Implosion (720): Difference between revisions

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This spell will destroy all of the air around the target(s) in a specific area, subjecting them to 'vacuum' injuries. As the air rushes back into the area (a moment later), the target(s) will not only be subjected to the force of the returning air, but it is likely that surrounding objects will fly at them, potentially striking them and doing added damage. This spell can be truly devastating.
Creates a "black void" which destroys all of the air around the target(s), subjecting them to [[vacuum]] injuries. Then the air will rush back into the area (shortly afterwards), subjecting its victim(s) to the force of the returning air, and likely the impact of any loose objects striking them and doing additional damage.


== Focused Implosion ==
=== Focused Implosion ===


*[[CAST (verb)|CAST]] AT <target> to focus a single instantaneous strike at them.
This is the version of the spell most often used. When targeted at a particular creature or player, the spell will create a temporary void that does immediate damage. The damage done is based on a hidden random roll, your level in relation to the level of your target, Sorcery spell ranks, and [[Spell Aiming]] training. In addition to the damage done by the void itself, the spell will cause loose items on the ground to be sucked inside, adding to the damage done.


The most commonly used version, though heavily weighted so that its proficiency isn't seen until around level 40. The damage done is based on your level vs. target level, [[Sorcerer Base]] ranks, and [[Spell Aiming]] ranks.
This spell will always stun a stunnable target, but it also has a chance of stunning additional targets in the room on a focused cast. Up to six targets can be stunned with no training. Training in [[Multi-Opponent Combat]] will increase the number of targets stunned by one per rank. Having training in [[Multi-Opponent Combat]] will increase the number of certain stuns. This means that each rank will ensure that at least one other stunnable creature in the room is stunned from the focused implosion cast.


*Will always stun the target (unless immune to stuns), and may stun additional targets in the room.
While this spell is generally not very powerful at lower levels, it becomes quite potent for most sorcerers around their 40's. One unfortunate side-effect of its relatively large percentage of instant kills is that often a body will not be left behind, meaning the sorcerer receives no treasure from that kill.
The likeliness of stuns and number of additional targets affected is increased by training in [[Multi-Opponent Combat]] skill. Up to six targets may be stunned with no training, and each rank will yield one additional target stunned.
*Increased training in [[Elemental Mana Control]], [[Spiritual Mana Control]], and [[Mental Mana Control]] will reduce the mana cost to a minimum of 14.
Against a like-leveled opponent, 1x combined MC ranks will cause the spell to cost 18 mana. 2x combined MC ranks will net a cost of 16 mana per cast. Hunting targets above one's own level will increase the mana per cast, counteracting this effect. The cost cannot exceed 20 mana.
*Has the possibility to completely vaporize (instantly killing) the target, leaving no body or treasure.
Around 2x [[Spell Aiming]] is expected, to produce the instant vaporization crit reliably versus like-leveled targets. Casting this spell on stunned, bound, or prone targets will increase the damage and chance of instantly killing that target. Players which are vaporized will receive a major wound in every possible location and be transported immediately to the 'center' of the nearest town.


=== Open Implosion ===
Training in [[Elemental Mana Control]], [[Spiritual Mana Control]], and [[Mental Mana Control]] will reduce the cost of a focused cast by up to six mana, taking it down to 14. Generally, a sorcerer hunting a like-leveled opponent who is fully 2x in two of these mana controls will have a cost of 16 mana per cast. Hunting targets above one's own level will increase the mana per cast, mitigating this training. No matter what, the cost will never exceed 20 mana.


[[CAST (verb)|CAST]] or [[INCANT (verb)|INCANT]] this spell to unleash an instant attack which will stun every possible target. It will then linger after the initial implosion effect for four (4) total damage cycles, each doing damage and potentially instantly killing anything in the immediate and adjacent rooms. Each pulse becomes more powerful than the last, making the most devastating results caused by the last two pulses. Upon being cast, the implosion will suck any loose items into the void. It will also automatically suck in any bound, prone, or stunned targets. As items are sucked into the void upon its initial opening, they may strike targets in the room. If stunned from the damage while struck in this way, they will immediately be sucked into the void.
Casting this spell on stunned, bound, or prone targets will increase its damage and chance of instantly killing that target.


*This version of the spell will always cost 20 mana.
== Unfocused Implosion ==


=== Implosion and the Justice System ===
This version of the spell is untargeted. When cast, the spell creates a longer-lasting void in the room that will pulse four times, doing damage and potentially instantly killing anything in the immediate and adjacent rooms. Each pulse becomes more powerful than the last, meaning that the most devastating results generally come from the last two pulses.


