Aggro Weapon
This is a weapon that was inspired by the Duskruin Arena and all the blood spilled inside. After spending many years fighting in the arena to make a meager living, its blacksmith creator had a revelation that perhaps he could find a way to harness the relentless fury and aggression unleashed in the Arena. Venturing to the tunnels below the arena, he collected bits of broken weapons, shields, and - some say most importantly - blood soaked armor. Through some unknown method or magic, melting these historical items down into a blood alloy and infusing it into his forged creations, seemed to help unlock even more power within the wielder.
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Tier 1 (OTS)
At tier 1 (as sold in the shop) these weapons have 3 mechanical abilities that you can activate depending on how much aggression you've accumulated: Frenzy, Furor Focus, and Final Straw.Analyze
You analyze the mossbark runestaff and sense that the creator has provided the following information:
This is a Tier 4 Aggro Runestaff, forged by a short-tempered dwarven blacksmith who has studied the art of channeling raw aggression into power--a skill partially honed through countless grueling battles in the infamous Duskruin Arena.
Legend whispers that he infused arena-spilled blood into the alloy used to craft this fearsome weapon, imbuing it with a violent, unyielding force. A skilled and determined wielder can tap into the blacksmith's hard-earned work, forged through pain and perseverance, to enhance their own aggression fortified by the runestaff during combat.
You may find these VERBS helpful while wielding your Aggro Runestaff:
analyze: Display this information for aggressively helpful details on the usage of your runestaff.
growl: Activate one of the abilities of your runestaff using GROWL runestaff WITH [ability name]:
frenzy: Boost your strength and acuity.
furor focus: Confuse and slow creatures with impressive combat prowess.
final straw: Make your next attack a fantastical strike.
bloodlust: Channel additional aggression into your weapon.
bloodbath: Make your next five attacks fantastical strikes.
bulwark: The best defense is a strong... defense (boost your defensive strength)!
serenity: Become serene by storing earned aggression for later use.
scream: You may also activate the abilities of your runestaff using SCREAM runestaff WITH [ability name]:
frenzy: Boost your strength and acuity.
furor focus: Confuse and slow creatures with impressive combat prowess.
final straw: Make your next attack a fantastical strike.
bloodlust: Channel additional aggression into your weapon.
bloodbath: Make your next five attacks fantastical strikes.
bulwark: The best defense is a strong... defense (boost your defensive strength)!
serenity: Become serene by storing earned aggression for later use.
rub: Restore any banked aggression for use in your current battle.
clench: Attempt to take your aggression out on your fallen foes using CLENCH runestaff AT [creature].
inspect: Check to see how much aggro your runestaff has stored and what abilities are currently unlocked.
prod: Toggle your runestaff from signaling when you earn aggression or it fades from the runestaff.
sense: Focus on the power of the runestaff (open a window that shows its current aggro).
When you inspect the runestaff, the abilities will become bold and clickable as you channel aggression into your runestaff, allowing you to activate them.
You might be able to have a talented merchant lighten the mossbark runestaff for you.
Inspect
You blink slowly while inspecting a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies. Before long, a scene unfolds in your mind of an empty arena surrounded by vacant stands and a few patches of dried blood scattered about.
---------------------------------------------------------------------------------------- | Aggro Runestaff Tier 4 | ---------------------------------------------------------------------------------------- | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Aggro | ---------------------------------------------------------------------------------------- | Final Straw | Bloodbath | Serenity | | . . . . . . . . . | | | | | | . . . . . . . . | | | | | | . . . . . . . | | Furor Focus | | | | . . . . . . | | | | | | . . . . . | | | | | | . . . . | | Frenzy | Bloodlust | Bulwark | | . . . | | | | | | . . | | | | | Blood Focus | . | ----------------------------------------------------------------------------------------
You are fully trained to channel all of your combat aggression into the runestaff.
2175 aggression has been channeled into the runestaff, and 1524 has been harnessed to activate abilities.
The runestaff is a rune staff that requires skill in twohanded weapons to use effectively.
It looks like this item has been mainly crafted out of carmiln, an uncommon wood.
Usage
| Verb | First | Third |
|---|---|---|
| GROWL my [weapon] with FRENZY | Growling with frenzy, the connection strengthens between you and a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies. Your muscles and acuity strengthen with a surge of adrenaline! | [Player] makes a frenzied growling sound and surges forward with a burst of adrenaline! |
| GROWL my [weapon] with FUROR | Wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you explode into a bewildering display of fluid and focused combat movements. | While wielding a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, [Player] explodes into a bewildering display of fluid and focused combat movements. |
| GROWL my [weapon] with FINAL | Slowly at first, but then with all your might, you make a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies. Responding in kind, the sights, sounds, and smells of past battles splash across your senses. Sand thick with blood, the clang of weapons and shields, and the piercing screams and guttural grunts of fallen foes help focus all your aggression into your next attack, draining the runestaff of energy. | Slowly at first, but then with all his might, [Player] makes a curdling growl at a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies. Unleashing something deep within, he appears ready to strike with renewed aggression. |
| CLENCH my [weapon] at [creature] | Perhaps influenced by a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies, you clench down on it, unable to keep your aggression in check. Losing control, you unleash a furious display on a cave gnoll! What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity. When nothing but a savage mess remains, you feel further emboldened by the vicious display!
Roundtime: 5 sec. |
[Player] clenches a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies and appears to lose full control of his emotions, unleashing a furious display on a cave gnoll! What little was left of the corpse after a gory battle gets pummeled, with bits of a cave gnoll splattering across everything in the vicinity. When nothing but a savage mess remains, he cackles, clearly emboldened by the vicious display! |
| PROD | After prodding the runestaff, you feel less attuned to the ebb and flow of its power.
After prodding the runestaff, you feel more attuned to the ebb and flow of its power. |
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| SENSE | You attune your martial senses to the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies.
You stop focusing on the power of a twisting mossbark runestaff bearing a helical grip adorned with rusty red rubies. --------------------- | Runestaff Aggro | --------------------- | . . . . . . . . . | | . . . . . . . . | | . . . . . . . | | . . . . . . | | . . . . . | | . . . . | | ~ ~ . | | - ~ | | - | | Frzy | | Blst | | Bulk | --------------------- (Dockable/closeable Wrayth window.) |
Abilities
To use the abilities on your weapon it must have accumulated the amount of aggression listed in the "Aggression Cost" column. The ability will always use the maximum amount of aggression possible and you'll always get the bonus associated with it. For example, if your weapon has 35 aggression and you activate the "Frenzy" ability, your weapon's aggression will be reduced to 3 and your AS will be boosted by 15 and your CS by 9 for 30 seconds.
| Name | Unlock Tier | Aggression Cost | Bonus | Duration |
|---|---|---|---|---|
| Frenzy | 1 | 4 | +5 AS, +3 CS | 30 Seconds |
| 6 | +6 AS, +3 CS | 30 Seconds | ||
| 8 | +8 AS, +4 CS | 30 Seconds | ||
| 10 | +10 AS, +6 CS | 30 Seconds | ||
| 16 | +12 AS, +7 CS | 30 Seconds | ||
| 32 | +15 AS, +9 CS | 30 Seconds | ||
| 45 | +20 AS, +12 CS | 30 Seconds | ||
| Furor Focus | 1 | 16 | AOE Slow 3 Targets | 5 Seconds |
| 32 | AOE Slow 5 Targets | 10 Seconds | ||
| 45 | AOE Slow 7 Targets | 15 Seconds | ||
| Final Straw | 1 | 45* | +50 AS, +30 CS, and +20 CER
1 Target +1 aggro added to any aggro-earning action while ability is active. |
120 Seconds** |
* Final Straw only costs 15 aggression at Tier 2 but still activates at 45 aggression once you upgrade to Tier 2.
** Final Straw and Bloodbath activate for a single attack within 120 seconds of activation (similar to Spirit Strike).
Training and Wielding
In order to use these weapons effectively, you must be at least 1x trained in each weapon's corresponding skill. Any aggression earned is adjusted based on the percentage of training you have for it. In order to wield the weapons effectively, you will need to be in a forward or greater stance. Any aggression earned is adjusted based on the stance you are in, up to 100% at a completely offensive stance. Finally, if you find yourself using multiple aggro weapons, any aggro earned will be divided between them.
Earning Aggression
If you are fully trained and in an aggressive stance, the aggro weapon will earn aggression based on combat actions. Missing a target, getting injured, scoring a bloody hit, making a kill, or mutilating a corpse are all actions that will feed into your anger and help fill the weapon with aggression. The exact amount is a mystery but is based on the creature's level -- too low level or too high level and you'll naturally feel unchallenged by the creature, reducing or eliminating entirely the amount of aggression you earn.
Aggression gradually fades, quicker at higher levels of aggression, if you fail to make any aggression-earning combat activities. Use your aggression well!