Polearm flares: Difference between revisions

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(Updating item script with item script templates. Adjusting some existing language to omit second person tense. This article is still a stub article and could benefit from added information, including the script's analyze and any further mechanical info.)
(Adding script add section with script add certificate info. This article is still a stub and is missing a LOT of information, including its analyze as well as mechanics info. If you have it, please add to it!)
 
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==Mechanics==
==Mechanics==
{{addmetext}}
{{addmetext}}

==Additional Information==
===Polearm Flares Add===
Automated certificates for this service have been sold in [[Duskruin]]'s [[BVShop:The Annex|The Annex]] shop.
<pre{{log2}}>
You analyze the polearm flare debenture and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

Your debenture is used to unlock the potential of things held in your other hand or on your person.

A cyan polearm flare debenture grants the Polearm Flares script to an eligible two-handed polearm or quarterstaff.

DETAILS:
> Spears and tridents are eligible, but flares require a two-handed grip.
> Items must be unscripted, with the exception of Lesser Moods.
> Flares do not function against creatures over 15 levels above the attacker.

You need only RAISE your debenture while holding a compatible item in your other hand or on your person.

Your debenture may not be altered or changed in any way.


You get no sense of whether or not the debenture may be further lightened.
</pre>
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{{iteminfo
{{iteminfo
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add=Yes <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
}}

Latest revision as of 07:26, 21 August 2025

Polearm flares (sometimes called poleaxe flares or polearm rebalancing flares) are a type of scripted flare. It can be applied to any two-handed polearm or quarterstaff. Spear/trident are eligible, but the script only when they are gripped with two hands.

Polearm flares inflict a critical from the crush table as damage when they flare, and have the potential for a second "flare" which trips the target. With 50 ranks of Multi-Opponent Combat, the flare has a 33% chance of triggering a second "flare" when it activates. At 100 ranks of MOC, there is a 66% chance of also triggering the second "flare". Polearm flares will not function against creatures greater than 15 levels above the player.

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Analyze

This section has not been added yet; please add to it now!

Mechanics

This section has not been added yet; please add to it now!

Additional Information

Polearm Flares Add

Automated certificates for this service have been sold in Duskruin's The Annex shop.

You analyze the polearm flare debenture and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

 Your debenture is used to unlock the potential of things held in your other hand or on your person.

 A cyan polearm flare debenture grants the Polearm Flares script to an eligible two-handed polearm or quarterstaff.

 DETAILS:
   > Spears and tridents are eligible, but flares require a two-handed grip.
   > Items must be unscripted, with the exception of Lesser Moods.
   > Flares do not function against creatures over 15 levels above the attacker.

 You need only RAISE your debenture while holding a compatible item in your other hand or on your person.

 Your debenture may not be altered or changed in any way.


You get no sense of whether or not the debenture may be further lightened.
Polearm flares Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Two-handed polearm
Quarterstaff
Alterable
Light/Deep
How to Unlock Certificate
Eligible to be Added Yes