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- '''[[:Category:Level 100 Creatures|Level 100]]''' <noinclude>[[Category:Level X creatures templates| ]]</noinclude>262 bytes (27 words) - 13:40, 29 December 2023
- 229 bytes (37 words) - 14:22, 27 August 2009
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- {| width = 100% style="align:top;" |width = 20% | {{Level 1 creatures}}124 members (124 subcategories, 0 files) - 20:00, 28 May 2022
- '''[[:Category:Level 100 Creatures|Level 100]]''' <noinclude>[[Category:Level X creatures templates| ]]</noinclude>262 bytes (27 words) - 13:40, 29 December 2023
- !style="background:#ccaaaa"| Near-level creatures<small class="editlink noprint plainlinksneverexpand"> - [{{SERVER}}{{localu {| width = 100%2 KB (153 words) - 00:42, 7 November 2017
- ...equal to, double, or triple the character's levels (counting level 0 as a level), depending on the particular skill and profession involved. [[Statistic]]s also increase with level, based on their [[Statistic growth rate|growth rate]].2 KB (252 words) - 10:20, 28 November 2020
- Level 100 Sorcerer... == Removal of Near-level Creatures Template? ==1 KB (144 words) - 12:36, 19 September 2021
- <noinclude>This template was created in 2016 for new creatures so as not to mess up the existing pages. {| style="border:1px #aaa solid; width: 100%; font-size: 95%; text-align: left;"4 KB (367 words) - 13:19, 26 May 2020
- {| style="border:1px #aaa solid; width: 100%; font-size: 95%; text-align: left;" ! [[Level]]2 KB (200 words) - 11:37, 12 August 2016
- ...living or undead, body type, level, and additional subcategories. For the creatures local to each area, see the [[:Category:Hunting Areas| hunting areas catego * '''[[:Category:Living creatures| Living Creatures]]''' are creatures that are considered alive, and if not anti-mana in nature, can be affected614 members (12 subcategories, 0 files) - 18:16, 1 March 2023
- This page lists all the '''Griffin Family''' creatures found in [[Elanthia]]. '''Griffins''' are hybrid creatures with the head, wings and forelimbs of an eagle, and the body, tail, and hin4 members (0 subcategories, 0 files) - 18:28, 27 June 2020
- This page lists all the '''Triton Family''' creatures found in [[Elanthia]]. Tritons are found in the [[Ruined Temple]] on [[Ter ! Level14 members (0 subcategories, 0 files) - 12:06, 10 May 2022
- ...his template was created for use with creatures that are summoned by other creatures only. It works similar to the [[:Template:Creature start2|creature start2] {| style="border:1px #aaa solid; width: 100%; font-size: 95%; text-align: left;"5 KB (526 words) - 11:22, 17 August 2020
- This page lists all the '''Elemental Family''' creatures found in [[Elanthia]]. ...ever, creatures that have a different body type, such as [[:Category:Biped Creatures|bipeds]], qualify for this family if their bodies consist primarily of elem28 members (0 subcategories, 0 files) - 01:02, 24 December 2023
- !Realm||Location||Applicable Level||Suggested Swimming Ranks||Notes |[[Wehnimer's Landing]]||[[:Category:Thanatoph creatures|Thanatoph Bowels]]||80-90||40||2 KB (274 words) - 11:27, 7 April 2021
- ...crease the odds of the curse triggering by 1%, unlockable up to 100 times (100% chance). This curse can be enabled/disabled at will on the jewelry, causin ...ase the odds of the blessing triggering by 1%, unlockable up to 100 times (100% chance).2 KB (269 words) - 10:13, 4 October 2022
- This spell is considered a fear-based attack and many creatures have a +TD modifier (up to about +20 TD). On warding failures of 50 or less (endroll of 100-150), the creature may briefly hesitate (incurring minor [[roundtime]]), or3 KB (439 words) - 21:07, 1 January 2024
- Extraplanar creatures are from different planes of existence: demons, elementals, ki-lins, Vvrael ==Creatures==42 members (0 subcategories, 0 files) - 10:36, 6 September 2020
- ...ing attack (untargeted version), against both [[Undead|undead]] and living creatures. The mass disabling version (untargeted) of this symbol '''does not''' affe The base [[favor]] cost for Symbol of Sleep is dependent on the member's level (not member's rank). See [[Favor#Symbol Use Favor Cost|Table]] for specific5 KB (763 words) - 11:14, 24 January 2024
- ...ong to produce a minor sanctuary effect (when faced with obstacles such as creatures) and increases the sanctuary's resistance to interference. ...cond of added roundtime at the following numbers of ranks: 10, 25, 45, 75, 100.4 KB (674 words) - 13:28, 1 February 2024
- ...ing in Survival reduces the duration of disabling spell effects. The first 100 ranks provide a 1% reduction per 5 ranks trained (for a total of 20%). Addi ...duration. Survival training reduces the duration by -1% per 5 ranks up to 100 ranks, then -1% per 20 ranks after that. Additionally, similar to critical3 KB (458 words) - 22:27, 26 March 2024
- ...arest to the town of [[Icemule Trace]] and contains creatures beyond level 100. ...rea was built as a level 100-107 focused expansion and is an [[Ascension]] level area.7 members (0 subcategories, 0 files) - 23:49, 20 November 2023