Bull Rush: Difference between revisions
Jump to navigation
Jump to search
SPYRIDONM1 (talk | contribs) (Added intro comments, RT and HP damage formulas with tables) |
SPYRIDONM1 (talk | contribs) (reformatted tables) |
||
Line 32: | Line 32: | ||
! Roll<br>Result<br/> |
! Roll<br>Result<br/> |
||
! Target<br>Roundtime<br/> |
! Target<br>Roundtime<br/> |
||
! |
|||
⚫ | |||
! Roll<br>Result<br/> |
|||
! Target<br>Roundtime<br/> |
|||
|-align=center |
|||
| 101-127 |
| 101-127 |
||
| 3 |
| 3 |
||
| |
| |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
| 170-176 |
| 170-176 |
||
| 10 |
| 10 |
||
|-align=center |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
| 177-183 |
| 177-183 |
||
| 11 |
| 11 |
||
|-align=center |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
| 184-190 |
| 184-190 |
||
| 12 |
| 12 |
||
|-align=center |
|||
|- |
|||
⚫ | |||
⚫ | |||
⚫ | |||
| 191-197 |
| 191-197 |
||
| 13 |
| 13 |
||
|-align=center |
|||
|- |
|||
⚫ | |||
⚫ | |||
⚫ | |||
| 198-204 |
| 198-204 |
||
| 14 |
| 14 |
||
|-align=center |
|||
|- |
|||
⚫ | |||
⚫ | |||
⚫ | |||
| 205+ |
| 205+ |
||
| 15 |
| 15 |
||
|-align=center |
|||
|- |
|||
⚫ | |||
⚫ | |||
|} |
|} |
||
Line 84: | Line 86: | ||
! Roll<br>Result<br/> |
! Roll<br>Result<br/> |
||
! Target<br>HP Damage<br/> |
! Target<br>HP Damage<br/> |
||
! |
|||
|- |
|||
! Roll<br>Result<br/> |
|||
! Target<br>HP Damage<br/> |
|||
|-align=center |
|||
| 150-154 |
| 150-154 |
||
| 10 |
| 10 |
||
| |
| |
||
⚫ | |||
⚫ | |||
|- |
|||
⚫ | |||
⚫ | |||
|- |
|||
⚫ | |||
⚫ | |||
|- |
|||
⚫ | |||
⚫ | |||
|- |
|||
| 175-179 |
| 175-179 |
||
| 15 |
| 15 |
||
|-align=center |
|||
|- |
|||
⚫ | |||
⚫ | |||
⚫ | |||
| 200-204 |
| 200-204 |
||
| 20 |
| 20 |
||
|-align=center |
|||
|- |
|||
⚫ | |||
⚫ | |||
⚫ | |||
| 225-229 |
| 225-229 |
||
| 25 |
| 25 |
||
|-align=center |
|||
|- |
|||
⚫ | |||
⚫ | |||
⚫ | |||
| 250-254 |
| 250-254 |
||
| 30 |
| 30 |
||
|-align=center |
|||
|- |
|||
⚫ | |||
⚫ | |||
⚫ | |||
| 275+ |
| 275+ |
||
| 35 |
| 35 |
||
|- |
|||
|} |
|} |
||
Revision as of 19:34, 26 October 2017
| ||||||||||||||||||
|
Bull Rush is a combat maneuver that allows the attacker to attempt to rush an opponent and knock them to the ground.
On slight successes (endrolls 101 to 125) the target will be knocked off balance with a slight push (a roundtime penalty). On more substantial successes (ER 126 to 150), the target will be knocked down with roundtime. Minimum roundtime at ER 126 is 3 sec. with a maximum RT penalty of 15 sec. at ER 205. When endrolls are greater than 150 the target will also sustain HP damage. Minimum HP damage at ER 151 is 10 and increases to a maximum of 35 HP at ER 275.
Roundtime Penalty Formula
Formula uses a ceiling function.
Roll Result |
Target Roundtime |
Roll Result |
Target Roundtime | |
---|---|---|---|---|
101-127 | 3 | 170-176 | 10 | |
128-134 | 4 | 177-183 | 11 | |
135-141 | 5 | 184-190 | 12 | |
142-148 | 6 | 191-197 | 13 | |
149-155 | 7 | 198-204 | 14 | |
156-162 | 8 | 205+ | 15 | |
163-169 | 9 |
Added Damage Formula
Formula uses a floor function.
Roll Result |
Target HP Damage |
Roll Result |
Target HP Damage | |
---|---|---|---|---|
150-154 | 10 | 175-179 | 15 | |
155-159 | 11 | 200-204 | 20 | |
160-164 | 12 | 225-229 | 25 | |
165-169 | 13 | 250-254 | 30 | |
170-174 | 14 | 275+ | 35 |
Not all values shown.
Creatures that utilize this maneuver
Messaging
Roundtime messaging:
[Roll result: 140 (open d100: 35) Bonus: 10] You rush towards a zombie and connect with a shoulder check! You manage to knock a zombie flat on her back! Roundtime: 5 sec.
Roundtime and damage messaging:
[Roll result: 178 (open d100: 68) Bonus: 10] You rush towards a zombie and connect with a shoulder check! You manage to knock a zombie flat on her back! 15 hits! Roundtime: 5 sec.
Failure:
[Roll result: 58 (open d100: 58)] A black centaur rushes towards Target and connects with a shoulder check! Target stands firm and manages to maintain his balance.