Pirate props
There are six types of items that fall under this collection: beards, birds, eyepatches, fake teeth, hooks, and peglegs. Each can be worn in one's unique
feature slot, but will show up in one's inventory if another item is taking up priority in the slot, eg. nail polish or forehead gems. Troubled Waters featured a few items as prizes with enhancive properties.
There are twelve types of items that fall under the second part of this collection: boarding hook, boots, coin, compass, flag, glove, jug, map, pauldron, ring, spyglass, and whistle. Unlike the first collection, no items alter the unique feature. Items that can be worn trap for RUB, TOUCH, WEAR, and REMOVE; items that cannot be worn utilize RUB, TOUCH, TAP, and PEER. BeardThis section has not been added yet; please add to it now! AnalyzeThis item is a fake beard and should appear somewhat fake. The white feather beard can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a fake snowy white feather beard), and cannot be changed to something else, which is detailed in ALTER 14. BirdBirds will show up as worn on the shoulder. AnalyzeThis item is customly set to be a owl. The clockwork owl can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a silver clockwork owl), and cannot be changed to something else, which is detailed in ALTER 14. Usage
Boarding HookThis section has not been added yet; please add to it now! AnalyzeThe hook is intended to be a boarding hook. Messaging will indicate a rope hanging from it. It must remain in the essence of the base item when altering it. BootsThis section has not been added yet; please add to it now! AnalyzeThe boots is intended to be a wide-cuffed boot or boots of some sort. It must remain in the essence of the base item when altering it. CoinThis section has not been added yet; please add to it now! AnalyzeThe coin is intended to be a coin of some sort. It must remain in the essence of the base item when altering it. CompassThis section has not been added yet; please add to it now! AnalyzeThe compass is intended to be a compass, astrolabe, or globe of some sort. It must remain in the essence of the base item when altering it. EyepatchThis section has not been added yet; please add to it now! AnalyzeThis item is an eyepatch to be worn over the eye. The gold-framed eyepatch can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a gold-framed eyepatch featuring a ruby lens), and cannot be changed to something else, which is detailed in ALTER 14. Fake ToothThis section has not been added yet; please add to it now! AnalyzeThis item is a fake tooth to be worn over a tooth and should appear very fake. The fake ironwood tooth can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a gnawed fake ironwood tooth), and cannot be changed to something else, which is detailed in ALTER 14. FlagThis section has not been added yet; please add to it now! AnalyzeThe flag is intended to be a flag or pennant of some sort. It must remain in the essence of the base item when altering it. GloveThis section has not been added yet; please add to it now! AnalyzeThe glove is intended to be a glove or gauntlet of some sort. It must remain in the essence of the base item when altering it. HookAnalyzeYou take a closer look at a patinaed gilded bronze hook. You analyze the gilded bronze hook and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This item is a hook intended to be worn over a hand. It should remain metal. The gilded bronze hook can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a patinaed gilded bronze hook), and cannot be changed to something else, which is detailed in ALTER 14. You get no sense of whether or not the hook may be further lightened. Verb Traps
JugThis section has not been added yet; please add to it now! AnalyzeThe jug is intended to be an empty jug, and not intended to hold liquids. It must remain in the essence of the base item when altering it. MapThis section has not been added yet; please add to it now! AnalyzeThe map is intended to be a map, chart, or logbook of some sort. It must remain in the essence of the base item when altering it. PauldronThis section has not been added yet; please add to it now! AnalyzeThe pauldron is intended to be a pauldron or shoulder guard of some sort. It must remain in the essence of the base item when altering it. PeglegAnalyzeThis item is a pegleg. This item must remain wooden. The mop-fringed pegleg can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a discolored mop-fringed pegleg), and cannot be changed to something else, which is detailed in ALTER 14. Verb Traps
RingThis section has not been added yet; please add to it now! AnalyzeThe ring is intended to be a ring or rings of some sort. It must remain in the essence of the base item when altering it. SpyglassThis section has not been added yet; please add to it now! AnalyzeThe spyglass is intended to be a spyglass, telescope, or sextant of some sort. It must remain in the essence of the base item when altering it. WhistleThis section has not been added yet; please add to it now! AnalyzeThe whistle is intended to be a whistle or call of some sort. It must remain in the essence of the base item when altering it. Additional InformationSee Also |
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