Trip: Difference between revisions
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==Creatures that use this maneuver== |
==Creatures that use this maneuver== |
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*[[Deranged sentry]] |
*[[Deranged sentry]] |
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*[[Skeletal lord]] |
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==Messaging== |
==Messaging== |
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<div {{log}}> |
<div {{log}}> |
Revision as of 11:53, 25 December 2009
- This article is about the combat maneuver. For the verb, see TRIP (verb).
Trip is a combat maneuver that allows an attacker to trip an opponent using a quarterstaff, runestaff, or two-handed polearm. Training in Two-handed Weapons or Polearm Weapons is recommended to use this maneuver.
You need at least 20 ranks of Two-Handed Weapons or Polearm Weapons beyond the CMAN Trip itself to use it effectively.
Creatures that use this maneuver
Messaging
[Roll result: 166 (open d100: 128)]
With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways.
Your feet are suddenly swept from under you!
Roundtime: 9 sec.
... 7 points of damage!
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