Verb:QSTRIKE
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Usage: QSTRIKE {modifier} {action...} - Perform the specified action with the specified roundtime modifier QSTRIKE {modifier} - Use the specified roundtime modifier on your next combat action QSTRIKE {time} {action...} - Perform the specified action with the specified absolute roundtime QSTRIKE {time} - Use the specified absolute roundtime on your next combat action QSTRIKE STOP - Do not use a queued modifier/time on your next combat action QSTRIKE HELP - This help text {modifier} should be a negative number indicating the roundtime reduction desired {time} should be a positive number indicating the absolute roundtime desired Valid combat actions are: AMBUSH HURL STUNMAN (ATTACK) ATTACK JAB SUBDUE CHEAPSHOT KILL SWEEP CMAN (various) KICK TACKLE COCK MSTRIKE TRIP DISARM (weapons) PUNCH WTRICKS (FEINT, SATTACK) FIRE SHIELD (various) GRAPPLE SMITE Examples: QSTRIKE -3 ATTACK THIRD KOBOLD - Attack the third kobold at -3 seconds to your normal roundtime QSTRIKE 2 CMAN CHARGE STORM GIANT - Charge the storm giant at a total roundtime of 2 seconds QSTRIKE -1 - Perform your next combat action at -1 second to your normal roundtime