Mechanical ranged weapon: Difference between revisions
Jump to navigation
Jump to search
(added name of Bloodriven Village shop where they were sold. For Reasons. ~L.L.) |
(Minor formatting updates and rearranging information per Gswiki:Style guide/Item scripts. This article is still missing all third person messaging; if you have it, please add to it!) |
||
| Line 1: | Line 1: | ||
<table><tr valign="top"><td> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
||
'''Mechanical ranged weapons''' (sometimes called '''mechanical crossbows''') are scripted [[ranged weapons]] that come in both bow and crossbow varities. They have been sold at [[Duskruin]] in the [[BVShop:Crosswinds and Crosshairs|Crosswinds and Crosshairs]] shop, and at [[Ebon Gate]] 2018 in [[EGShop:Grinding Gears|Grinding Gears]]. They are a seperate script from another old-style mechanical, the [[windlass crossbow]]. |
|||
{{TOC limit|2}} |
{{TOC limit|2}} |
||
'''Mechanical crossbows and bows''' are [[ranged weapons]] with special scripts. They have been sold in [[Bloodriven Village]] in the [[BVShop:Crosswinds and Crosshairs|Crosswinds and Crosshairs]] shop, and at [[Ebon Gate 2018]] in [[EGShop:Grinding Gears|Grinding Gears]]. Not to be confused with old-style mechanical crossbows known as [[windlass crossbow]]s. |
|||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
||
|tier= Tier 1 (OTS)<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier= Tier 1 (OTS)<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
||
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
|itemsummary=OTS/Locked mechanical ranged weapons have the same basic function as other ranged weapons. <!-- Brief explanation of what this tier does, if any. --> |
||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
|||
|analyze= You analyze the {item} and sense that the item is largely free from merchant alteration restrictions. |
|||
You analyze the {item} and sense that the item is largely free from merchant alteration restrictions. |
|||
The creator has also provided the following information: |
The creator has also provided the following information: |
||
<nowiki> ----------------MECHANICAL CROSSBOWS & BOWS---------------------- |
|||
| These crossbows/bows are of gnomish craftsmanship, and very | |
|||
| intricate. Any alteration should be along with this theme. | |
|||
| | |
|||
| Bows should have a wooden stock or grip, metallic gears and | |
|||
| limbs with crystal lenses for sights. | |
|||
| | |
|||
| If altering these, you may ONLY change the base 15/15/15 | |
|||
| and the settings below. | |
|||
| | |
|||
| It is currently a locked, off the shelf version. | |
|||
| You have access to: WEAR, REMOVE. | |
|||
---------------------------------------------------------------- |
----------------------------------------------------------------</nowiki> |
||
Metal Gears = bronze |
Metal Gears = bronze |
||
Metal Cams = bronze |
Metal Cams = bronze |
||
Metal Limbs/Stirrup = steel |
Metal Limbs/Stirrup = steel |
||
Crystal Sights = clear |
Crystal Sights = clear |
||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
||
|itemverbtable= |
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
||
}} |
}} |
||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
{| {{verbtable}} |
|||
|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
||
! style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width: 45%"|First |
|||
! First |
|||
! scope="col" style="width: 45%"|Third |
|||
|- |
|- |
||
! scope="row" role="rowheader"| COCK |
|||
! WEAR |
|||
| You |
| You draw back on the bowstring of your heavy arbalest causing its mithril gears to whirl, lifting a heavy crossbow bolt from the interior and snapping it into place. |
||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|- |
||
! scope="row" role="rowheader"| LOAD |
|||
! REMOVE |
|||
| You flip open the stock of your heavy arbalest and load a heavy crossbow bolt into it. As you do, several gears spin and whirl, drawing the bolt into the interior of your arbalest. You then quickly snap the stock shut. |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"| REMOVE |
|||
| You unsling a mechanical heavy arbalest off from over your shoulder, its mithril arms unfolding neatly to the sound of whirring gears. |
| You unsling a mechanical heavy arbalest off from over your shoulder, its mithril arms unfolding neatly to the sound of whirring gears. |
||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"| WEAR |
|||
| You sling your heavy arbalest over your shoulder, its mithril arms folding up neatly to its sides. |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|} |
|} |
||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
||
|tier= Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier= Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
||
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
|||
|itemsummary=Can be loaded with up to 3 ammo at a time. For crossbows, {{boldmono|COCK}} with a loaded bolt has a flat roundtime unaffected by encumbrance, also forcing offensive [[stance]] like normal crossbows. {{boldmono|SPIN}} has a 30 minute cooldown and discharges all loaded ammo in a volley, preferring different enemies but will continue discharging as long as there are still enemies alive (if there are fewer enemies than ammo, then they can be targeted multiple times). If there are no more living enemies then the remaining ammo will remain loaded in the weapon. <!-- Brief explanation of what this tier does, if any. --> |
|||
Tier 2 mechanical ranged weapons an be loaded with up to 3 ammo at a time. For crossbows, {{boldmono|COCK}} with a loaded bolt has a flat roundtime unaffected by encumbrance, also forcing offensive [[stance]] like normal crossbows. {{boldmono|SPIN}} has a 30 minute cooldown and discharges all loaded ammo in a volley, preferring different enemies but will continue discharging as long as there are still enemies alive (if there are fewer enemies than ammo, then they can be targeted multiple times). If there are no more living enemies then the remaining ammo will remain loaded in the weapon. |
|||
|analyze= You analyze the {item} and sense that the item is largely free from merchant alteration restrictions. |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
|||
The creator has also provided the following information: |
|||
----------------MECHANICAL CROSSBOWS & BOWS---------------------- |
|||
| These crossbows/bows are of gnomish craftsmanship, and very | |
|||
| intricate. Any alteration should be along with this theme. | |
|||
| | |
|||
| Bows should have a wooden stock or grip, metallic gears and | |
|||
| limbs with crystal lenses for sights. | |
|||
| | |
|||
| If altering these, you may ONLY change the base 15/15/15 | |
|||
| and the settings below. | |
|||
| | |
|||
| It is unlocked to Tier 2, and can be unlocked again. | |
|||
| It can now be loaded with up to 3 bolts at a time. | |
|||
| COCK encumbrance is bypassed while the crossbow is loaded. | |
|||
| You can now: WEAR, REMOVE, POINT, POKE, RUB, PULL, PUSH, SPIN | |
|||
----------------------------------------------------------------- |
|||
Metal Gears = bronze |
|||
Metal Cams = bronze |
|||
Metal Limbs/Stirrup = steel |
|||
Crystal Sights = clear<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
||
|itemverbtable= |
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
||
}} |
}} |
||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
{| {{verbtable}} |
|||
|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
||
! style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width: 45%"|First |
|||
! First |
|||
! scope="col" style="width: 45%"|Third |
|||
|- |
|- |
||
! scope="row" role="rowheader"| POINT |
|||
! WEAR |
|||
| You sling your heavy arbalest over your shoulder, its mithril arms folding up neatly to its sides. |
|||
|- |
|||
! REMOVE |
|||
| You unsling a mechanical heavy arbalest off from over your shoulder, its mithril arms unfolding neatly to the sound of whirring gears. |
|||
|- |
|||
! POINT |
|||
| You raise your mossbark hand crossbow to eye level, looking down through the cat's eye crystal sights. |
| You raise your mossbark hand crossbow to eye level, looking down through the cat's eye crystal sights. |
||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|- |
||
! POINT <TARGET> |
! scope="row" role="rowheader"| POINT <TARGET> |
||
| You raise your mossbark hand crossbow to eye level, looking down through the cat's eye crystal sights and taking direct aim at TARGET's right eye! |
| You raise your mossbark hand crossbow to eye level, looking down through the cat's eye crystal sights and taking direct aim at TARGET's right eye! |
||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|- |
||
! scope="row" role="rowheader"| POKE |
|||
! POKE |
|||
| You tap your finger impatiently on the trigger of your mossbark hand crossbow. |
| You tap your finger impatiently on the trigger of your mossbark hand crossbow. |
||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|- |
||
! scope="row" role="rowheader"| PULL |
|||
! RUB |
|||
| You carefully run your hand across your mossbark hand crossbow and pause to wipe a bit of black grease off some of the scarred gears. Much better! |
|||
|- |
|||
! PULL |
|||
| You pull back on the strings of your mossbark hand crossbow causing the bronze cams to rotate smoothly as the crossbow's limbs bend slightly in response. The crossbow appears to be in ready condition. |
| You pull back on the strings of your mossbark hand crossbow causing the bronze cams to rotate smoothly as the crossbow's limbs bend slightly in response. The crossbow appears to be in ready condition. |
||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|- |
||
! scope="row" role="rowheader"| PUSH |
|||
! PUSH |
|||
| You lower your mossbark hand crossbow, place your foot into the front stirrup, and push open a panel on its side. Inside is a chaotic cluster of tiny gears and springs, but nothing looks amiss. Satisfied you close the crossbow's side panel and return it to your side. |
| You lower your mossbark hand crossbow, place your foot into the front stirrup, and push open a panel on its side. Inside is a chaotic cluster of tiny gears and springs, but nothing looks amiss. Satisfied you close the crossbow's side panel and return it to your side. |
