter the private control center of the House. Leather-bound books, oil paintings and sportsman's trophies line the walls, the stuffed head of a fearsome black shambler dominating the wall over a large couch. Easy chairs surround a richly appointed desk under a window. You also see a dark cherrywood cask inlaid with a malachite House of Paupers insignia, a wild-eyed halfling woman, a polished vultite door and an onyx and cherry wood door.
- Traiva: The Office is here.
- The wild-eyed halfling woman suddenly breaks into a mad dash, circling around the office and gesticulating frantically while shouting, "You MUST sell the farm!" After her third lap, the woman suddenly stops near the couch and resumes her position as if nothing happened at all.
- Trallihn waves at a wild-eyed halfling woman.
- Woman: Yes? How can I help you? The young halfling appears a bit frazzled, yet still efficient and competent. A badge marked with the crest of the House of Paupers is pinned to her bodice.
- Traiva: I keep threatening to.. lighten... it up, make it a bit less dark. Traiva grins impishly.
Yardie: I....would argue with enough alcohol, it could be bright enough as is.
- The young halfling appears a bit frazzled, yet still efficient and competent. A badge marked with the crest of the House of Paupers is pinned to her bodice.
Paupers, Workshop
Hanging tapestries that decorate the four corners of this room accentuate the vaulted ceiling -- the symbols for fire, earth, air and water are all represented in the various designs. Jagged burns on the hardwood floor and several fingernail-sized gouges in the near wall offer evidence that suggests a powerful explosion, but from the looks of things it must have happened long ago. You also see an onyx-inlaid white glaes desk and an onyx and cherry wood door.
- Traiva: A Workshop is here, for those that can benefit from such a thing.
Paupers, Entry Hall
Deep fur floor covering cushions your feet as you walk past opulent portraits of distinguished explorers and huntsmen dressed in stiff, formal attire. The far end of the room is dominated by a plush comfortable sofa and several overstuffed chairs near tables on which lie scrolls of Wehnimer Edition. You approach a large oaken desk, behind which sits a poised, elven receptionist who looks up just as you glance through the ora door to her right. You also see a small walnut counter with a small golden Paupers pin on it, a polished vultite door, a wide hallway and massive double doors.
Paupers, Sentinel Hall
Several torches in silver sconces are placed about the walls. Near an ora-bound door sits a supply rack filled with a variety of blades, pole-arms, and shields, and a small sandalwood bar with a gold-threaded tapestry hanging high above it rests in one corner. The back wall holds three chiseled stone statues near a broad window overlooking the performer's courtyard. In the center of the room stands a circular ironwood table with cushioned mahogany chairs positioned around it.
- Traiva: When the Knights of Paupers was an active group, they would meet in here.
Yardie: Do you think the drinking theme was established to cope with dealing with ghosts?
- Traiva: We are looking to turn this space into something more usable, perhaps a new space for the library. Traiva looks over at you and shakes her head. Not at all. Paupers was originally a "gentleman's club" so to speak... perhaps not that exactly, but the feel. A place to come and relax with a lot of good drink and he like.
- Trallihn: And yet... here I am.
- Traiva: One of the past chairs, Plur, certainly ... reinforced... that feel. Perhaps you have heard of Plur and his diapers. And his dance.
Paupers, Wide Hall
This wide, carpeted hallway is quiet and peaceful. At the end of the hallway are some wide double doors, above which is a rosette stained glass window. Moonlight illuminates the glass, casting the hallway in soft, subtle colors. An ornate winding staircase leads up, and a lapis-inlaid plaque hangs next to an ora-bound door. You also see a fierce snow leopardess and a pitted blue steel helm mounted on the wall.
- Traiva: I miss Plur. But not the diapers or the dance.
Yardie: Plur's.....wasn't Plur associated with....Moonshine Manor?
- Trallihn: I miss it all.
- Traiva nodded. Plur started Moonshine Manor even while Chair of Paupers, to be able to do more things that a stuffy House was unable to do. The Cooperative Houses have many more rules than the Meeting Hall Organizations.
Yardie: Oh I did not know that! More history!
I knew about the popularity of Plur. I never met him...her...it? I do know that Plur did influence Moonshine Manor. One day, I do hope to interview the group, as it was another place that I remember fondly.
Paupers, Performers' Courtyard
This small, quiet courtyard is bordered on the north by the main structure of House Paupers. To the east are the ornate arches leading to the Hall of Lore. To the south and west are tall, impenetrable hedges up which a flowering vine has grown. A riverstone fountain chuckling pleasantly in one corner of the courtyard is shaded by a flourishing apple tree. You also see a fierce snow leopardess and some wide double doors.
- A trio of gnome minstrels stroll into the courtyard then beeline for the apple tree. Quickly, one gnome scales his companions, and, perched upon their shoulders, he plucks three dappled yellow apples. With an acrobatic flip, the gnome dismounts and throws an apple at each of his fellows. The trio wanders off, apples in hand.
