BVShop:Untamed Spirit

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2020Q3

a lopsided stone hut with a ragged animal hide covering the door., Map Room #18, Lich# 26874, go stone hut

Untamed Spirit

[Untamed Spirit -]
Dampness clings to the cracked stone walls of this lopsided hut, making the enclosed space perpetually moist and musty. Guttering candles, their flames a sullen blue, are scattered around a central stone altar, the various items arrayed on top of it subtly reflecting the eerie light. Hammered crookedly into one wall are some rusted iron hooks, the wares on them hanging precariously above a rickety shield rack. Wind constantly seeps into the area, sending the ragged animal hide over the door fluttering every so often. You also see a dark opening.
Obvious exits: out
chipped stone sign
The weapons and shields in this room contain the trapped spirit of an animal. Be warned - they are wild and untamed, often lashing out in anger at those they do not know. Tame them and partner with them, however, to soothe the wild spirit within. Attack with them and their bestial power will be unleashed on your enemies in the form of Animalistic Fury flares, the strength of them increasing as the spirit's trust in you grows. Visit the shrine through the opening to unlock their further potential.

On the rickety shield rack you see: a wide orase aegis banded with thick strips of iron, a smooth rolaren pavis rippled in bands of black and gold, a round vultite buckler etched with a trio of thin slashes and a sturdy faewood parma edged in a complex knotwork design.

a wide orase aegis banded with thick strips of iron Weight: 10 pounds
Enchant: +20
large shield
analyze
Analyze:
You analyze the orase aegis and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ---- =General Script Information=
This is a shield with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes, or successfully blocking against them during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.

Alteration Guidelines

* Alterations to the 15/15/15, long and show of this shield are fine. * Some merchants can change the spirit color, spirit call or how the spirit looks. NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

Features

* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple) Flares are currently: ON [RUB to toggle] * Revenge Flares = Locked
On a successful block, there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier. * Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier. * Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHing the aegis. * Flavor Actions (Tier 1 of 3)
At this tier, this shield captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE. * Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this shield's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this shield, damage a like-level foe with it or block a like-level foe's incoming attack while in combat.

Current Settings

* Spirit: bear (Type: Ursine)
Available nouns for this type are: bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear. * Spirit Descriptor: burly * Spirit Color: misty green

* Spirit Call: growl
10000
a smooth rolaren pavis rippled in bands of black and gold Weight: 12 pounds
Enchant: +20
tower shield
analyze
Analyze:
You analyze the rolaren pavis and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ---- =General Script Information=
This is a shield with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes, or successfully blocking against them during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.

Alteration Guidelines

* Alterations to the 15/15/15, long and show of this shield are fine. * Some merchants can change the spirit color, spirit call or how the spirit looks. NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

Features

* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple) Flares are currently: ON [RUB to toggle] * Revenge Flares = Locked
On a successful block, there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier. * Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier. * Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHing the pavis. * Flavor Actions (Tier 1 of 3)
At this tier, this shield captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE. * Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this shield's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this shield, damage a like-level foe with it or block a like-level foe's incoming attack while in combat.

Current Settings

* Spirit: tiger (Type: Large Feline)
Available nouns for this type are: lion, lioness, panther, tiger, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah. * Spirit Descriptor: lithe * Spirit Color: misty green

* Spirit Call: snarl
10000
a round vultite buckler etched with a trio of thin slashes Weight: 5 pounds
Enchant: +20
small shield
analyze
Analyze:
You analyze the vultite buckler and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ---- =General Script Information=
This is a shield with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes, or successfully blocking against them during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.

Alteration Guidelines

* Alterations to the 15/15/15, long and show of this shield are fine. * Some merchants can change the spirit color, spirit call or how the spirit looks. NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

Features

* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple) Flares are currently: ON [RUB to toggle] * Revenge Flares = Locked
On a successful block, there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier. * Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier. * Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHing the buckler. * Flavor Actions (Tier 1 of 3)
At this tier, this shield captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE. * Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this shield's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this shield, damage a like-level foe with it or block a like-level foe's incoming attack while in combat.

