Magical Item Guide

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This is a guide, tutorial, or gameplay strategy written by one or more players to better assist others with their gameplay enjoyment. The information presented here may be subject to the personal opinion of the contributor(s), and may additionally require periodic updates to keep current as the game environment changes.

Title: Magical Item Guide

Author: (Unknown)

Date Published: 2010-11-20

Updated: 2017-06-11 by Allereli

Treasure-Found Magical Item Guide:

In my testing, it looks like wands can generate with a range of 6 to 13 charges. I am going to burn through a few dozen wands of all different types and see if this is indeed the range. I also want to see if an iron wand generally gens with less charges than a crystal wand. Once I have that pinned down I will likely remove the "charges" section all together, unless I can establish charge tiers, which I will then denote.

Another thing to do is to try to pin down a value range of wands. I will likely try to gather 10 of each type of wand, genned during a hunt if possible, then assess the value of each. I may then burn through the charges so that I can see if charge relates to value, which it likely does. Finally, I will want to assess the diminishment of a wand as you use charges. I want to see if there is a set drop in worth in 1 type of wand when used, or if it is different for each wand based on its initial value, like a % drop.

Beyond that, if anyone has any other ideas worth researching, please place them here or on the discussion page. Once this is all said and done this guide will be cleaned up good and proper, but for now it is still very much in the "draft" phase, so please excuse the mess. Thanks again to everyone gathering data.

FORMAT: Spell Circle (Number) , Item Worth, # of Charges, Rarity, Duplicatable, Chargeable.

Note: Entries not marked with ?'s or NEED have been verified via a Bard and/or Wizard. This is a work in progress.

Magical Items: Wizard Circle

Item Spell Contained Bard-Sung Value Charges Availability Duplicatable Chargeable
Iron wand Minor Shock (901) 1,500 Silvers Approx 6 Charges Common Yes Yes
Silver wand Minor Shock (901) 900 Silvers Approx 6 Charges Common Yes Yes
Metal wand Major Cold (907) 3,800 Silvers NEED Common Yes Yes
Aquamarine wand Minor Water (903) 4,000 Silvers Approx 11 Charges Common Yes Yes
Golden wand Minor Fire (906) 4,000 silvers Approx 7 Charges Common Yes Yes

Magical Items: Sorcerer Circle

Item Spell Contained Value Charges Availability Duplicatable Chargeable
Polished bloodwood wand Blood Burst (701) 1,800 Silvers Approx 8 Charges Common Yes Yes
Twisted wand Mana Disruption (702) 3,500 Silvers Approx 6 Charges Common Yes Yes
Smooth bone wand Disintegrate (705) 1,700 Silvers Approx 7 Charges Common Yes Yes
Clear glass wand Mind Jolt (706) 2,000 Silvers Approx 8 Charges Common Yes Yes
Pale thanot wand Limb Disruption (708) 1,600 Silvers Approx 6 Charges Common Yes Yes

Magical Items: Minor Spiritual Circle

Item Spell Contained Value Charges Availability Duplicatable Chargeable
Oaken wand Stun Relief (108) 1,800 Silvers Approx 9 Charges Common Yes Yes
Blue crystal Spirit Strike (117) 1,600 Silvers 1-3 Charges Common Yes Yes
Ruby amulet Wall of Force (140) NEED 1 - 3 Charges Uncommon Yes Yes

Magical Items: Major Elemental Circle

Item Spell Contained Value Charges Availability Duplicatable Chargeable
White crystal Strength (509) 1,700 Silvers 1 - 3 Charges Common No No
Black crystal Floating Disk (511) 2,200 Silvers 1 - 3 Charges Common No No

Magical Items: Arcane Circle

Item Spell Contained Value Charges Availability Duplicatable Chargeable
Dull gold coin Arcane Decoy (1701) 600 Silvers 3 Charges Common No Yes
Powdered iron filings Stun Cloud (1704) 2,700 Silvers 3 Charges Uncommon No Yes
Solid moonstone cube Martial Prowess (1705) 1,700 Silvers 1-2 Charges Common No No
Heavy moonstone cube Martial Prowess (1705) - - - No Yes
Granite triangle Flaming Aura (1706) 3,000 Silvers 3 Charges Uncommon No Yes
Green coral wand Minor Steam (1707) 1,500 silvers NEED Uncommon Yes Yes
Smooth amber wand Mystic Impedance (1708) 8,250 Silvers Approx 12 Charges Common No Yes
Slender blue wand Minor Cold (1709) 4,000 Silvers Approx 11 Charges Common Yes Yes
Crystal wand Major Acid (1710) NEED Approx 13 Charges Common Yes Yes
Heavy quartz orb Mystic Focus (1711) 2,400 1-2 Charges Common No Yes
Small statue Spirit Guard (1712) 3,000 Silvers 4 Charges Common No Yes
Deathstone granules Death Cloud (1713) 2,400 Silvers 1 Charge Rare No No
Cracked clay disc Quake (1714) 900 Silvers 1 Charge Rare No Yes
Fine firestone dust Firestorm (1715) 2,000 Silvers 4 Charges Very Rare No Yes
Bronze square V'tull's Fury (1718) 1,600 Silvers 1 Charges Very Rare No No
Crystalline prism Arcane Barrier (1720) 14,000 4 Charges Extremely Rare No Yes
Gold-framed clear glass lens Fash'lo'nae's Gift (1750) 40,000 Silver 4 Charges Extremely Rare No No

Magical Items: Cleric Circle

Item Spell Contained Value Charges Availability Duplicatable Chargeable
White flask Lifekeep (305) 3,000 Silvers 6 Charges Common No No

Magical Items: Random

Item Spell Contained Value Charges Availability Duplicatable Chargeable
[Adjective] gold ring Unknown (xxxx) 5,000 Silvers Variable Common No No
Crystal amulet Unknown (xxxx) Approx 383 silver 40 Charges Common No Yes

Items might come in others forms, yadda yadda yadda.

Primary Contributors: Kitsun, Gnimble, Dionket

Non-Bard/Mage Contributors: Nuadjha, Virilneus, Herachio, Debia, and Gob

- Evarin and his Mis'ri