||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|- |
||
! scope="row" role="rowheader"| RUB |
|||
! SPIN |
|||
| You carefully run your hand across your mossbark hand crossbow and pause to wipe a bit of black grease off some of the scarred gears. Much better! |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"| SPIN |
|||
| You aim down the amber crystal sights and squeeze the trigger of your heavy arbalest, the brass gears snapping into action!<br>The gears on a mechanical heavy arbalest whir into life and begin to rapidly discharge bolts in an impressive volley! |
| You aim down the amber crystal sights and squeeze the trigger of your heavy arbalest, the brass gears snapping into action!<br>The gears on a mechanical heavy arbalest whir into life and begin to rapidly discharge bolts in an impressive volley! |
||
|<!-- Third Person View --> {{addmetext}} |
|||
|} |
|} |
||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
||
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
||
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
|||
|inspect=A fine example of gnomish ingenuity and workmanship, this heavy arbalest displays curved '''mithril''' arms extending outward from the stock and is capped at the front with a '''mithril''' stirrup. Large oval cams of '''black steel''' are wrapped in the bowstring that stretches across a network of '''mithril''' gears set amid either arm and into the interior of the arbalest. Aligned atop the stock are a pair of '''crimson''' crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. |
|||
Tier 3 mechanical ranged weapons can be loaded with up to 5 ammo at a time. |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
|||
Examining the arbalest you see that it is cocked and loaded with 5 bolts. |
|||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|||
|itemsummary=Can be loaded with up to 5 ammo at a time. For crossbows, {{boldmono|COCK}} with a loaded bolt has a flat roundtime unaffected by encumbrance, also forcing offensive [[stance]] like normal crossbows. {{boldmono|SPIN}} has a 30 minute cooldown and discharges all loaded ammo in a volley, preferring different enemies but will continue discharging as long as there are still enemies alive (if there are fewer enemies than ammo, then they can be targeted multiple times). If there are no more living enemies then the remaining ammo will remain loaded in the weapon. <!-- Brief explanation of what this tier does, if any. --> |
|||
|itemverbtable= |
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
||
}} |
}} |
||
{| {{verbtable}} |
|||
|- {{verbtableheader}} |
|||
! style="width:5em;"|Verb |
|||
! First |
|||
|- |
|||
! POINT |
|||
| You raise your heavy arbalest to eye level, looking down through the crimson crystal sights. |
|||
|- |
|||
! POINT (target) |
|||
| You raise your heavy arbalest to eye level, looking down the crimson crystal sights and taking direct aim at {target}'s {aim location}! |
|||
|- |
|||
! POKE |
|||
| You tap your finger impatiently on the trigger of your heavy arbalest. |
|||
|- |
|||
! RUB |
|||
| You carefully run your hand across your heavy arbalest and pause to wipe a bit of black grease off some of the mithril gears. Much better! |
|||
|- |
|||
! PULL |
|||
| You pull back on the strings of your heavy arbalest causing the black steel cams to rotate smoothly as the arbalest's arms bend slightly in response. The arbalest appears to be in ready. |
|||
|- |
|||
! PUSH |
|||
| You lower your heavy arbalest, place your foot into the front stirrup, and push open a panel on its side. Inside is a chaotic cluster of tiny gears and springs, but nothing looks amiss. Satisfied you close the arbalest's side panel and return it to your side. |
|||
|- |
|||
! LOAD |
|||
| You flip open the stock of your heavy arbalest and load a heavy crossbow bolt into it. As you do, several gears spin and whirl, drawing the bolt into the interior of your arbalest. You then quickly snap the stock shut. |
|||
|- |
|||
! COCK |
|||
| You draw back on the bowstring of your heavy arbalest causing its mithril gears to whirl, lifting a heavy crossbow bolt from the interior and snapping it into place. |
|||
|- |
|||
! SPIN |
|||
| You aim down the amber crystal sights and squeeze the trigger of your heavy arbalest, the brass gears snapping into action!<br>The gears on a mechanical heavy arbalest whir into life and begin to rapidly discharge bolts in an impressive volley! |
|||
|} |
|||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
||
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
||
|itemsummary= |
|itemsummary=<!-- Brief explanation of what this tier does, if any. --> |
||
The Tier 4 unlock enables a rope net flare that briefly entangles the target. |
|||
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
||
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
||
}} |
}} |
||
==See Also== |
==See Also== |
||
* [[/saved post|Saved posts]] |
* [[/saved post|Saved posts]] |
||
* [[Windlass crossbow]] |
|||
</td><td> |
</td><td> |
||
{{iteminfo |
{{iteminfo |
||
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. --> |
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
||
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
