Light (205): Difference between revisions
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{{spell | |
{{spell | |
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| name = Light |
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| number = 205 |
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| mnemonic = LIGHT |
| mnemonic = LIGHT |
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| duration = 1200+ 60 sec per Major Spirit Rank |
| custdur = {{spellbox block | duration = 1200 + 60 sec per Major Spirit Rank | span = [[Refreshable]]}} |
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| subtype = Bonus/Hindrance |
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| type = Utility |
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| skill = None |
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| components = None |
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| availability = Room Effect |
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| navigation = {{Major spiritual navigation}} |
| navigation = {{Major spiritual navigation}} |
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}} |
}} |
Revision as of 12:58, 2 April 2015
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The spiritual forces are used to invoke the Spirits of Light, influencing them to provide greater illumination in the immediate area where the spell is cast. The additional illumination may enhance or make possible actions that could not be performed in darkness, and may enhance the combat ability of everyone in the illuminated area.
The sudden illumination of an otherwise dark area may reveal hidden persons or creatures. This illumination lowers the Defensive Strength (DS) of everyone in the room by -10, including the caster.
If the caster leaves the local area for a while, the spell will dissipate early.
The light spell can also activate Truthie's glimaerstones.
Alchemy Recipes
A softly glowing crystal | |
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Eastern version | Western version |
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External Links
- Major Spiritual Spell Circle: Light, on Play.net