Defensive strength: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Added environmental conditions table (Experimentally tested by me. Checks out with http://forum.gsplayers.com/showthread.php?p=1029745))
m (Just added reference to 205 & 206 for environmental conditions. Thanks to Gvenour for helping me test that.)
Line 8: Line 8:


== Environmental Conditions ==
== Environmental Conditions ==
Room lighting and fog conditions have been shown to affect DS. These bonuses/penalties are independent of the defender's stance. The environmental effects are outlined below:
Room lighting and fog conditions have been shown to affect DS. These bonuses/penalties are independent of the defender's stance. The spells [[Light (205)]] & [[Darkness (206)]] produce bright and dark rooms respectively. The environmental effects are outlined below:


{| {{prettytable}}
{| {{prettytable}}

Revision as of 20:37, 9 December 2009

Defensive strength is a numerical value of a character's defenses. This number comprises of three main categories: parry defense, shield defense, and evade defense. A character's DS can also be enhanced by various spells, some of which merely add a flat DS bonus, while others may indirectly add to DS via Dodge ranks, such as the Mass Blur spell in the Wizard Base spell circle. Enchanted shields and armor provide a permanent bonus, as long as the item is being used.

Formulas to Determine a Character's Defensive Strength

To calculate a character's Defensive Strength, one adds the values from the three categories, listed above.

  • Parry defense can be found in various topics, such as Two Weapon Combat where it lists the parry defense formulas for both primary hand and off-hand weapons.
  • Shield defense calculations can be found on the Shield Use page.
  • Evade defense is a function of the Dodge skill, and therefore the formula can be found there.

Environmental Conditions

Room lighting and fog conditions have been shown to affect DS. These bonuses/penalties are independent of the defender's stance. The spells Light (205) & Darkness (206) produce bright and dark rooms respectively. The environmental effects are outlined below:

Condition Effect LM SENSE messaging
Average +0 DS pretty average lighting
Bright -10 DS extremely bright
Dark +20 DS rather dark
Foggy +30 DS pretty foggy

References