The casting an implosion in town limits will automatically garner a warrant for arrest. Casting the unfocused version within town limits will create a focused version aimed at the caster. This rebound effect is turned off when the justice system has been turned off due to invasions. Implosion will also not incur a warrant under these circumstances.
When the spell is initially cast, it will cause any loose items to be sucked into the void. It will also automatically suck in any bound, prone, or stunned targets without a warding roll or level check. As items are sucked into the void upon its initial opening, they may strike targets in the room. If those targets are stunned from the damage, they will immediately be sucked into the void.


=== Implosion and Registered Items ===
This version of the spell will always cost 20 mana.


Items that have been registered under the new registration system (implemented with Gemstone IV) will not be sucked into the void, thereby reducing the chances that these items will be accidently lost. This protection does NOT extend to implosions cast by hostile creatures.
== Implosion and the Justice System ==

The casting of a focused implosion in town will automatically garner a warrant for arrest. Casting an unfocused version of this spell within town limits will not only result in a warrant, but it will also rebound upon the caster. This rebound effect is turned off when the justice system has been turned off due to town invasions. The spell becomes completely legal under these circumstances.

== Implosion and Registered Items ==

Items that have been registered under the new registration system (implemented with Gemstone IV) will not be sucked into the void, thereby reducing the chances that these items will be accidently lost. This protection does NOT extend to implosions cast by hostile creatures. These implosions will ignore the registration status of items.


[[Category: Sorcerer Base Spells]]
[[Category: Sorcerer Base Spells]]

Revision as of 08:11, 11 January 2006

Implosion (720)
Mnemonic [IMPLOSION]
Duration Instantaneous
Type Attack (maneuver)


Creates a "black void" which destroys all of the air around the target(s), subjecting them to vacuum injuries. Then the air will rush back into the area (shortly afterwards), subjecting its victim(s) to the force of the returning air, and likely the impact of any loose objects striking them and doing additional damage.

Focused Implosion

  • CAST AT <target> to focus a single instantaneous strike at them.

The most commonly used version, though heavily weighted so that its proficiency isn't seen until around level 40. The damage done is based on your level vs. target level, Sorcerer Base ranks, and Spell Aiming ranks.

  • Will always stun the target (unless immune to stuns), and may stun additional targets in the room.

The likeliness of stuns and number of additional targets affected is increased by training in Multi-Opponent Combat skill. Up to six targets may be stunned with no training, and each rank will yield one additional target stunned.

Against a like-leveled opponent, 1x combined MC ranks will cause the spell to cost 18 mana. 2x combined MC ranks will net a cost of 16 mana per cast. Hunting targets above one's own level will increase the mana per cast, counteracting this effect. The cost cannot exceed 20 mana.

  • Has the possibility to completely vaporize (instantly killing) the target, leaving no body or treasure.

Around 2x Spell Aiming is expected, to produce the instant vaporization crit reliably versus like-leveled targets. Casting this spell on stunned, bound, or prone targets will increase the damage and chance of instantly killing that target. Players which are vaporized will receive a major wound in every possible location and be transported immediately to the 'center' of the nearest town.

Open Implosion

CAST or INCANT this spell to unleash an instant attack which will stun every possible target. It will then linger after the initial implosion effect for four (4) total damage cycles, each doing damage and potentially instantly killing anything in the immediate and adjacent rooms. Each pulse becomes more powerful than the last, making the most devastating results caused by the last two pulses. Upon being cast, the implosion will suck any loose items into the void. It will also automatically suck in any bound, prone, or stunned targets. As items are sucked into the void upon its initial opening, they may strike targets in the room. If stunned from the damage while struck in this way, they will immediately be sucked into the void.

  • This version of the spell will always cost 20 mana.

Implosion and the Justice System

The casting an implosion in town limits will automatically garner a warrant for arrest. Casting the unfocused version within town limits will create a focused version aimed at the caster. This rebound effect is turned off when the justice system has been turned off due to invasions. Implosion will also not incur a warrant under these circumstances.

Implosion and Registered Items

Items that have been registered under the new registration system (implemented with Gemstone IV) will not be sucked into the void, thereby reducing the chances that these items will be accidently lost. This protection does NOT extend to implosions cast by hostile creatures.