Four Winds Halls: Difference between revisions

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==Directions==
==Directions==



Revision as of 16:29, 5 June 2015

Directions

Burga Hall, Ice Mule Trace: From the South Gate: w, w, nw, go snow-covered path, ne, go gate, climb steps

Zephyr Hall, Wehnimer's Landing: From the North Gate: n, go path, go door

Welkin Hall, Ghorsa Isle (Teras): From the Ghorsa Tower: ne, go stony path, nw, go door

Mistral Hall, River's Rest: From Commons Circle: west to Spring Rest, go long pier, e, go door

Solano Hall, Zul Logoth: From the Monument: n, go gate, go granite arch

Seamist Hall, Solhaven: From North Market: sw, w, sw, go gate

Meazernis Villa, Ta'Illistim: From the Dais: out, sw, climb bridge, nw, sw, sw, s, go gate

Etesian Villa, Ta'Vaalor: From King's Court (by the bench): e, e, e, n, e, e, e, n, go gate

Services

Premium Transport

The Premium Transport System is a benefit to Premium subscription members that affords inter-realm travel between premium halls. Each of the eight premium halls has a transport room (each room has its own unique colored doorway) near the hall's entrance where tickets may be purchased for inter-hall transport. Each transport room will have a sign with ticket purchasing instructions, pricing and restrictions, and a portal. After purchasing a transport ticket you can enter the portal. Inside the portal will be a nexus of rooms, each leading to a hall in a different realm.

Gambling

Every Four Winds Hall is equipped with Black Drake gambling tables for your enjoyment. They are located in the Game Room of each hall.

Teleportation Jewelry

Each hall has a table set out with a variety of town-specific teleport jewelry. You can have as many of these as you like, so grab a few!

Flowers

Premium flowers are located in each of the Four Winds Halls.