Template:Ballspellchart: Difference between revisions
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===Potential Splash Targets=== |
{{{2|===Potential Splash Targets===}}} |
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With all ball spells, the number of targets hit by the splash effect is determined by the '''smaller number''' of {{mono|(X + BONUS)}} and {{mono|(Y + MOC ranks)}}, where {{mono|X}} is a random number from 0 to 8, and {{mono|Y}} is a random number from 0 to {{mono|(X + BONUS)}}, and {{mono|BONUS}} = {{mono|[1 + sqrt(8 * Appropriate Lore Ranks - 7)] ÷ 2}}. Thus, training in {{{1}}} adds directly to both of the totals from which the smaller number is chosen. |
With all ball spells, the number of targets hit by the splash effect is determined by the '''smaller number''' of {{mono|(X + BONUS)}} and {{mono|(Y + MOC ranks)}}, where {{mono|X}} is a random number from 0 to 8, and {{mono|Y}} is a random number from 0 to {{mono|(X + BONUS)}}, and {{mono|BONUS}} = {{mono|[1 + sqrt(8 * Appropriate Lore Ranks - 7)] ÷ 2}}. Thus, training in {{{1}}} adds directly to both of the totals from which the smaller number is chosen. |
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Revision as of 22:29, 30 December 2015
Potential Splash Targets
With all ball spells, the number of targets hit by the splash effect is determined by the smaller number of (X + BONUS) and (Y + MOC ranks), where X is a random number from 0 to 8, and Y is a random number from 0 to (X + BONUS), and BONUS = [1 + sqrt(8 * Appropriate Lore Ranks - 7)] ÷ 2. Thus, training in {{{1}}} adds directly to both of the totals from which the smaller number is chosen.
{{{1}}} ranks 1 2 4 7 11 16 22 29 37 46 56 67 79 92 106 121 137 154 172 191 211 232 Possible additional splashes 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22