Current Settings

* Spirit: rat (Type: Small Rodent)
Available nouns for this type are: mouse, dormouse, rat, squirrel, chinchilla, hamster, cavy, gopher, groundhog, lemming. * Spirit Descriptor: plump * Spirit Color: misty green

* Spirit Call: squeak
10000
a sturdy faewood parma edged in a complex knotwork design Weight: 7 pounds
Enchant: +20
medium shield
analyze
Analyze:
You analyze the faewood parma and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ---- =General Script Information=
This is a shield with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes, or successfully blocking against them during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.

Alteration Guidelines

* Alterations to the 15/15/15, long and show of this shield are fine. * Some merchants can change the spirit color, spirit call or how the spirit looks. NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

Features

* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple) Flares are currently: ON [RUB to toggle] * Revenge Flares = Locked
On a successful block, there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier. * Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier. * Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHing the parma. * Flavor Actions (Tier 1 of 3)
At this tier, this shield captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE. * Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this shield's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this shield, damage a like-level foe with it or block a like-level foe's incoming attack while in combat.

Current Settings

* Spirit: horse (Type: Equine)
Available nouns for this type are: horse, pony, stallion, mare, zebra, donkey, mule. * Spirit Descriptor: muscular * Spirit Color: misty green

* Spirit Call: whinny
10000

On the some rusted iron hooks you see: a sturdy ruic heavy crossbow with a triangular crystal sight, a slender ruic long bow carved with spiralled nocks and a stout ruic hand crossbow braced with strips of copper.

a sturdy ruic heavy crossbow with a triangular crystal sight Weight: 12 pounds
Enchant: +20
heavy crossbow
analyze
Analyze:
You analyze the ruic heavy crossbow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- =General Script Information=
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.

Alteration Guidelines

* Alterations to the 15/15/15, long and show of this weapon are fine. * Some merchants can change the spirit color, spirit call or how the spirit looks. NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

Features

* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple) Flares are currently: ON [RUB to toggle] * Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier. * Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier. * Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the crossbow. * Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE. * Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.

Current Settings

* Spirit: eagle (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrefalcon, peregrine falcon, kestrel, osprey, goshawk, kite. * Spirit Descriptor: angular * Spirit Color: misty green

* Spirit Call: screech
10000
a slender ruic long bow carved with spiralled nocks Weight: 3 pounds
Enchant: +20
long bow
analyze
Analyze:
You analyze the ruic long bow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- =General Script Information=
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.

Alteration Guidelines

* Alterations to the 15/15/15, long and show of this weapon are fine. * Some merchants can change the spirit color, spirit call or how the spirit looks. NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

Features

* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple) Flares are currently: ON [RUB to toggle] * Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier. * Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier. * Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the bow. * Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE. * Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.

Current Settings

* Spirit: hawk (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrefalcon, peregrine falcon, kestrel, osprey, goshawk, kite. * Spirit Descriptor: angular * Spirit Color: misty green

* Spirit Call: screech
10000
a stout ruic hand crossbow braced with strips of copper Weight: 4 pounds
Enchant: +20
hand crossbow
analyze
Analyze:
You analyze the ruic hand crossbow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- =General Script Information=
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.

Alteration Guidelines

* Alterations to the 15/15/15, long and show of this weapon are fine. * Some merchants can change the spirit color, spirit call or how the spirit looks. NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

Features

* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple) Flares are currently: ON [RUB to toggle] * Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier. * Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier. * Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the crossbow. * Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE. * Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.

Current Settings

* Spirit: falcon (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrefalcon, peregrine falcon, kestrel, osprey, goshawk, kite. * Spirit Descriptor: angular * Spirit Color: misty green

* Spirit Call: screech
10000

On the stone altar you see: a wavy-bladed sea blue Niima's-embrace, a sinuous vultite lance dyed in a gradient of earth tones, a sleek orase runestaff capped with a moon-shaped silver orb, a massive vultite sledgehammer with a smooth ironwood handle, a tapered autumnal-hued rolaren warsword, some rugged leather boots reinforced with vultite toe-caps, some suede-palmed leather gloves with vultite knuckles and an oak-hafted rolaren spikestar tipped with conical spikes.

a wavy-bladed sea blue Niima's-embrace Weight: 4 pounds
Enchant: +20
short sword
analyze
Analyze:
You analyze the sea blue Niima's-embrace and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- =General Script Information=
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.