|||
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|||
|itemtype=Bow <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
|||
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
|||
|itemtype2=Crossbow |
|||
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
|||
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
|||
|itemclass3= |
|||
|itemtype=Ranged Weapons<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|||
|itemtype2= |
|||
|itemtype3= |
|||
|itemtype4= |
|||
|itemtype5= |
|||
|itemtype6= |
|||
|itemtype7= |
|||
|itemtype8= |
|||
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
||
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
||
|feature2= |
|||
|feature3= |
|||
|feature4= |
|||
|feature5= |
|||
|feature6= |
|||
|feature7= |
|||
|feature8= |
|||
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
||
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
||
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|||
|custom2= |
|||
|releasevenue=Ebon Gate <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
|||
|custom3= |
|||
|releaseyear=2018 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
|||
|custom4= |
|||
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|||
|custom5= |
|||
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
|||
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
|||
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
||
|tiersnumber=4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|tiersnumber=4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
||
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or " |
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
||
|unlock2= |
|||
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
||
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
||
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
||
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
|||
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
||
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
||
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
||
| |
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
||
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
|||
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
|||
|spell2= |
|||
|spell3= |
|||
|spell4= |
|||
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
||
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
||
| Line 208: | Line 146: | ||
}} |
}} |
||
{{itemverb |
{{itemverb |
||
|verb= |
|verb=COCK <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
||
|verb2= |
|verb2=LOAD |
||
|verb3=POINT |
|verb3=POINT |
||
|verb4=POKE |
|verb4=POKE |
||
|verb5= |
|verb5=PULL |
||
|verb6= |
|verb6=PUSH |
||
|verb7= |
|verb7=REMOVE |
||
|verb8= |
|verb8=RUB |
||
|verb9= |
|verb9=SPIN |
||
|verb10= |
|verb10=WEAR |
||
|verb11= |
|||
|verb12= |
|||
|verb13= |
|||
|verb14= |
|||
|verb15= |
|||
|verb16= |
|||
|verb17= |
|||
|verb18= |
|||
|verb19= |
|||
|verb20= |
|||
|verb21= |
|||
|verb22= |
|||
|verb23= |
|||
|verb24= |
|||
|verb25= |
|||
|verb26= |
|||
|verb27= |
|||
|verb28= |
|||
}} |
}} |
||
</td></tr></table> |
</td></tr></table> |
||
Latest revision as of 07:27, 23 July 2025
|
Mechanical ranged weapons (sometimes called mechanical crossbows) are scripted ranged weapons that come in both bow and crossbow varities. They have been sold at Duskruin in the Crosswinds and Crosshairs shop, and at Ebon Gate 2018 in Grinding Gears. They are a seperate script from another old-style mechanical, the windlass crossbow. Tier 1 (OTS)OTS/Locked mechanical ranged weapons have the same basic function as other ranged weapons.AnalyzeYou analyze the {item} and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
----------------MECHANICAL CROSSBOWS & BOWS----------------------
| These crossbows/bows are of gnomish craftsmanship, and very |
| intricate. Any alteration should be along with this theme. |
| |
| Bows should have a wooden stock or grip, metallic gears and |
| limbs with crystal lenses for sights. |
| |
| If altering these, you may ONLY change the base 15/15/15 |
| and the settings below. |
| |
| It is currently a locked, off the shelf version. |
| You have access to: WEAR, REMOVE. |
----------------------------------------------------------------
Metal Gears = bronze
Metal Cams = bronze
Metal Limbs/Stirrup = steel
Crystal Sights = clearUsage
Tier 2Tier 2 mechanical ranged weapons an be loaded with up to 3 ammo at a time. For crossbows, COCK with a loaded bolt has a flat roundtime unaffected by encumbrance, also forcing offensive stance like normal crossbows. SPIN has a 30 minute cooldown and discharges all loaded ammo in a volley, preferring different enemies but will continue discharging as long as there are still enemies alive (if there are fewer enemies than ammo, then they can be targeted multiple times). If there are no more living enemies then the remaining ammo will remain loaded in the weapon.Usage
Tier 3Tier 3 mechanical ranged weapons can be loaded with up to 5 ammo at a time.Tier 4The Tier 4 unlock enables a rope net flare that briefly entangles the target.See Also |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||