Template:Ballspellchart: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (split chart)
m (table alignment)
Line 2: Line 2:
With all ball spells, the number of targets hit by the splash effect is determined by the '''smaller number''' of {{mono|(X + BONUS)}} and {{mono|(Y + MOC ranks)}}, where {{mono|X}} is a random number from 0 to 8, and {{mono|Y}} is a random number from 0 to {{mono|(X + BONUS)}}, and {{mono|BONUS}} = {{mono|[1 + sqrt(8 * Appropriate Lore Ranks - 7)] ÷ 2}}. Thus, training in {{{1}}} adds directly to both of the totals from which the smaller number is chosen.
With all ball spells, the number of targets hit by the splash effect is determined by the '''smaller number''' of {{mono|(X + BONUS)}} and {{mono|(Y + MOC ranks)}}, where {{mono|X}} is a random number from 0 to 8, and {{mono|Y}} is a random number from 0 to {{mono|(X + BONUS)}}, and {{mono|BONUS}} = {{mono|[1 + sqrt(8 * Appropriate Lore Ranks - 7)] ÷ 2}}. Thus, training in {{{1}}} adds directly to both of the totals from which the smaller number is chosen.


:{| {{prettytable}} align="center"
:{| class="wikitable" style="text-align:center;"
!align="right"|{{{1}}} ranks||1||2||4||7||11||16||22||29||37||46||56
!style="text-align:right;"|{{{1}}} ranks||1||2||4||7||11||16||22||29||37||46||56
|-
|-
|align="right"|'''Possible''' additional splashes||1||2||3||4||5||6||7||8||9||10||11
|style="text-align:right;"|'''Possible''' additional splashes||1||2||3||4||5||6||7||8||9||10||11
|-
|-
|colspan="12"|
|colspan="12"|
|-
|-
!align="right"|{{{1}}} ranks||67||79||92||106||121||137||154||172||191||211||232
!style="text-align:right;"|{{{1}}} ranks||67||79||92||106||121||137||154||172||191||211||232
|-
|-
|align="right"|'''Possible''' additional splashes||12||13||14||15||16||17||18||19||20||21||22
|style="text-align:right;"|'''Possible''' additional splashes||12||13||14||15||16||17||18||19||20||21||22
|}<noinclude>
|}<noinclude>



Revision as of 21:36, 4 October 2016

Potential Splash Targets

With all ball spells, the number of targets hit by the splash effect is determined by the smaller number of (X + BONUS) and (Y + MOC ranks), where X is a random number from 0 to 8, and Y is a random number from 0 to (X + BONUS), and BONUS = [1 + sqrt(8 * Appropriate Lore Ranks - 7)] ÷ 2. Thus, training in {{{1}}} adds directly to both of the totals from which the smaller number is chosen.

{{{1}}} ranks 1 2 4 7 11 16 22 29 37 46 56
Possible additional splashes 1 2 3 4 5 6 7 8 9 10 11
{{{1}}} ranks 67 79 92 106 121 137 154 172 191 211 232
Possible additional splashes 12 13 14 15 16 17 18 19 20 21 22