Message in a bottle: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts for instructions on how to properly create and format an item page. |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Message in a Bottle''' is a reusable bottle designed to transport written messages to other |
A '''Message in a Bottle''' is a reusable bottle designed to transport written messages to other characters. The bottle holds one unfolded [[paper]] message. After inserting the message, {{boldmono|WHISPER}} the recipient's name to the bottle, {{boldmono|CLOSE}} it, and {{boldmono|TOSS}} it from a suitable watery location. The bottle can instead be sent through the local post office as a parcel. |
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It is sold during the [[:Category:Currents of Myth|Currents of Myth]] Premium Festival in the shop [[TBShop:You've Got Waves|You've Got Waves]]. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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==Analyze== |
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| ⚫ | <pre{{log2}}>The pale grey bottle is a Message in a Bottle, designed to carry a written message across the waterways to another player. OPEN it, PUT a paper message inside (unfolded papers are rolled on the way in), WHISPER the recipient's name into the glass, CLOSE it, and then TOSS it while at a dock, bridge, beach, riverbank, marsh, raft, or aboard a vessel. The currents will do the rest, delivering the bottle to the recipient wherever they may be. If no water is available, it can also be sent through the local post office like any other parcel. |
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{{itemtier |
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|tier=Off-the-Shelf |
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|itemsummary=The bottle holds one unfolded paper message. After inserting the message, WHISPER the recipient's name to the bottle, CLOSE it, and TOSS it from a suitable watery location. The bottle can instead be sent through the local post office as a parcel. |
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| ⚫ | |||
The bottle will also respond to EXHALE and PEER while held. |
The bottle will also respond to EXHALE and PEER while held. |
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If you are a recipient, you may LOOK at the bottle before opening it to see who sent it to you. However, once you open it, the bottle goes into its recycle mode, and this information is erased. |
If you are a recipient, you may LOOK at the bottle before opening it to see who sent it to you. However, once you open it, the bottle goes into its recycle mode, and this information is erased. |
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You might be able to have a talented merchant lighten the pale grey bottle for you or deepen its pockets. |
You might be able to have a talented merchant lighten the pale grey bottle for you or deepen its pockets.</pre> |
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==Usage== |
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|itemverbtable=Yes |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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}} |
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{| {{verbtable}} |
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|- {{verbtableheader|90}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: |
! scope="col" style="width:5em;"|Option |
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! scope="col"|First |
! scope="col" style="width: 40%"|First |
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! scope="col"|Third |
! scope="col" style="width: 40%"|Third |
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|- |
|- |
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! scope="row" role="rowheader"|CLOSE |
! scope="row" role="rowheader"|CLOSE |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"| |
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|You press the calcified sponge firmly into the mouth of your bottle. For a moment, nothing happens, then you feel a faint warmth pulse through the glass as the sponge swells subtly, fitting itself snug and airtight within the glass. You wind the braided hemp back around the neck. |
|You press the calcified sponge firmly into the mouth of your bottle. For a moment, nothing happens, then you feel a faint warmth pulse through the glass as the sponge swells subtly, fitting itself snug and airtight within the glass. You wind the braided hemp back around the neck. |
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|<Character> presses the calcified sponge into the mouth of <his/her> bottle. A faint pulse of warmth passes through the glass as the sponge swells into place. <He/She> winds the braided hemp neatly around the neck. |
|<Character> presses the calcified sponge into the mouth of <his/her> bottle. A faint pulse of warmth passes through the glass as the sponge swells into place. <He/She> winds the braided hemp neatly around the neck. |
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! scope="row" role="rowheader"|OPEN |
! scope="row" role="rowheader"|OPEN |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"| |
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|You work the braided hemp free from around the neck of your bottle, then work the calcified sponge loose with your fingertips. It comes free with a faint pop, trailing a wisp of salt-scented air. |
|You work the braided hemp free from around the neck of your bottle, then work the calcified sponge loose with your fingertips. It comes free with a faint pop, trailing a wisp of salt-scented air. |
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|<Character> works the braided hemp free from around the neck of <his/her> bottle and pries loose the calcified sponge stopper with a faint pop. |
|<Character> works the braided hemp free from around the neck of <his/her> bottle and pries loose the calcified sponge stopper with a faint pop. |
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|- |
|- |
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! scope="row" role="rowheader"|PEER |
! scope="row" role="rowheader"|PEER |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"| |
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|You raise your bottle to one eye and squint through the glass. The world beyond shifts into a wash of <color>, the edges of things soft and wavering, as though you are gazing up from beneath the surface of a calm sea. For a long moment, everything is still and luminous and very far away. |
|You raise your bottle to one eye and squint through the glass. The world beyond shifts into a wash of <color>, the edges of things soft and wavering, as though you are gazing up from beneath the surface of a calm sea. For a long moment, everything is still and luminous and very far away. |
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|<Character> raises <his/her> bottle to one eye and peers through the glass, going briefly still. |
|<Character> raises <his/her> bottle to one eye and peers through the glass, going briefly still. |
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|<Character> tips <his/her> bottle and slides a rolled paper neatly inside, the scroll disappearing down the neck of the glass. |
|<Character> tips <his/her> bottle and slides a rolled paper neatly inside, the scroll disappearing down the neck of the glass. |
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|- |
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! scope="row" role="rowheader"|TOSS |
! scope="row" rowspan="8" role="rowheader"|TOSS |
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! scope="row" role="rowheader"|Confirmation |
! scope="row" role="rowheader"|Confirmation |
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|You hold your bottle out over the water. Once you release it, the currents will carry it to <recipient>, and it cannot be recalled. Do you wish to send it? TOSS your bottle again within 30 seconds to send it. |
|You hold your bottle out over the water. Once you release it, the currents will carry it to <recipient>, and it cannot be recalled. Do you wish to send it? TOSS your bottle again within 30 seconds to send it. |
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|N/A |
|N/A |
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|- |
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! scope="row" rowspan="7" role="rowheader"|TOSS |
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! scope="row" role="rowheader"|Beach, sea, or open water |
! scope="row" role="rowheader"|Beach, sea, or open water |
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|You wade out to your knees and set your bottle gently on the surface of the water, giving it a small push. A receding wave catches it and draws it back, out past the break, until the sea swallows it from view. |
|You wade out to your knees and set your bottle gently on the surface of the water, giving it a small push. A receding wave catches it and draws it back, out past the break, until the sea swallows it from view. |
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|<Character> drops <his/her> bottle over the rail. It hits the wake and spins away, shrinking into the distance behind the ship. |
|<Character> drops <his/her> bottle over the rail. It hits the wake and spins away, shrinking into the distance behind the ship. |
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|- |
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! scope="row" role="rowheader"|WHISPER |
! scope="row" role="rowheader"|WHISPER {BOTTLE} {NAME} |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"| |
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|You cup your hands around the mouth of your bottle and whisper "<recipient>" into its depths. The sound seems to linger inside the glass for a moment, echoing over and over as though the bottle has taken note. |
|You cup your hands around the mouth of your bottle and whisper "<recipient>" into its depths. The sound seems to linger inside the glass for a moment, echoing over and over as though the bottle has taken note. |
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|<Character> cups <his/her> hands around the mouth of <his/her> bottle and whispers something into it, the sound swallowed by the glass. |
|<Character> cups <his/her> hands around the mouth of <his/her> bottle and whispers something into it, the sound swallowed by the glass. |
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|} |
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==Additional Information== |
==Additional Information== |
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| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
# {{boldmono|WHISPER}} the recipient's name to the bottle. |
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| ⚫ | |||
# |
# {{boldmono|CLOSE}} the bottle. |
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| ⚫ | |||
# CLOSE the bottle. |
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| ⚫ | |||
The bottle enters transit for approximately two to five minutes. If the recipient has logged out before delivery, the bottle continues trying until the recipient returns. Upon delivery, it is placed in a free hand when possible or at the recipient's feet otherwise. The recorded recipient is then cleared so the bottle can be reused. |
The bottle enters transit for approximately two to five minutes. If the recipient has logged out before delivery, the bottle continues trying until the recipient returns. Upon delivery, it is placed in a free hand when possible or at the recipient's feet otherwise. The recorded recipient is then cleared so the bottle can be reused. |
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===Customization=== |
===Customization=== |
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The glass color used in PEER messaging is merchant-alterable. The wall thickness, which determines the tone produced by EXHALE, may be set to '''thin''', '''medium''', or '''thick'''. |
The glass color used in {{boldmono|PEER}} messaging is merchant-alterable. The wall thickness, which determines the tone produced by {{boldmono|EXHALE}}, may be set to '''thin''', '''medium''', or '''thick'''. |
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===Resources=== |
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* [[TBShop:You've Got Waves|You've Got Waves]] |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|type=Fluff |
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|itemclass=Container <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemclass=Container |
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|itemtype=Bottle <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|itemtype=Bottle |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|alter=Yes |
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|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld=Yes |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize=Yes |
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|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom=Glass color |
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|custom=Glass color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|custom2= |
|custom2=Glass thickness |
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|releasevenue=Currents of Myth |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releaseyear=2026 |
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|releasevenue=Currents of Myth <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2026 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript=Paper <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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| ⚫ | |restrictions=Must remain a glass bottle. Wall thickness must be thin, medium, or thick.<br>May be deepened to hold 2 pounds, but cannot be further lightened. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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|verb=CLOSE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb=CLOSE |
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|verb2=EXHALE |
|verb2=EXHALE |
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|verb3=OPEN |
|verb3=OPEN |
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Latest revision as of 08:11, 28 July 2026
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A Message in a Bottle is a reusable bottle designed to transport written messages to other characters. The bottle holds one unfolded paper message. After inserting the message, WHISPER the recipient's name to the bottle, CLOSE it, and TOSS it from a suitable watery location. The bottle can instead be sent through the local post office as a parcel. It is sold during the Currents of Myth Premium Festival in the shop You've Got Waves. AnalyzeThe pale grey bottle is a Message in a Bottle, designed to carry a written message across the waterways to another player. OPEN it, PUT a paper message inside (unfolded papers are rolled on the way in), WHISPER the recipient's name into the glass, CLOSE it, and then TOSS it while at a dock, bridge, beach, riverbank, marsh, raft, or aboard a vessel. The currents will do the rest, delivering the bottle to the recipient wherever they may be. If no water is available, it can also be sent through the local post office like any other parcel. The bottle will also respond to EXHALE and PEER while held. A merchant may alter the glass color (pale grey), which tints PEER, and the wall thickness (thick), which tunes EXHALE. Valid thicknesses are thin, medium, and thick. If you are a recipient, you may LOOK at the bottle before opening it to see who sent it to you. However, once you open it, the bottle goes into its recycle mode, and this information is erased. You might be able to have a talented merchant lighten the pale grey bottle for you or deepen its pockets. Usage
Additional InformationSending a Message
The bottle enters transit for approximately two to five minutes. If the recipient has logged out before delivery, the bottle continues trying until the recipient returns. Upon delivery, it is placed in a free hand when possible or at the recipient's feet otherwise. The recorded recipient is then cleared so the bottle can be reused. The bottle may also be sent through the local post office like an ordinary parcel. ContentsThe bottle holds one paper message. Accepted paper nouns include paper, parchment, letter, note, scroll, vellum, papyrus, stationery, missive, and document. Folded papers must be unfolded before being inserted. CustomizationThe glass color used in PEER messaging is merchant-alterable. The wall thickness, which determines the tone produced by EXHALE, may be set to thin, medium, or thick. |
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