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Scrying Orb: Difference between revisions
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GS4ALASTIR (talk | contribs) (Created page with "<pre{{log2}}> a polished crystal ball with a lacquered faewood base You analyze the crystal ball and sense that the creator has provided the following information: This is a Scrying Orb. RUB to set it to a valid room. The room cannot prevent teleportation or location. LOOK into the orb to see that room from anywhere in the same realm. There is no cooldown. You get no sense of whether or not the ball may be further lightened. </pre> <pre{{log2}}> >rub my ball You...") |
(Updating stub article with item script templates. This article is missing third person messaging and additional information such as when/where it was first released, etc. If you have it, please add to it!) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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A Scrying Orb can be used to look at another room remotely from anywhere in the same [[realm]]. The target room must be set prior to using the orb. There are some restrictions on target rooms. |
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{{stub}} |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}> |
<pre{{log2}}> |
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a polished crystal ball with a lacquered faewood base |
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You analyze the crystal ball and sense that the creator has provided the following information: |
You analyze the crystal ball and sense that the creator has provided the following information: |
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You get no sense of whether or not the ball may be further lightened. |
You get no sense of whether or not the ball may be further lightened. |
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</pre> |
</pre> |
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==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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<pre{{log2}}> |
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! scope="col" style="width:5em;"|Verb |
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>rub my ball |
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! scope="col" style="width: 45%"|First |
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You rub the crystal ball. |
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! scope="col" style="width: 45%"|Third |
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⚫ | |||
|- |
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</pre> |
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! scope="row" role="rowheader"|LOOK |
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⚫ | |||
<pre{{log2}}> |
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⚫ | A mottled grey warg pelt stretches across the plank floor before an uneven brick fireplace on the eastern wall. Several frayed chairs form a loose semicircle around the hearth like decrepit kings holding court. Decades of pipe smoke has seeped into the surroundings, leaving the air stale with its burnt herbal tang, but a fresher floral scent rises from a small hoarbeam herb box to sweeten the air. <br>Also here: People<br>Obvious exits: west |
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>look my ball |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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⚫ | |||
! scope="row" role="rowheader"|RUB |
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⚫ | |||
[Rawknuckle's, Pipe Den] |
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|<!-- Third Person View --> {{addmetext}} |
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⚫ | A mottled grey warg pelt stretches across the plank floor before an uneven brick fireplace on the eastern wall. Several frayed chairs form a loose semicircle around the hearth like decrepit kings holding court. Decades of pipe smoke has seeped into the surroundings, leaving the air stale with its burnt herbal tang, but a fresher floral scent rises from a small hoarbeam herb box to sweeten the air. |
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|} |
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Also here: People |
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</td><td> |
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Obvious exits: west |
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{{iteminfo |
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</pre> |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Scrying orb <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=LOOK <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=RUB |
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}} |
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</td></tr></table> |
Latest revision as of 12:12, 6 March 2025
A Scrying Orb can be used to look at another room remotely from anywhere in the same realm. The target room must be set prior to using the orb. There are some restrictions on target rooms.
AnalyzeYou analyze the crystal ball and sense that the creator has provided the following information: This is a Scrying Orb. RUB to set it to a valid room. The room cannot prevent teleportation or location. LOOK into the orb to see that room from anywhere in the same realm. There is no cooldown. You get no sense of whether or not the ball may be further lightened. Usage
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