Phytomorphic Weapon-Shield: Difference between revisions
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'''Phytomorphic Weapons and Shields''' were released at [[Duskruin Arena]] in August 2025 at the [[BVShop:Petal to the Metal|Petal to the Metal shop]] by [[User:GS4-AVALUKA|GameMaster Avaluka]]. |
'''Phytomorphic Weapons and Shields''' were released at [[Duskruin Arena]] in August 2025 at the [[BVShop:Petal to the Metal|Petal to the Metal shop]] by [[User:GS4-AVALUKA|GameMaster Avaluka]]. |
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Imbued with the power of nature, these armaments are able to draw essence from the flora around them and channel it into "Phytomorphic Putrescence" flares, a script flare with disintegrate damage. They are additionally able to absorb the essence of Foraged Items you PUSH into them, allowing their appearance to change. Random flora from the area you are in, as well as whatever Foraged Item may be fused with the weapon/shield, appears in the flare's messaging. The Foraged Items you PUSH into the item work like Veolas - you can customize the look of the weapon/shield when types of Forageables are added to it. |
Imbued with the power of nature, these armaments are able to draw essence from the flora around them and channel it into "Phytomorphic Putrescence" flares, a script flare with disintegrate damage. They are additionally able to absorb the essence of [[:Category:Foraged item|Foraged]] Items you PUSH into them, allowing their appearance to change. Random flora from the area you are in, as well as whatever Foraged Item may be fused with the weapon/shield, appears in the flare's messaging. The Foraged Items you PUSH into the item work like Veolas - you can customize the look of the weapon/shield when types of Forageables are added to it. |
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=Unlockable Features= |
=Unlockable Features= |
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Revision as of 18:32, 19 August 2025
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Phytomorphic Weapons and Shields were released at Duskruin Arena in August 2025 at the Petal to the Metal shop by GameMaster Avaluka. Imbued with the power of nature, these armaments are able to draw essence from the flora around them and channel it into "Phytomorphic Putrescence" flares, a script flare with disintegrate damage. They are additionally able to absorb the essence of Foraged Items you PUSH into them, allowing their appearance to change. Random flora from the area you are in, as well as whatever Foraged Item may be fused with the weapon/shield, appears in the flare's messaging. The Foraged Items you PUSH into the item work like Veolas - you can customize the look of the weapon/shield when types of Forageables are added to it. Unlockable Features
Each unlock increases the strength of Phytomorphic Putrescence flares. The flares always have a normal flare rate. Each flare will pull a random flora from the room unless you lock the flora in via CLENCH.
When unlocked, this adds a SMRv2 attack to a successful Phytomorphic Putrescence flare that, when it hits, will make the target "Disoriented". The power of this ability is tied to the tier of Phytomorphic Putrescence.
When unlocked, this adds an additional SMRv2 flare that, when successful, debuffs the target and adds the debuffed stats as a buff to the wielder of the Weapon/Shield. While not in combat, you can switch between "Floral Focus" (TD debuff/CS buff) or "Botanical Brutality" (DS debuff, AS buff) Each tier buffs the SMRv2 roll and adds -3 TD/-5 DS to the debuff: a full -15 TD (or -25 DS) at T5. The buff to the wielder lasts until the next applicable strike or 2 minutes, whichever comes first.
There is an additional tier of fluff actions, which includes a way to force the item to absorb a random flora from the current room without having to make a flare go off.
Unlocking this adds the ability for Phytomorphic Putrescence flares to go off on a successful block in a forward or greater stance. Analyze -- Phytomorphic Weapon/Shield--
This vultite maul is able to use the essence of the flora around it into Phytomorphic Putrescence flares.
Foraged items can also be PUSHed into the vultite maul to become incorporated into the maul's essence, changing its appearance.
==Alteration Guidelines==
* Alterations to the 15/15/15, long, and show of this vultite maul are fine, though the 15/15/15 should remain something that makes sense with all designs.
* Any merchant who is comfortable with this script can alter any of the designs; designs work like Veolas and can also take a long description and/or a show.
==Features==
* Phytomorphic Putrescence flares [T1/4- Disintegrate Damage]
Flares: OFF [RUB to toggle]
The flora in the area, or the last flora absorbed by the maul, rises up to attack the target. The more tiers of this ability, the stronger the flare is.
You can CLENCH the maul to lock the random flora in place so the next flare does not change it, otherwise it will absorb the essence of a local forageable with every flare.
* Arboreal Agony [Locked]
When unlocked, this will add a SMRv2 attack to successful Phytomorphic Putrescence flares that have a chance to make the target Disoriented. The power of this ability is tied to the Phytomorphic Putrescence flare tiers.
* Deciduous Decay [Locked]
When unlocked, this adds a separate SMRv2 flare that will debuff the target and simultaneously buff the wielder's next strike. If set to "Floral Focus," the target's debuffed TD gets channeled into the wielder's CS, while if set to "Botanical Brutality," the target's debuffed DS gets channeled into the wielder's AS.
The buff lasts until the next applicable strike or 2 minutes, whichever comes first.
You can change the focus of this ability while not in combat.
* Fluff Actions [T1/2]
At this tier, this maul has access to the following actions: PUSH (add forageable), PULL (remove forageable), RUB (flares on/off), CLENCH (lock random flora choice).
==Current Settings==
* Flare Color: verdant-hued
* Random Flora: a razor-edged leaf [Unlocked]
* Attached Flora: None
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