Polearm Weapons: Difference between revisions
Jump to navigation
Jump to search
m (Added AvDs) |
(Added the Naginata and a bit more) |
||
Line 1: | Line 1: | ||
Training in the '''Polearm Weapons''' skill supports the use of polearm weapons such as spears, halberds, and lances in melee combat. Polearm weapons come in both one- and two-handed varieties, and the use of two-handed polearms provides a small bonus to the wielder's [[defensive strength]]. Polearm weapons along with two-handed weapons tend to be the largest and heaviest-hitting weapon types. As such, they are also by and large the slowest. |
Training in the '''Polearm Weapons''' skill supports the use of polearm weapons such as spears, halberds, and lances in melee combat. Polearm weapons come in both one- and two-handed varieties, and the use of two-handed polearms provides a small bonus to the wielder's [[defensive strength]]. Polearm weapons along with two-handed weapons tend to be the largest and heaviest-hitting weapon types. As such, they are also by and large the slowest. |
||
== Special Features == |
|||
⚫ | Characters with at least fifteen (15) ranks of the Polearm Weapons skill can make use of the [[TRIP (verb)|TRIP]] |
||
Polearms are unique in construction from most other weapons, and as such, they've a few features to them that are not available to most other weapons. |
|||
*'''Tripping''' |
|||
⚫ | |||
⚫ | :Characters with at least fifteen (15) ranks of the Polearm Weapons skill can make use of the [[TRIP (verb)|TRIP]] verb if they have a two-handed polearm in their right hand. Effectiveness of TRIP can be increased by training in Combat Maneuvers and gaining ranks in the [[Trip (combat maneuver)|Trip]] maneuver. |
||
*'''Ambushing''' |
|||
Use of the [[GRIP (verb)|Grip]] command can toggle spear- and trident-based polearms from one-handed to two-handed and back again. |
|||
⚫ | |||
*'''Two-handed vs. One-handed Use''' |
|||
== Damage Factors == |
|||
:Most polearms are two-handed weapons, however, some are one-handed, and others are switchable. Javelins and pilums are one-handed, while, spears and tridents are switchable between one-handed and two-handed use. Use of the [[GRIP (verb)|GRIP]] verb can toggle spear- and trident-based polearms from one-handed to two-handed and back again. |
|||
{| {{prettytable}} |
|||
|- align=center bgcolor=#dddddd |
|||
== Game Mechanics == |
|||
!bgcolor=#cccccc width=100 rowspan=2|''Weapon'' |
|||
{{Weapon table start}} |
|||
!width=30 bgcolor=#cccccc|AG |
|||
!width=30|Cloth |
|||
!colspan=4|Leather |
|||
!colspan=4|Scale |
|||
!colspan=4|Chain |
|||
!colspan=4|Plate |
|||
!rowspan=2 width=40|[[Roundtime|RT]] |
|||
!rowspan=2 width=40|Min RT |
|||
!rowspan=2 width=125|Damage Type |
|||
!rowspan=2 width=50|STR/DU |
|||
|- align=center bgcolor=#dddddd |
|||
|bgcolor=#cccccc|'''AsG'''||1||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20 |
|||
<!-- PILUM --> |
<!-- PILUM --> |
||
{{Weapon table entry | weapon = [[Pilum]] | DFcloth = .350 | DFleather = .250 | DFscale = .225 | DFchain = .175 | DFplate = .060 |
|||
|- align=center |
|||
⚫ | |||
|rowspan=2 bgcolor=#eeeeee|''' [[Pilum]] '''||bgcolor=#cccccc|DF |
|||
|AvD1=30 |
|||
| .350 || colspan=4| .250 || colspan=4| .225 || colspan=4| .175 || colspan=4| .060 |
|||
|AvD5=27|AvD6=26|AvD7=25|AvD8=24 |
|||
⚫ | |||
|AvD9=22|AvD10=20|AvD11=18|AvD12=16 |
|||
|- align=center |
|||
|AvD13=23|AvD14=19|AvD15=15|AvD16=11 |
|||
|bgcolor=#cccccc|AvD |
|||
|AvD17=15|AvD18=9|AvD19=3|AvD20=-3}} |
|||
⚫ | |||
|width=20| 30 |
|||
<!-- Leather --> |
|||
|width=20| 27 ||width=20| 26 ||width=20| 25 ||width=20| 24 |
|||
<!-- Scale --> |
|||
|width=20| 22 ||width=20| 20 ||width=20| 18 ||width=20| 16 |
|||
<!-- Chain --> |
|||
|width=20| 23 ||width=20| 19 ||width=20| 15 ||width=20| 11 |
|||
<!-- Plate --> |
|||
|width=20| 15 ||width=20| 9 ||width=20| 3 ||width=20| -3 |
|||
<!-- SPEAR (1H) --> |
<!-- SPEAR (1H) --> |
||
Line 149: | Line 132: | ||
<!-- Plate --> |
<!-- Plate --> |
||
|width=20| 32 ||width=20| 26 ||width=20| 20 ||width=20| 14 |
|width=20| 32 ||width=20| 26 ||width=20| 20 ||width=20| 14 |
||
⚫ | |||
{{weapon table entry | weapon = [[Naginata]] | DFcloth = .550 | DFleather = .400 | DFscale = .400 | DFchain = .300 | DFplate = .200 | RT = 6 | MinRT = 5 | DamageType = Slash/Puncture/Crush | STDUR = 25/150 |
|||
|AvD1=50 |
|||
|AvD5=50|AvD6=49|AvD7=48|AvD8=47| |
|||
|AvD9=51|AvD10=49|AvD11=47|AvD12=45| |
|||
|AvD13=52|AvD14=48|AvD15=44|AvD16=40| |
|||
|AvD17=52|AvD18=46|AvD19=40|AvD20=34}} |
|||
<!-- JEDDART-AXE --> |
<!-- JEDDART-AXE --> |
Revision as of 11:35, 11 March 2006
Training in the Polearm Weapons skill supports the use of polearm weapons such as spears, halberds, and lances in melee combat. Polearm weapons come in both one- and two-handed varieties, and the use of two-handed polearms provides a small bonus to the wielder's defensive strength. Polearm weapons along with two-handed weapons tend to be the largest and heaviest-hitting weapon types. As such, they are also by and large the slowest.
