Category:Quests: Difference between revisions

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(Created page with "'''Quests''' are relatively short events, potentially with a timed element, that have some level of automation as part of their progression. They range from being in place temporarily, such as those quests supporting an ongoing festival or pay event, to being available permanently in game so long as certain criteria are met. Permanently available quests include mission quests, some of which can only be completed once while others are repeatable. Some quest...")
 
(Updating category blurb and breakdown after consulting with the GM wiki team. This will impact some of the subcategories listed.)
 
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'''Quests''' are relatively short events, potentially with a timed element, that have some level of automation as part of their progression. They range from being in place temporarily, such as those quests supporting an ongoing [[festival]] or [[pay event]], to being available permanently in game so long as certain criteria are met. Permanently available quests include [[mission quest]]s, some of which can only be completed once while others are repeatable. Some quests require some type of ''quest entry token'' to participate; these are considered [[pay quest]]s as entry tokens are purchased from the [[SimuCoin]] store.
'''Quests''' are relatively short events, potentially with a timed element, that have some level of automation as part of their progression. They range from being in place temporarily, such as those quests supporting an ongoing [[festival]] or [[pay event]], to being available permanently in game so long as certain criteria are met. Some quests utilize the {{boldmono|[[Verb:QUEST|QUEST]]}} verb while others are tracked by other methods.


While similar to [[storylines]] in that both unfold based on player actions, the key difference between a storyline and a quest is automation. Storylines, while often GM-led, are not automated and often last much longer than a single quest. Storylines may also utilize quests as a means to advance certain goals or to evaluate the choices characters make either in support of or against a given objective.
While similar to [[storylines]] in that both unfold based on player actions, the key difference between a storyline and a quest is automation. Storylines, while often GM-led, are not automated and often last much longer than a single quest. Storylines may also utilize quests as a means to advance certain goals or to evaluate the choices characters make either in support of or against a given objective.


'''Permanent quests''' are those that are always available as long as their prerequisites are met. Some permanent quests can only be completed once, such as [[Shadow's Descent]], while others are repeatable after a cooldown. [[:Category:Pay quests|Pay quests]], including those accessed via the Quest Nexus, are a type of permanent quest that requires some type of ''quest entry token'' from the [[SimuCoin]] store to participate. Other permanent quests are more mission-like in their structure with set objectives.

'''Temporary quests''' are those that can only be accessed for a temporary duration. They include quests associated with free [[festival]]s, [[pay event]]s, or ongoing [[storylines]]. For example, the [[Evermore Hollow/The Newly Unliving Registry|Newly Unliving Registry]] guidebook quest is only available while [[:Category:Ebon Gate Festival|Ebon Gate]] is open.

Latest revision as of 09:39, 3 June 2026

Quests are relatively short events, potentially with a timed element, that have some level of automation as part of their progression. They range from being in place temporarily, such as those quests supporting an ongoing festival or pay event, to being available permanently in game so long as certain criteria are met. Some quests utilize the QUEST verb while others are tracked by other methods.

While similar to storylines in that both unfold based on player actions, the key difference between a storyline and a quest is automation. Storylines, while often GM-led, are not automated and often last much longer than a single quest. Storylines may also utilize quests as a means to advance certain goals or to evaluate the choices characters make either in support of or against a given objective.


Permanent quests are those that are always available as long as their prerequisites are met. Some permanent quests can only be completed once, such as Shadow's Descent, while others are repeatable after a cooldown. Pay quests, including those accessed via the Quest Nexus, are a type of permanent quest that requires some type of quest entry token from the SimuCoin store to participate. Other permanent quests are more mission-like in their structure with set objectives.

Temporary quests are those that can only be accessed for a temporary duration. They include quests associated with free festivals, pay events, or ongoing storylines. For example, the Newly Unliving Registry guidebook quest is only available while Ebon Gate is open.

Subcategories

This category has the following 4 subcategories, out of 4 total.

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