Alteration Guidelines

* Alterations to the 15/15/15, long and show of this weapon are fine. * Some merchants can change the spirit color, spirit call or how the spirit looks. NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

Features

* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple) Flares are currently: ON [RUB to toggle] * Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier. * Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier. * Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the Niima's-embrace. * Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:GET,DROP, RUB (Flares On/Off), WHISTLE. * Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.

Current Settings

* Spirit: dolphin (Type: Aquatic Mammal)
Available nouns for this type are: dolphin, whale, orca, seal, sea lion, walrus. * Spirit Descriptor: sleek * Spirit Color: misty green

* Spirit Call: chitter
10000
a sinuous vultite lance dyed in a gradient of earth tones Weight: 12 pounds
Enchant: +20
lance
analyze
Analyze:
You analyze the vultite lance and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- =General Script Information=
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.

Alteration Guidelines

* Alterations to the 15/15/15, long and show of this weapon are fine. * Some merchants can change the spirit color, spirit call or how the spirit looks. NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

Features

* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple) Flares are currently: ON [RUB to toggle] * Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier. * Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier. * Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the lance. * Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:GET,DROP, RUB (Flares On/Off), WHISTLE. * Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.

Current Settings

* Spirit: snake (Type: Snake)
Available nouns for this type are: snake, serpent, cobra, asp, adder, boa, boa constrictor, rattlesnake, corn snake, mamba, eel. * Spirit Descriptor: sinuous * Spirit Color: misty green

* Spirit Call: hiss
10000
a sleek orase runestaff capped with a moon-shaped silver orb Weight: 4 pounds
Enchant: +20
runestaff
analyze
Analyze:
You analyze the orase runestaff and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- =General Script Information=
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.

Alteration Guidelines

* Alterations to the 15/15/15, long and show of this weapon are fine. * Some merchants can change the spirit color, spirit call or how the spirit looks. NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

Features

* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple) Flares are currently: ON [RUB to toggle] * Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier. * Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier. * Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the runestaff. * Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:GET,DROP, RUB (Flares On/Off), WHISTLE. * Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.

Current Settings

* Spirit: wolf (Type: Canine)
Available nouns for this type are: wolf, jackal, fox, fennec fox, hyena, dhole, coyote, dog, bush dog, foxhound, bloodhound, wolfhound, mastiff. * Spirit Descriptor: rangy * Spirit Color: misty green

* Spirit Call: howl
10000
a massive vultite sledgehammer with a smooth ironwood handle Weight: 6 pounds
Enchant: +20
maul
analyze
Analyze:
You analyze the vultite sledgehammer and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- =General Script Information=
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.

Alteration Guidelines

* Alterations to the 15/15/15, long and show of this weapon are fine. * Some merchants can change the spirit color, spirit call or how the spirit looks. NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

Features

* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple) Flares are currently: ON [RUB to toggle] * Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier. * Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier. * Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the sledgehammer. * Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:GET,DROP, RUB (Flares On/Off), WHISTLE. * Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.

Current Settings

* Spirit: boar (Type: Porcine)
Available nouns for this type are: boar, iron boar, pig, hog, warthog. * Spirit Descriptor: stocky * Spirit Color: misty green

* Spirit Call: snort
10000
a tapered autumnal-hued rolaren warsword Weight: 9 pounds
Enchant: +20
bastard sword
analyze
Analyze:
You analyze the rolaren warsword and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- =General Script Information=
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.

Alteration Guidelines

* Alterations to the 15/15/15, long and show of this weapon are fine. * Some merchants can change the spirit color, spirit call or how the spirit looks. NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

Features

* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple) Flares are currently: ON [RUB to toggle] * Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier. * Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier. * Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the warsword. * Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:GET,DROP, RUB (Flares On/Off), WHISTLE. * Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.

Current Settings

* Spirit: hare (Type: Rabbit/Hare)
Available nouns for this type are: hare, rabbit, jackrabbit, cottontail, arctic hare, snowshoe hare. * Spirit Descriptor: lanky * Spirit Color: misty green

* Spirit Call: growl
10000
some rugged leather boots reinforced with vultite toe-caps Weight: 2 pounds
Enchant: +20
UAC boots
analyze
Analyze:
You analyze the rugged leather boots and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- =General Script Information=
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.