Special Features
Polearms are unique in construction from most other weapons, and as such, they've a few features to them that are not available to most other weapons.
- Tripping
- Characters with at least fifteen (15) ranks of the Polearm Weapons skill can make use of the TRIP verb if they have a two-handed polearm in their right hand. Effectiveness of TRIP can be increased by training in Combat Maneuvers and gaining ranks in the Trip maneuver.
- Ambushing
- Two-handed polearms cannot be used to ambush from hiding - the character will only remove themselves from hiding and attack visibly. One-handed polearms are useable for hidden ambushing purposes.
- Two-handed vs. One-handed Use
- Most polearms are two-handed weapons, however, some are one-handed, and others are switchable. Javelins and pilums are one-handed, while, spears and tridents are switchable between one-handed and two-handed use. Use of the GRIP verb can toggle spear- and trident-based polearms from one-handed to two-handed and back again.
Game Mechanics
Weapon | AG | Cloth | Leather | Scale | Chain | Plate | RT | Min RT | Damage Type | STR/DU | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
| |||||
Pilum | DF | .350 | .250 | .225 | .175 | .060 | 3 | 4 | Slash/Puncture | 50/150 | ||||||||||||
AvD | 30 | 27 | 26 | 25 | 24 | 22 | 20 | 18 | 16 | 23 | 19 | 15 | 11 | 15 | 9 | 3 | -3
| |||||
Spear (1H) | DF | .425 | .325 | .250 | .250 | .160 | 5 | 5 | Slash/Puncture | 15/130 | ||||||||||||
AvD | 28 | 29 | 28 | 27 | 26 | 27 | 25 | 23 | 21 | 30 | 26 | 22 | 18 | 25 | 19 | 13 | 7 | |||||
Spear (2H) | DF | .550 | .385 | .340 | .325 | .220 | 5 | 5 | Slash/Puncture | 15/130 | ||||||||||||
AvD | 28 | 29 | 28 | 27 | 26 | 27 | 25 | 23 | 21 | 30 | 26 | 22 | 18 | 25 | 19 | 13 | 7 | |||||
Trident (1H) | DF | .425 | .350 | .260 | .230 | .150 | 6 | 5 | Slash/Puncture/Crush | 70/190 | ||||||||||||
AvD | 30 | 30 | 29 | 28 | 27 | 31 | 29 | 27 | 25 | 32 | 28 | 24 | 20 | 32 | 26 | 20 | 14 | |||||
Trident (2H) | DF | .600 | .425 | .375 | .300 | .185 | 6 | 5 | Slash/Puncture/Crush | 70/190 | ||||||||||||
AvD | 30 | 30 | 29 | 28 | 27 | 31 | 29 | 27 | 25 | 32 | 28 | 24 | 20 | 32 | 26 | 20 | 14 | |||||
Javelin | DF | .425 | .325 | .250 | .250 | .160 | 4 | 5 | Puncture | 17/105 | ||||||||||||
AvD | 28 | 29 | 28 | 27 | 26 | 27 | 25 | 23 | 21 | 30 | 26 | 22 | 18 | 25 | 19 | 13 | 7 | |||||
Halberd | DF | .550 | .400 | .400 | .300 | .200 | 6 | 5 | Slash/Puncture/Crush | 25/150 | ||||||||||||
AvD | 30 | 30 | 29 | 28 | 27 | 31 | 29 | 27 | 25 | 32 | 28 | 24 | 20 | 32 | 26 | 20 | 14 | |||||
Naginata | DF | .550 | .400 | .400 | .300 | .200 | 6 | 5 | Slash/Puncture/Crush | 25/150 | ||||||||||||
AvD | 50 | 50 | 49 | 48 | 47 | 51 | 49 | 47 | 45 | 52 | 48 | 44 | 40 | 52 | 46 | 40 | 34
| |||||
Jeddart-axe | DF | .550 | .425 | .425 | .325 | .250 | 7 | 5 | Slash/Crush | 60/185 | ||||||||||||
AvD | 30 | 32 | 31 | 30 | 29 | 30 | 28 | 26 | 24 | 40 | 46 | 42 | 38 | 40 | 34 | 28 | 22 | |||||
Hammer of Kai | DF | .550 | .425 | .450 | .350 | .250 | 7 | 5 | Puncture | 50/190 | ||||||||||||
AvD | 25 | 25 | 24 | 23 | 22 | 35 | 33 | 31 | 29 | 40 | 36 | 32 | 26 | 40 | 34 | 28 | 22 | |||||
Awl-pike | DF | .600 | .550 | .575 | .450 | .350 | 9 | 5 | Puncture/Crush | 60/160 | ||||||||||||
AvD | 15 | 20 | 19 | 18 | 17 | 35 | 33 | 31 | 29 | 45 | 41 | 37 | 33 | 50 | 44 | 38 | 32 | |||||
Lance | DF | .725 | .525 | .550 | .475 | .350 | 9 | 5 | Puncture/Crush | 17/105 | ||||||||||||
AvD | 35 | 38 | 37 | 36 | 35 | 39 | 37 | 35 | 33 | 53 | 49 | 45 | 41 | 50 | 44 | 38 | 32 |