Talk:Magical Item Guide: Difference between revisions

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You sense that the twisted wand will disintegrate after its last magical charge has been expended.
You sense that the twisted wand will disintegrate after its last magical charge has been expended.


[Note: Charged item first, then duplicated. Then re-sung. Results on value may be off!]
[Note: Charged item first then re-sung. Results on value may be off!]


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Revision as of 12:51, 21 November 2010

The data being added here is being done on a "better safe than sorry" policy, meaning that unless I see the loresong information I don't change the values. Obviously I cannot hold others to that standard, but I think it would be best for everyone if we didn't use any assumed knowledge. --SARDINUS 20:00, 20 November 2010 (EST)

Quick question. Where / how do you want the information. And when you say "need", are you looking for results or just log?

Do you want to see the results of a charging session, or just that they can be recharged? See below as examples:

Bard Lore - Crystalline Prism

As you sing, you feel a faint resonating vibration from the crystalline prism in your hand, and you learn something about it...

This is a small item, under a pound. In your best estimation, it's worth about 14,000 silvers.

You sense a faint aura of magic around the crystalline prism. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the prism is to cast a spell or perform some magical purpose.

This is a magical item, which casts spells from the Arcane sphere. It has 4 charges.

The crystalline prism contains the spell Arcane Barrier, from the Arcane circle.

You sense that the crystalline prism will disintegrate after its last magical charge has been expended.

Mage Lore - Crystalline Prism

You gesture at a crystalline prism. You sense that the prism is a magic item with an unknown spell from an unfamiliar realm of magic and it is not well suited for duplicating.

[Did not attempt to dup, due to message.]

You gesture over the pulsating orb while holding a crystalline prism near it. A strand of pure essence leaps from the orb and onto the prism! The crystalline prism glows with a bright hue as the fingers of essence caress it.

Bard Lore - Twisted Wand

As you sing, you feel a faint resonating vibration from the twisted wand in your hand, and you learn something about it...

This is a small item, under a pound. In your best estimation, it's worth about 1,600 silvers.

You sense a faint aura of magic around the twisted wand. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the wand is to cast a spell or perform some magical purpose.

This is a wavable item, which casts spells from the sorcerer's sphere. It has many charges.

The twisted wand contains the spell Mana Disruption, from the Sorcerer circle.

You sense that the twisted wand will disintegrate after its last magical charge has been expended.

[Note: Charged item first then re-sung. Results on value may be off!]

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As you sing, you feel a faint resonating vibration from the bone wand in your hand, and you learn something about it...

You sense a faint aura of magic around the bone wand. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the wand is to cast a spell or perform some magical purpose.

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As you sing, you feel a faint resonating vibration from the oaken wand in your hand, and you learn something about it...

You sense a faint aura of magic around the oaken wand. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the wand is to cast a spell or perform some magical purpose.

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As you sing, you feel a faint resonating vibration from the coral wand in your hand, and you learn something about it...

You sense a faint aura of magic around the coral wand. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the wand is to cast a spell or perform some magical purpose.

This is a wavable item, which casts spells from the Arcane sphere. It has 6 charges.

The coral wand contains the spell Minor Steam, from the Arcane circle.

You sense that the coral wand will disintegrate after its last magical charge has been expended.

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As you sing, you feel a faint resonating vibration from the crystal amulet in your hand, and you learn something about it...

You sense a faint aura of magic around the crystal amulet. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the amulet is to cast a spell or perform some magical purpose.

This is a magical item, which casts spells of some type, though you are not sure of the sphere. It has many charges.

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You gesture at a heavy quartz orb. You sense that the orb is a magic item with an unknown spell from an unfamiliar realm of magic and it is not well suited for duplicating.

You gesture at a heavy quartz orb. The orb is suddenly surrounded by a bright aura which seems to be consuming it! Then, at the moment the light is about ready to brighten, the aura fizzles out.

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As you sing, you feel a faint resonating vibration from the small statue in your hand, and you learn something about it...

The first thing that strikes you about the statue is the weight, which is about 2 pounds. In your best estimation, it's worth about 3,000 silvers.

You sense a faint aura of magic around the small statue. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the statue is to cast a spell or perform some magical purpose.

This is a magical item, which casts spells from the Arcane sphere. It has 4 charges.

The small statue contains the spell Spirit Guard, from the Arcane circle.

You sense that the small statue will disintegrate after its last magical charge has been expended.

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You gesture at a gold-framed clear crystal lens. You sense that the lens is a magic item with an unknown spell from an unfamiliar realm of magic and it is not well suited for duplicating.

You gesture at a gold-framed clear crystal lens. The lens is suddenly surrounded by a bright aura which seems to be consuming it! Then, at the moment the light is about ready to brighten, the aura fizzles out.

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You gesture at a dull gold coin. You sense that the coin is a magic item with an unknown spell from an unfamiliar realm of magic.

You gesture at a dull gold coin. The coin is suddenly surrounded by a bright aura which seems to be consuming it! Then, at the moment the light is about ready to brighten, the aura fizzles out.

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As you sing, you feel a faint resonating vibration from the gold coin in your hand, and you learn something about it...

This is a small item, under a pound. In your best estimation, it's worth about 600 silvers.

You sense a faint aura of magic around the gold coin. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the coin is to cast a spell or perform some magical purpose.

This is a magical item, which casts spells from the Arcane sphere. It has 3 charges.

The gold coin contains the spell Arcane Decoy, from the Arcane circle.

You sense that the gold coin will disintegrate after its last magical charge has been expended.