Brother Barnstel's Herbals: Difference between revisions

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|1 = It is run by Brother [[Barnstel]] and located southeast of town on the way to the [[Troll Burial Grounds]] hunting area and is in the same building as [[Sister Cocytel's Hospice]].
|1 = It is run by Brother [[Barnstel]] and located southeast of town on the way to the [[Troll Burial Grounds]] hunting area and is in the same building as [[Sister Cocytel's Hospice]].


Brother Barnstel dispenses the [[Zul Logoth herbs|herbs particular to Zul Logoth]] and he is also the one to consult for foraging tasks with the [[Adventurer's Guild]].
Brother Barnstel dispenses the herbs particular to Zul Logoth and he is also the one to consult for foraging tasks with the [[Adventurer's Guild]].


Since all of these remedies are fluidic, the use of the [[POUR]] verb will allow one to heal the dead or stunned.
Since all of these remedies are fluidic, the use of the [[POUR]] verb will allow one to heal the dead or stunned.

Revision as of 06:58, 12 December 2015

Brother Barnstel's Herbals is the herb shop in Zul Logoth. It is run by Brother Barnstel and located southeast of town on the way to the Troll Burial Grounds hunting area and is in the same building as Sister Cocytel's Hospice.

Brother Barnstel dispenses the herbs particular to Zul Logoth and he is also the one to consult for foraging tasks with the Adventurer's Guild.

Since all of these remedies are fluidic, the use of the POUR verb will allow one to heal the dead or stunned.

[Brother Barnstel's Herbals]
The tops of large large wooden casks line the back wall, the bodies of the casks imbedded in the wall and the bulk of the containers perhaps sticking out in some room behind. Only the tops are visible here. Smaller containers sit neatly stacked on the floor in front of the barrel-lined wall, and the odor of cooking herbs pervades the small shop. A long stone counter traverses the shop from wall to wall, separating the medicinal area from the customer area. You also see the brother Barnstel, a stone arch and a sign.

Inventory

# Herb Area Use Price
1. grey mushroom potion Blood 10 HP 250
2. green mushroom potion Blood 30-60 HP 600
3. bubbling brown ale Limbs minor injury (cuts & bruises) 300
4. thick foggy ale Nervous system minor injury (twitching) 300
5. rusty red ale Head & neck minor injury (cuts & bruises) 350
6. chunky black ale Eye & torso minor injury (cuts & bruises) 400
7. crushed cavegrass tea Limbs major injury (broken, bleeding, & severed) 500
8. glowing mold tea Nervous system major injury (convulsions) 550
9. sticky lichen tea Head & neck major injury (lacerations/bleeding) 550
10. roasted ratweed tea Eye & torso major injury (lacerations/bleeding) 600
11. spotted toadstool ale Limbs minor scar (old battle scars) 650
12. dark frothing ale Nervous system minor scar (slurred speech) 700
13. dull crimson ale Head & neck minor scar (scar across face) 750
14. brown weedroot ale Eye & torso minor scar (old battle scars) 800
15. stalactite brew Limb major scar (mangled limb) 850
16. stalagmite brew Nervous system major scar (muscle spasms) 900
17. stone soot brew Head & neck major scar (several facial scars, mutilations) 950
18. dirty crevice brew Eye & torso major scar (painful, serious, swollen) 1000
19. dirty rat fur potion Eye & torso Missing eye (NOT a blinded eye; you must heal the injury completely first) 550
20. grainy black potion Limb Missing limbs 650
21. a milky white potion Life keep white flask 100

Resources