Ranged Weapons: Difference between revisions
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'''Ranged weapons''' are all weapons that use a base launcher of some sort to hurl ammo at a target. Generally, there are two types of these weapons in [[GemStone IV]]: a bow and a crossbow. |
'''Ranged weapons''' are all weapons that use a base launcher of some sort to hurl ammo at a target. Generally, there are two types of these weapons in [[GemStone IV]]: a bow and a crossbow. |
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Bow [[roundtime]] is determined by the base RT subtracted by one's [[Strength|STR]] bonus divided by ten. So, in order to get a 3 second RT using a long bow, the shooter needs a strength bonus of 40. Currently, only a [[giantkin]] archer with maxed out strength can achieve that without spells or [[Surge of Strength]]. Sniping (shooting a target from hiding) and aiming (using the [[AIM (verb)|aim]] verb with the option of anything but random) each add one second to the shooter's roundtime. These are cumulative, so a |
Bow [[roundtime]] is determined by the base RT subtracted by one's [[Strength|STR]] bonus divided by ten. So, in order to get a 3 second RT using a long bow, the shooter needs a strength bonus of 40. Currently, only a [[giantkin]] archer with maxed out strength can achieve that without spells or [[Surge of Strength]]. Sniping (shooting a target from hiding) and aiming (using the [[AIM (verb)|aim]] verb with the option of anything but random) each add one second to the shooter's roundtime. These are cumulative, so a shot with a long bow from hiding that is aiming at the left eye will incur a nine second roundtime when shooting without any strength bonus. |
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== Damage Factors == |
== Damage Factors == |
Revision as of 07:45, 18 January 2006
Ranged weapons are all weapons that use a base launcher of some sort to hurl ammo at a target. Generally, there are two types of these weapons in GemStone IV: a bow and a crossbow.
Bow roundtime is determined by the base RT subtracted by one's STR bonus divided by ten. So, in order to get a 3 second RT using a long bow, the shooter needs a strength bonus of 40. Currently, only a giantkin archer with maxed out strength can achieve that without spells or Surge of Strength. Sniping (shooting a target from hiding) and aiming (using the aim verb with the option of anything but random) each add one second to the shooter's roundtime. These are cumulative, so a shot with a long bow from hiding that is aiming at the left eye will incur a nine second roundtime when shooting without any strength bonus.
Damage Factors
Weapon | AG | Cloth | Leather | Scale | Chain | Plate | RT | Min RT | Damage Type | STR/DU | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||||
Short bow | DF | .325 | .225 | .275 | .250 | .100 | 5 | 3 | Puncture | 35/180 | ||||||||||||
AvD | 20 | 27 | 26 | 25 | 24 | 20 | 18 | 16 | 14 | 31 | 27 | 23 | 19 | 27 | 21 | 15 | 9 | |||||
Composite bow | DF | .350 | .325 | .350 | .275 | .150 | 6 | 3 | Puncture | 50/225 | ||||||||||||
AvD | 25 | 35 | 34 | 33 | 32 | 30 | 28 | 26 | 24 | 42 | 38 | 34 | 30 | 36 | 30 | 24 | 18 | |||||
Long bow | DF | .400 | .325 | .350 | .300 | .175 | 7 | 3 | Puncture | 60/315 | ||||||||||||
AvD | 25 | 33 | 32 | 31 | 30 | 29 | 27 | 25 | 23 | 42 | 38 | 34 | 30 | 38 | 32 | 26 | 20 | |||||
Light crossbow | DF | .350 | .300 | .325 | .275 | .150 | 2 | 2 | Puncture | 50/285 | ||||||||||||
AvD | 25 | 31 | 30 | 29 | 28 | 25 | 23 | 21 | 19 | 39 | 35 | 31 | 27 | 32 | 26 | 20 | 14 | |||||
Heavy crossbow | DF | .425 | .325 | .375 | .285 | .175 | 2 | 2 | Puncture | 60/315 | ||||||||||||
AvD | 30 | 36 | 35 | 34 | 33 | 31 | 29 | 27 | 25 | 46 | 42 | 38 | 34 | 40 | 34 | 28 | 22 |
References
- http://www.play.net/gs4/info/armory/missileweapons.asp - Offical website and guide
- http://gs4sorcerer.com - QRS script