Ball and chain: Difference between revisions

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Due to its longer [[Roundtime]] and lower than average [[Attack versus Defense|AvD]]s the ball and chain is considered somewhat inferior to most other blunt weapons.
Due to its longer [[Roundtime]] and lower than average [[Attack versus Defense|AvD]]s the ball and chain is considered somewhat inferior to most other blunt weapons.
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==Alternate Names==
==Alternate Names==


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==Game Mechanics==
==Game Mechanics==



{{Weapon table start}}
{{Weapon table start}}
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Note: To edit this table go to [[Template:Weapon table ball and chain]]
Note: To edit this table go to [[Template:Weapon table ball and chain]]



==Related Articles==
==Related Articles==


*[[Blunt Weapons]]
*[[Blunt Weapons]]



==References==
==References==

Revision as of 13:49, 16 April 2015

The ball and chain is an articulated concussion weapon which consists of a heavy metal ball at the end of a chain attached to the end of a haft. The flexibility granted by the chain multiplies the force of a blow, making it more difficult for an opponent to parry and will cause, in addition to hitpoint damage, crush critical injuries. To be effective with the ball and chain it is strongly recommended that the user train in the blunt weapon skill.

Due to its longer Roundtime and lower than average AvDs the ball and chain is considered somewhat inferior to most other blunt weapons.

Alternate Names

  • Mace and chain
  • binnol
  • goupillon

Game Mechanics

Weapon AG Cloth Leather Scale Chain Plate RT Min RT Damage Type STR/DU
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Ball and chain DF .400 .300 .230 .260 .180 6 4 Crush 75/175
AvD 15 20 19 18 17 27 25 23 21 35 31 27 23 30 24 18 12

The standard ball and chain has a weight of 9 lbs.

Note: To edit this table go to Template:Weapon table ball and chain

Related Articles

References