Alteration Guidelines

* Alterations to the 15/15/15, long and show of this weapon are fine. * Some merchants can change the spirit color, spirit call or how the spirit looks. NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

Features

* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple) Flares are currently: ON [RUB to toggle] * Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier. * Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier. * Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the boots. * Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE. * Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with them or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.

Current Settings

* Spirit: stallion (Type: Equine)
Available nouns for this type are: horse, pony, stallion, mare, zebra, donkey, mule. * Spirit Descriptor: muscular * Spirit Color: misty green

* Spirit Call: whinny
10000
some suede-palmed leather gloves with vultite knuckles Weight: <1 pound
Enchant: +20
UAC gloves
analyze
Analyze:
You analyze the leather gloves and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- =General Script Information=
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.

Alteration Guidelines

* Alterations to the 15/15/15, long and show of this weapon are fine. * Some merchants can change the spirit color, spirit call or how the spirit looks. NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

Features

* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple) Flares are currently: ON [RUB to toggle] * Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier. * Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier. * Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the gloves. * Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE. * Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with them or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.

Current Settings

* Spirit: ram (Type: Hooved (w/ Horn)
Available nouns for this type are: stag, deer, goat, antelope, buffalo, bison, bull, oryx, wildebeest, ram, moose. * Spirit Descriptor: burly * Spirit Color: misty green

* Spirit Call: bellow
10000
an oak-hafted rolaren spikestar tipped with conical spikes Weight: 8 pounds
Enchant: +20
morning star
analyze
Analyze:
You analyze the rolaren spikestar and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- =General Script Information=
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.

Alteration Guidelines

* Alterations to the 15/15/15, long and show of this weapon are fine. * Some merchants can change the spirit color, spirit call or how the spirit looks. NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

Features

* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple) Flares are currently: ON [RUB to toggle] * Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier. * Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier. * Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the spikestar. * Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:GET,DROP, RUB (Flares On/Off), WHISTLE. * Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.

Current Settings

* Spirit: lynx (Type: Small Feline)
Available nouns for this type are: cat, kitten, bobcat, lynx, serval, caracal, margay, ocelot, jaguarundi, snowcat. * Spirit Descriptor: tuft-eared * Spirit Color: misty green

* Spirit Call: hiss
10000

Untamed Spirit, Shrine

[Untamed Spirit, Shrine -]
Little light filters into this tiny alcove, making the only illumination the various blue-flamed candles set into various nooks along the uneven walls. There is not much room for anything besides a squat stone shrine, which stretches across the entire space. Abandoned offerings of feathers and animal bones litter the floor, creating a narrow pathway of treacherous footing. The overwhelming scent of mold, mixed with a faint aroma of incense, permeates the damp air.
Obvious exits: out
chipped stone sign
Unlock the further potential of the spirit inside your weapon or shield. * Animalistic Fury flares A stampede of miniature animal spirits charges your enemies, dealing Grapple damage. Using the provided certificates raises the ceiling of potential flare power you can achieve. * Revenge flares Unlock a chance to unleash Animalistic Fury flares on a successful parry (melee or runestaves), evade (unarmed or ranged), or block (shield). NOTE: You must be in forward or greater stance, as well as be actively participating in combat recently to properly enrage the spirit to retaliate. * Wild Backlash When unlocked, this adds a debuff to Animalistic Fury flares that will affect your target's physical and magical defenses. The more powerful your flares are, the better this debuff will be. * Savage Power Draw upon the bestial power of your spirit, infusing its strength into your own body for a short time and increasing your attack strength (both physical and magical), as well as your critical padding. Each parchment unlock improves the amount of the bonus given. * Fluff Actions and Spirit Change Unlock the tricks your spirit can do, or the tricks you can do with your weapon/shield, with the provided papyrus. As well, you can change the type of animal in your weapon/shield with the provided slip (TURN to find the one you like), which will morph the spirit within. * Damage Type Change (Common/Uncommon) If you are unhappy with the default Grapple damage of Animalistic Fury flares, you can teach your spirit to use a different damage type with the provided vouchers. Be sure to READ them to find the right one for the damage you are hoping for.