Paupers, Hall of Lore
Two wide marble terraces lined with blue and gold runners sink down to a polished ebonwood dance floor. The top terrace opposite the arches leading out is partially enclosed by gilded railing, reserving space for musicians with music stands at the ready. Low couches and plush chairs are scattered in small groupings among the terraces, inviting conversation. Colorful silk and velvet tapestries adorn the walls, lending a festive air. You also see some high ornate arches.
- Traiva (proudly): I plotted the majority of the renovations to the Hall of Lore, to turn it into our ballroom. So I am a bit biased by saying it is my absolute favorite room on the property.
- Yunni begins chuckling at Traiva!
- Traiva: The tapestry was a special commission.
Yardie: So says the dancer.
Paupers, Upstairs Hall
Moonlight streams through a small dormer window, bathing the hallway in a soft, white light. A brass lamp shines above the winding stairs. A small, ale-stained, sisal rug covers the floor. The pleasant smell of ale and the sound of clinking glasses comes from the west. You also see a mahogany door and a witchwood-framed painting hanging on the wall.
- Traiva: We keep one lone guest room.
- Yunni nods appreciatively to a mahogany door.
- Traiva gazes thoughtfully at a mahogany door. I will not wake whoever is behind you.
Paupers, The Triple Chalice Bar
The rich smell of many ales lingers in the air above the tables that are positioned around the room. The smooth glaes top of a teakwood bar reflects the dim lighting of the room. Behind the bar is a large mirror and racks filled with strange liquors imported from distant lands. An elegantly framed portrait hangs above the mantle of a glossy obsidian fireplace. Sounds of gambling and laughter come from a polished marble archway, and a colorful rosewood runestaff carved in the image of a barmaid serving two ales is mounted over the entry. You also see a wooden stool, some glass doors and a basket of sticks.
- Traiva: We have a second bar here, the Triple Chalice Bar. With more private tables.
Yardie: How many bars are here?
- Traiva: Only two.
- Trallihn: Not enough.
- Traiva shrugs her shoulders, lifting her wings slightly.
- Yunni chuckles.
- Traiva: I think we should put a third bar in the Crystal Room when we renovate that space.
Paupers, Game Room
There is an aura of energy in this brightly lit room. Empty glasses are scattered about on the various tables. Cigar smoke drifts lazily through the air. In the center of the room stands a soft felt-covered table, inviting you to try your luck with the roll of the dice. You also see a brass cuspidor, a polished marble archway, a languid half-elven woman and a gold-edged dart board set with thin lapis rings.
Yardie: Does Paupers have a trademark brew or drink?
- Traiva: Have dart games here in the Game Room every few months. Traiva taps a tankard of Pauper's brew on a silver-traced carved mahogany cart. The Pauper's brew, of course. We also have an excellent bourbon that I did not think to grab, and the Bartender's cherry mead. Thanks to Tolwynn, we have absinthe.
I took a drink from your Pauper's brew. my throat burned and tickled as the bubbly brew slowly worked its way down. With the level of drinks and their potency, losing oneself to drinks and playing games seemed to be the norm. Often, there were many dart tournaments, and Traiva or Maevie were the hosts. Many people gathered in the game room enjoying food, friends, and fun.
- Trallihn: There used t'be drinks tha' came out when the ghosts did... but been years since I've seen those.
Yardie: It tastes like....pain. I'm also surprised there's no ghost-themed drink.
- Traiva: Oh, we have a few in the pantry...
- Tolwynn: No need, as we have many spirits at the bar.
Paupers, Spirits Cellar
The smell of fermentation permeates this dusty sub-level of House Paupers. Kegs of ale are stacked along the stone walls, forming a narrow aisle leading back to huge wine casks, some of which are as tall as a giantman. Industrious spiders have constructed complex spiderwebs that hang from the rafters down to the casks of wine and kegs of ale. Three glasses and several drained liquor bottles rest atop one of the kegs, suggesting a recent, spur-of-the-moment celebration. You also see a small rickety oak wagon, some narrow wooden stairs, a smudged sign, a whimsically carved mahogany pantry, a silver-traced carved mahogany lever, a polished silver cart and a silver-traced carved mahogany cart.
- Traiva pointed at a smudged sign. One of Trallihn's legacies.
In the Common language, the sign reads:
- Per the order of Trallihn, please put all food items taken from the pantry onto either the cart or wagon lest the ghosts of Paupers hunt you down.
- Traiva: Let me see...
Yardie: Ghastly Grog?
It was time to sample some of these concoctions. I poured a mug of pale Ghastly Grog and took a drink . The Grog tastes entirely too watered down and has a strong aftertaste of boot. I coughed. Definitely had Trallihn's influence here. Somehow, I feel his hand played a factor in that drink...or something else.
Yardie: Are you making these beverages?!?
- Traiva selects a small shot of swirling purple juice. Traiva set the swirling purple juice on a small rickety oak wagon.
- Trallihn: This where they let me make drinks that don't go out often.
I poured a small shot of swirling purple juice. As you drink a variety of crushed beetle carapaces scratches against my tongue and down your throat, leaving little to the imagination about the liquid's origins. I did not enjoy this one, but my palate knew about the intricacies of insect and bug cuisine. So this one, while not my favorite, did not punish me as much as the Ghastly Grog.
