Status: Difference between revisions
Jump to navigation
Jump to search
VANKRASN39 (talk | contribs) m (update link) |
VANKRASN39 (talk | contribs) (change to redirect page) |
||
Line 1: | Line 1: | ||
⚫ | |||
'''Status''' refers to a particular state temporarily imposed upon a [[creature]] or [[character]]. Depending upon the particulars of each condition, certain [[verb]]s and/or interactions will not be available to them or others attempting interaction for the duration. Certain adjustments to that beings' interaction with the [[combat system]] may also apply. States include: |
|||
* [[angered]] (frenzied) |
|||
* [[bleeding]] |
|||
* [[calmed]] |
|||
* [[dead]] |
|||
* [[diseased]] |
|||
* [[disoriented]] |
|||
* [[flying]] |
|||
* [[hidden]] |
|||
* [[immobilized]] (bound, frozen, paralyzed) |
|||
* [[invisible]] |
|||
* [[KNEEL|kneeling]] |
|||
* [[overexerted]] |
|||
* [[phased]] |
|||
* [[poisoned]] |
|||
* [[prone]] (laying down) |
|||
* [[rooted]] |
|||
* [[roundtime]] |
|||
* [[silenced]] |
|||
* [[SIT|sitting]] |
|||
* [[slow (status)|slow]] |
|||
* [[stunned]] |
|||
* [[unconscious]] |
|||
* [[webbed]] |
|||
[[Category:Combat Mechanics]] |
|||
⚫ | |||
[[Category: Character Mechanics]] |
Revision as of 09:48, 29 August 2017
Redirect to: