Will-o'-wisp

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Will'o'wisps were offered to those who completed the mini-quest during each instance of Return to Coraesine Field in 2013. They are housed within an amulet and can be interacted with to increase bonding level and allow its handler more actions.

Amulet

Analyze

This is for housing a will-o'-wisp.  It must remain a seed of some sort.  Part of the show description cannot be changed.  You can PROD it to turn off the glowing.  It currently is active.

Look

With Will'O'Wisp

The acorn amulet is inscribed with a green leaf.  Through a slight opening, you see a small will-o'-wisp fluttering about inside the amulet, causing it to glow copper brown.

Empty

The acorn amulet is inscribed with a green leaf.  The amulet is hollow.

Verb Traps

VERB FIRST THIRD
RUB As you reach up and caress the surface of your acorn amulet, thoughts fill your head of a leaf-enswathed dryad within a forest. As XXX reaches up and caresses the surface of her acorn amulet, a look of deep thought spreads across her face.
PROD
Turn off
You place a hand on your acorn amulet, causing its copper brown glow to fade. XXX places a hand on her acorn amulet, causing its copper brown glow to fade.
PROD
Turn on
You place a hand on your acorn amulet, causing it to glow copper brown. XXX places a hand on her acorn amulet, causing it to glow copper brown.
GET
Will'o'wisp from amulet
You extend an open hand toward the acorn amulet, inviting a small copper brown will-o'-wisp to come out. After a moment, the will-o'-wisp flits over to your hand, hovering in a circular motion. XXX extends an open hand toward the acorn amulet, inviting a small copper brown will-o'-wisp to come out. After a moment, the will-o'-wisp flits over to her hand, hovering in a circular motion.
PUT
Will'o'wisp in amulet
You gesture toward the acorn amulet, and the copper brown will-o'-wisp flits inside. The amulet begins glowing copper brown. XXX gestures toward the acorn amulet, and the copper brown will-o'-wisp flits inside. The amulet begins glowing copper brown.
WEAR You hang a golden brown acorn amulet around your neck, causing it to suddenly come to life and glow copper brown. XXX hangs a golden brown acorn amulet around her neck, causing it to suddenly come to life and glow copper brown.
REMOVE You remove a golden brown acorn amulet from around your neck, causing the copper brown glow to fade. XXX removes a golden brown acorn amulet from around her neck, causing the copper brown glow to fade.

Will'o'wisp

Analyze

The creator has also provided the following information:

This is will-o'-wisp sentient being.  It can have the color changed by a special merchant, and have a SHOW description added, but it cannot change from "a [color] will-o'-wisp".  Color is limited to 15 characters.

Bonding:
In order to unlock certain commands, you must first fully bond to your will-o'-wisp.  To bond, you can:
  FEED the will-o'-wisp certain items.
  INFUSE spirit into the will-o'-wisp.
  ATTEND the will-o'-wisp to play with it.

Mood:
The will-o'-wisp goes through four moods -- annoyed, mischievous/bored, content, and pleased.  Mood will determine how it interacts with certain commands.  Certain commands can cause its mood to improve or worsen, as well as just holding it or interacting with it.  An annoyed will-o'-wisp can injure its handler.

Feeding:
When you use certain commands, it will randomly cause the will-o'-wisp to get hungry, or just by simply holding it or interacting with it.  Consider this the upkeep of the will-o'-wisp.  It is very picky at what it can eat, and truly desires a particular type of item.

Amulet:
The amulet that the will-o'-wisp comes in can be altered, but it must remain a small seed of some sort.  When a will-o'-wisp is inside, the amulet will have idle messaging, but this can be turned off via PROD.  The will-o'-wisp itself cannot have its idle messaging turned off when its handlers is interacting with it.  In the case where one misplaces the amulet, the will-o'-wisp will not be able to leave the handler's inventory and will need to either find the amulet that is misplaced, or get a new amulet.  If neither can be found, you'll need to ASSIST for a replacement.

Commands:
  LOOK/SHOW       - Gives some details on the will-o'-wisp current state.
  GET/PUT         - Can only be placed in a similar empty amulet that the will-o'-wisp came in.
  FEED            - This is how to feed and bond to the will-o'-wisp.
  INFUSE          - This is how you can bond with the will-o'-wisp. *
  EXHALE          - Send the will-o'-wisp some breath.
  ATTEND          - Play with the will-o'-wisp to bond with it and improve its mood.
  LISTEN          - Can get a general understanding of the will-o'-wisp's mood.
  POKE            - A fully bonded will-o'-wisp can be worn like a ring when poked. *
  TURN            - A fully bonded will-o'-wisp can change the eye color of its handler when turned. *
  WHISPER         - A fully bonded will-o'-wisp can be whispered a name to attempt to discover their location.
  PUT [ITEM]      - A fully bonded will-o'-wisp can change the appearance of herbs.
  BREAK           - This will break the bond the will-o'-wisp has with its handler.
  WEAR/REMOVE     - A fully bonded will-o'-wisp can hover around its handler's shoulder.
  LORESING/DETECT - Loresing or cast Elemental Detection (spell 405) on the will-o'-wisp for info.
  * - Has other action depending on bonding level.
  + - All actions are subject to change depending on mood.

Look

The LOOK will vary depending on the will'o'wisp's bonding level and mood.

The will-o'-wisp is no bigger than your average piece of yabathilium fruit, and glows deep sanguine.  The will-o'-wisp appears to be pleased and lively.  The will-o'-wisp appears to be sated.  Through the deep sanguine corona, an obscured opalescent core is visible.  The deep sanguine will-o'-wisp is fully bonded to you.

Listen

You cup the raw umber will-o'-wisp and place it near your ear. It gives off a calm buzz.

Loresong

FIRST THIRD
As your song flows into deep sanguine will-o'-wisp, your vision fades into darkness. When the darkness is lifted, you find yourself floating above the ground. Glancing about, you see numerous will-o'-wisps about, many whizzing past you. You attempt to glide about with your kin, but the connection is severed and everything returns to normal! As XXX sings to the deep sanguine will-o'-wisp, her eyes flutter a glowing deep sanguine hue before returning to normal.
As you continue your song, your vision clouds in an array of deep sanguine hues. You return to the same setting, you can make out a forest with fresh water nearby. You flit over to a group of other will-o'-wisps but can't seem to catch up to them. As you finally get closer, the verse ends and your vision returns to normal. As XXX sings to the deep sanguine will-o'-wisp, she appears to lose her breath.
Your song continues and you once again find yourself in the forest, but something is different this time, you are the only one left. The lush forest is vacant of will-o'-wisps. You begin to panic, and the verse ends! As XXX sings to the deep sanguine will-o'-wisp, her eyes widen with panic!
Before the words fully escape your mouth, you return to your spirit form of the will-o'-wisp. You are trapped inside a seed of some sort. Your new home. Filled with fear, the only thing you can do is hope your fate will end well. The song ends and everything returns to normal. As XXX sings to the deep sanguine will-o'-wisp, she has a look of fear on her face.

Will'o'wisp Created Items

Will'o'wisp 405

You sense that the raw umber will-o'-wisp is a nature spirit that has a slight bond with you. It can be fed certain tree bark, sticks, twigs, stalks, thorns, sprigs of wood, and petrified woods. Cast Roundtime 3 Seconds.

Luminous Dust

When played with, the will-o-wisp creates a luminous dust. The color of the dust is based on the color of the will-o-wisp.

  • Exhale dust

You let out a steady stream of air, blowing the <color> dust outward and creating an ominous <color> cloud around you. As the dust settles, you notice that your form slowly blurs into invisibility. That was the last of the dust. Roundtime: 3 sec.


Person lets out a steady stream of air, blowing the <color> dust outward and creating an ominous <color> cloud around her. When the dust dissipates, Person is gone.