Parry
To parry (in the context of the Evade/Block/Parry system) is to outrightly prevent a physical attack by intercepting it or knocking it aside with one's weapon, stopping the attack before the attack equation has even come into play. The check to determine whether an attack is parried occurs after the checks to determine whether the attack is evaded or blocked.
Calculating One-Handed Parry DS
Training in one-handed weapons provides a bonus to one's overall defensive strength. There are two steps to calculate this value.
Step 1: Calculate the Base Value
Step 2: Calculate Parry DS
- Parry DS = (Base Value * Stance modifier) + Stance Bonus
One-Handed Parry Stance Modifiers
Stance | Modifier |
---|---|
Offensive | 0.20 |
Advance | 0.30 |
Forward | 0.40 |
Neutral | 0.50 |
Guarded | 0.60 |
Defensive | 0.70 |
Parry Stance Bonuses
Stance | DS Bonus |
---|---|
Offensive | 0 |
Advance | 10 |
Forward | 20 |
Neutral | 30 |
Guarded | 40 |
Defensive | 50 |
One-Handed Parry DS Example
- Weapon ranks: 60
- STR bonus: 25
- DEX bonus: 25
- Weapon enchant bonus: 20
- Neutral Stance Modifier: 0.50
- Neutral Stance bonus: 30
Base Value:
- 60 weapon ranks + 6 STR + 6 DEX + 10 Enchant Bonus = 82
Parry DS:
- (82 base * 0.50 stance mod + 30 stance bonus = 71 Neutral Stance DS
Chance to Parry
The odds for an outright parry are determined by comparing the defender's weapon skill to the attacker's level. Against a like-level foe, 2x training in the appropriate weapon skill will yield approximately a 5% chance to parry an incoming attack in stance offensive. Other factors that affect the chance to parry include:
- The passive combat maneuver Parry Mastery will increase the chance to parry by 5% per rank known (15% max).
- certain stats (most likely strength and dexterity)
- stance
- certain spells
- positioning: kneeling reduces the chance to parry by 25%, being prone by 50%
It is not possible to outrightly parry a bolt attack, unless you are using a runestaff.
See Also
External Links
- Combat Guide: Factors, on Play.net