Roa'ter wormling (saved post): Difference between revisions
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#redirect [[Basic Creature Script/saved posts#Worms]] |
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{{Saved-post |
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| category = Hunting and Combat |
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| topic = Zul Logoth Hunting Areas |
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| author = GS4-OSCURO |
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| subject = Re: Roa'ter Wormlings |
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| date = 7/9/2007 7:04:55 PM |
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| messagenum = 152 |
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}}'''[[Roa'ter]]s''' and '''[[Roa'ter wormling|wormlings]]''' use old code written before the standard creature maneuver system. Thus, their burrowing maneuver takes far less factors into account than most creature maneuvers. Updating them to the BCS is an eventual goal of mine, but it isn't anything I'd hold my breath on. When that does happen, though, don't expect burrows to get any easier to avoid, they'll just be made to take more factors into account so successes are more "appropriate." Burrows are meant to be one of the more devastating creature maneuvers in the game. |
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Factors in the current roa'ter burrow maneuver include: [[Level]], [[profession]] bonuses, [[Mobility (618)]] and [[Prayer (313)]] spells, encumbrance penalty, [[DEX]]/[[AGI]]/[[WIS]] stat bonuses, [[armor]] maneuver penalties and a prone/sitting penalty. Wormlings have less of a chance to successfully strike. |
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- GM Oscuro - |
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Empath/Cleric Team |
Latest revision as of 21:13, 12 April 2017
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