Critical divisor: Difference between revisions
Jump to navigation
Jump to search
VANKRASN39 (talk | contribs) m (change category) |
VANKRASN39 (talk | contribs) m (noinclude tags) |
||
| Line 14: | Line 14: | ||
|} |
|} |
||
A '''critical divisor''' or '''crit divisor''' refers to a property of armor that determines the rank of a [[critical]] when struck. The critical divisor for an unarmored opponent is 5, so in order to inflict a level 1 critical, an attacker must deal 5 to 9 [[raw damage]] in the absence of weighting. Achieving ten raw damage can cause a level 2 critical, though the actual level of a critical will vary due to [[critical randomization]]. See also [[damage factor]] and [[armor]]. |
A '''critical divisor''' or '''crit divisor''' refers to a property of armor that determines the rank of a [[critical]] when struck. The critical divisor for an unarmored opponent is 5, so in order to inflict a level 1 critical, an attacker must deal 5 to 9 [[raw damage]] in the absence of weighting. Achieving ten raw damage can cause a level 2 critical, though the actual level of a critical will vary due to [[critical randomization]]. See also [[damage factor]] and [[armor]].<noinclude> |
||
[[Category:Advanced Mechanics]] |
[[Category:Advanced Mechanics]]</noinclude> |
||
Revision as of 13:40, 16 January 2016
| Armor Group | Critical Divisor |
|---|---|
| Robes | 5 |
| Leather | 6 |
| Scale | 7 |
| Chain | 9 |
| Plate | 11 |
A critical divisor or crit divisor refers to a property of armor that determines the rank of a critical when struck. The critical divisor for an unarmored opponent is 5, so in order to inflict a level 1 critical, an attacker must deal 5 to 9 raw damage in the absence of weighting. Achieving ten raw damage can cause a level 2 critical, though the actual level of a critical will vary due to critical randomization. See also damage factor and armor.