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Complete List of Racial Bonuses

Category: Game Design Discussions
Topic: Research and Investigation
Message #: 2796
Author: GOGITO / Eklinaar
Date: 3/2/2006 2:29:16 AM
Subject: Complete List of Racial Bonuses

... or not so complete, yet.

I'm attempting to compile a complete list of all the racial bonuses and penalties. I have some data, but they may be incomplete, outdated, or plain wrong. I would appreciate any contributions you may have. Here are my notes so far.

Character Stats

Bonuses to character stats and growth indices can be viewed here. http://www.play.net/gs4/info/stats.asp

Hit Points and Spirit

Unfortunately, I've neglected to add to my notes who deserves the credit for this chart. Some of the max hp values do not correspond with the chart on this page. http://www.play.net/gs4/info/skills.asp#physicaltraining I do not know which is correct.

HPF is how many hit points are gained per rank in Physical Fitness. Constitution modifies this a little bit, but I don't know how much. Max is the racial maximum which is modified by the Constitution bonus. TruMax is the racial maximum plus the Constitution bonus that race has when Constitution = 100. The two Spirit values are the rate of SP regeneration on-node (first column) and off-node (second column).

Race HPF Max TruMax Spirit Off-Node
Human 6 150 175 2/3 1/3
Giantman 7 200 235 2/3 1/3
Half-elf 5 135 160 1/2 1/4
Sylvan 5 130 155 1/2 1/4
Dark elf 5 120 140 2/5 1/5
Elf 5 130 155 2/5 1/5
Dwarf 6 140 180 4/5 2/5
Halfling 4 100 135 4/5 2/5
Aelotoi 5 115 145 1/2 1/4
B-Gnome 4 90 125 2/3 1/3
F-Gnome 4 100 135 4/5 2/5
Half-Krol 6 165 200 1/2 1/4
Erithian 5 120 155 1/2 1/4

Trading

Credit for the chart in this section goes to Drumpy.

Main article: Trading


Forging

The bonus or handicap here refers to the chance to make a "best piece" while forging. Essentially, Dwarves, Elves, and Dark Elves have a slightly increased chance to creating a "best piece", while Sylvans have a slightly reduced chance.

Race Crafting Forging
Human - -
Halfling - -
Giantman - -
Dwarf bonus small bonus
Elf bonus small bonus
Half Elf - -
Sylvan handicap small handicap
Dark Elf bonus small bonus

Information on the new races is unknown.

Worn Armor Weight

These values are multiplied by the weight of armor when it is worn to determine the encumbrance of that armor.

Giantman 1.33
Human 1.00
Half Elf 0.92
Dark Elf 0.84
Sylvankind 0.81
Dwarf 0.80
Elf 0.78
Halfling 0.50

Information on the new races is unknown.

TD Bonuses

Most of this information is outdated or inaccurate, and there's likely a good bit missing.

  • Halflings: +40 elemental TD, +30 sorcerer TD, +20 spiritual TD, poison and disease bonuses (exact amount unknown)
  • Elves, Sylvans, and Dark Elves: -5 TD across the board (may be incorrect), +100 poison and disease TD (may also be incorrect)
  • Dwarves: +30 elemental TD, +15 sorcerer TD and +0 spiritual TD, verified by Virilneus

Miscellaneous

This section is quite incomplete and mostly based on my memory. I have no notes on this.

  • Krolvin: cold resistance. "Half-Krolvin take less damage from cold attacks as if they wore heavy critical padding." [1]
  • Erithians: damage padding? weather resistance? "resistant to damage and extremes in weather" [2]
  • Gnomes: bonus to cocking a crossbow (bonus to what, exactly?), bonus to successfully IMITATE and throw voice
  • Sylvans: bonus to IMITATE animals, not as large as the Gnome bonus
  • Halflings: bonus to MIU activation, exact amount unknown. do they have a bonus to arcane symbols?

I'm not aware of any bonuses to foraging or hiding, though considering there are professional bonuses to these things, it may be likely that there are also racial bonuses.

-Eklinaar's player

New Races - Maneuver Bonus

Category: Hunting & Combat
Topic: Developer's Corner -- Hunting & Combat
Message #: 7697
Author: GS4-WARDEN
Date: 5/31/2007 5:48:14 am
Subject: New Races - Maneuver Bonus

It was discovered recently that of the new races, only the Erithian Maneuver bonus was implemented, resulting in all of the other new races being treated as "Average". This modifier applies to most non-CMAN maneuvers that creatures use. As of now, the other new races will receive the applicable bonuses.

Burghal Gnomes - Best
Halflings, Forest Gnomes, and Elves - Excellent (previously was the best)
Half-Elves, Dark Elves, Sylvankind, Erithians, and Aelotoi - Good
Everyone else - Average

Warden

Race Heights

Category: Races of Elanthia
Topic: Burghal Gnomes
Message #: 320
Author: GS4-OZIAS (GM Ozias)
Date: 12/29/2006 12:24:57 PM
Subject: Re: Gnome Info

Straight from the Warden's mouth:

Giantmen - 6' to 6.5', max 7'
Erithian - 5.5' to 6.5', max 7'
Sylvankind/Elves/Dark Elves - 5.5' to 6', max 6.5'
Humans/Half-Elves/Aelotoi - 5' to 6', max 6.5'
Half-Krolvin - 5' to 5.5', 6' max
Dwarf - 4' to 4.5', 4.75' max
Forest Gnome - 3.5' to 4', 4.25' max
Halfling/Burghal Gnome - 3' to 3.25', 3.5' max

~Ozias