- Traiva: There you are.
Yardie: Oh this tastes like....some of the snacks in New Ta'Faendryl. We eat bugs.
- Traiva: The emerald ale is really quite good. I believe these are the bulk of them.
Yardie: Thank you for sharing. It's been a great taste in assorted flavors.
I did not try the emerald ale. I will need to revisit the location and see what it tastes like.
Paupers, Rose Garden
Nestled amidst towering modwir and willow trees is an expansive rose garden that stretches across one entire side of the grounds. Surrounded by wrought iron fencing and trimmed verdant hedges, the garden embodies soothing tranquility as it mutes the sounds of the town. Lines of rose beds border a curving path that leads to the edge of a deep blue pond and a small wooden fishing dock. Tucked in near some shady trees is a worn wooden bench facing a bubbling rose quartz marble fountain. You also see an ale-stained driftwood crate, a small fire, an oversized canvas hammock, a small hole in the ground half shaded by the dock and a gilt-edged vellum work list.
- Traiva: This Rose Garden is open to non-members as well as members.
Yardie: Oh! I didn't know you were still touring. Apologies. We had come full circle since we started here.
- Traiva: Oh, this was just the last bit.
Closing and Final Thoughts
We returned to where the interview began, the Rose Garden, the open part of House Paupers where anyone could enjoy fishing, the helpless romantic plucking flowers, or even the soothing fountain hypnotically hissing in one's ears.
Yardie: This has been a great tour and a learning experience that I won't forget. I'm eager to share it. We're arriving at the end of our interview. Do you all have any last words and parting comments on behalf of House Paupers? There's been a lot of experiences here. Lots of memories. Always was a nice place to rest and ponder.
- Traiva (repeating thoughtfully): Parting comments...
- Trallihn: Oh... you said Parting.
Yardie: Was that the wrong word?
- Traiva: I am completely biased, of course, that Paupers is the best House. Traiva looks over at you and shakes her head. Well, we are.
- Yunni starts chortling.
- Traiva: We have the best refreshments, the nicest spaces, the best members...
- Tolwynn: Oh, without a doubt.
- Trallihn: And fleas.
- Traiva: The best-looking officers, excepting Trallihn.
Yardie: The looks of the officers.....
- Traiva: Well, who should not like looking at handsome and pretty people?
Yardie: That is fair. I was just thinking of the officers.
- Traiva: Are you trying to say Yunni is bad looking?
- Yunni gazes up into the heavens.
Yardie: I would do no such thing!
I wouldn't. Yunni is quite attractive, and I have never been shy about my attraction to Traiva, but this thought process did not come to mind. Though, one thought does come to mind about the officers...but it is best I keep it to myself.
- Traiva: I am sure Tolwynn has some good thoughts on why we are the best.
- Yunni: I know she is only teasing.
- Tolwynn: I suppose it's expanding a bit on before, but largely it's the best because of the members we have. Officers are well and good enough, but you don't have a house without everyone else. And certainly most enough seem to agree that this the house they wish to join.
- Traiva: Too true.
- Tolwynn: And the drinks also help.
- Yunni: I did not immediately join to give myself time to really think over which house to join but if I am being honest that whole time I knew Paupers would be the one.
- Traiva: And then she asked about being an officer.
Yardie: (guessing): Just felt right, I imagine?
- Yunni agrees with Yardie. To put myself in a position to give back! Yunni fidgets.
- Traiva: Because it felt so right for you. Traiva turns toward Yunni and flutters her wings out wide for Yunni to see.
Yardie: I don't think it could end better than that.
- Tolwynn: Safe for the birds to emerge.
Yardie: I'm very grateful for today. Thank you for sharing this evening and sharing more about Paupers and its history. I've....a lot to cover. But I'm glad for it.
- Traiva: It was a pleasure. Of course, if anyone has more questions or wants to learn more, I am very happy to talk to people about Paupers.
Yardie: And thank all of you for being here today. It was great to get those insights.
- Yunni (warmly): Happy to be here.
Yardie: I'll get this up and running as soon as I can. May take a bit, but this was....this was fantastic.
- Traiva: We will keep our eyes out for the announcement.
Yardie: I should get going though. Thank you again for a great evening and for all of your hospitality.
- Traiva: Of course. I look forward to reading the write-up.
After exchanging hugs and pleasantries, I made my way out of Paupers and out of the Landing, the feeling of being a part of this house swelling up again as if this were the very first day.
Yardie: Be safe out there, yeah? " Tolwynn: Always a first time. I snickered and waved. Good evening everyone!
I often share my input about my experiences during these visits, and I do so without bias. I will do the same here, but it is difficult when many of these sights and sounds carry special memories and moments with me. I surmise it is the same for those who have joined House Paupers. After all, you do not get to five thousand members without the common trend of family, unity, and fraternity. For a place swarming with the undead, those who are members of House Paupers are often filled with light and life, a feeling of home, drawn to the warmth of the hearth and a strong drink in hand. If there is ever a void missing in your life, and you wish to join a place where drinks and laughs are aplenty, then find your way to House Paupers...just...mind the ghosts when you do.