On the squat stone shrine you see: a spirit change slip, a red parchment, an orange parchment, a yellow parchment, a green parchment, a blue parchment, a light fluff papyrus, a dark fluff papyrus, a pale flare certificate, a dull flare certificate, a bright flare certificate, a jagged revenge certificate, a ragged wild backlash certificate, a rectangular uncommon flare voucher and a square common flare voucher.

a spirit change slip Weight: <1 pound
analyze, examine
Analyze:
Your slip is used to unlock the potential of things held in your other hand.

This will change the spirit within an Animalistic Spirit Weapon/Shield to a Large Feline.

NOTE: You will lose any custom spirit descriptions already present when using this.
This only changes the spirit's overall type - TURN the slip to change the type.


You need only RAISE your slip while holding a compatible piece of equipment in your other hand.

Your slip may not be altered or changed in any way.
Examine:
As you glance over the slip you notice something written on it...
This will change the spirit type within an Animalistic Spirit weapon/shield. TURN to change the spirit type you wish to change to, ANALYZE to see the current type it is focused on. WARNING: This will clear any custom spirit descriptions already set on the weapon/shield.

1000
a red parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it to T1.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
As you glance over the parchment you notice something written on it...
Unlocks Savage Power on an Anamalistic Spirit Weapon or Shield to T1

10000
an orange parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T1 to T2.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
As you glance over the parchment you notice something written on it...
T1 to T2 Savage Power for Animalistic Spirit Weapons or Shields

10000
a yellow parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T2 to T3.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
As you glance over the parchment you notice something written on it...
T2 to T3 Savage Power for Animalistic Spirit Weapons or Shields

10000
a green parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T3 to T4.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
As you glance over the parchment you notice something written on it...
T3 to T4 Savage Power for Animalistic Spirit Weapons or Shields

10000
a blue parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T4 to T5.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
As you glance over the parchment you notice something written on it...
T4 to T5 Savage Power for Animalistic Spirit Weapons or Shields

10000
a light fluff papyrus Weight: <1 pound
analyze, examine
Analyze:
Your papyrus is used to unlock the potential of things held in your other hand.

This will unlock fluff actions on an Animalistic Spirit weapon or shield from T1 (OTS) to T2.

You need only RAISE your papyrus while holding a compatible piece of equipment in your other hand.

Your papyrus may not be altered or changed in any way.

Examine:
As you glance over the papyrus you notice something written on it...
T1/OTS to T2 Fluff Actions for Animalistic Spirit Weapons or Shields

2500
a dark fluff papyrus Weight: <1 pound
analyze, examine
Analyze:
Your papyrus is used to unlock the potential of things held in your other hand.

This will unlock fluff actions on an Animalistic Spirit weapon or shield from T2 to T3.

You need only RAISE your papyrus while holding a compatible piece of equipment in your other hand.

Your papyrus may not be altered or changed in any way.

Examine:
As you glance over the papyrus you notice something written on it...
T2 to T3 Fluff Actions for Animalistic Spirit Weapons or Shields

2500
a pale flare certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the flares on an Animalistic Spirit weapon or shield from T1 (OTS) to T2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
T1/OTS to T2 Flares for Animalistic Spirit Weapon or Shield

15000
a dull flare certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the flares on an Animalistic Spirit weapon or shield from T2 to T3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
T2 to T3 Flares for Animalistic Spirit Weapons or Shields

15000
a bright flare certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the flares on an Animalistic Spirit weapon or shield from T3 to T4.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
T3 to T4 Flares for Animalistic Spirit Weapons or Shields

15000
a jagged revenge certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the Revenge Flares on an Animalistic Spirit weapon or shield.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
Unlocks Revenge Flares on an Anamalistic Spirit Weapon or Shield

30000
a ragged wild backlash certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the Wild Backlash feature on an Animalistic Spirit weapon or shield.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
Unlocks Wild Backlash on an Anamalistic Spirit Weapon or Shield

20000
a rectangular uncommon flare voucher Weight: <1 pound 30000
a square common flare voucher Weight: <1 pound 20000