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  • | family = Gigas <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    9 KB (1,312 words) - 16:14, 22 May 2022
  • ...e items, just list it once, and winners can be placed in a comma separated list in the Winner column. The staff has a mechanical (combat) script which provides three basic types of functionality that can be broke
    16 KB (2,601 words) - 08:05, 24 January 2022
  • | family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    11 KB (1,757 words) - 17:14, 28 May 2021
  • | family = Triton <!-- Add creature to family page list, which will be linked on preview/save --> | maneuver =
    6 KB (795 words) - 16:43, 14 August 2020
  • | family = Ghost <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    9 KB (1,347 words) - 15:30, 26 May 2021
  • ...negative modifier to your chance to perform or defend against a [[standard maneuver roll]]. It will also affect other non SMR actions including defending again The action penalty is also a factor in [[Defensive Strength]] (DS). The [[Combat system#Evade|evade]] portion of DS has an armor hindrance penalty equal to
    14 KB (2,288 words) - 22:19, 2 October 2021
  • ...The weaker races, such as halflings and gnomes, tend to have much better maneuver defense than bigger, stronger races. As a trade off they also tend to have *[[Armor Use]] Reduces RT associated with heavier armor, Combat maneuver penalties, and spell hindrance from wearing armor
    39 KB (5,938 words) - 21:14, 4 November 2023
  • | subtype = [[Maneuver]] ...f additional targets affected is increased by training in [[Multi Opponent Combat]]. Up to six targets may be stunned with no training, and each rank will yi
    8 KB (1,296 words) - 13:14, 15 January 2023
  • ...e natural blessing is only visible when trying to swing it or use a combat maneuver, or if a Paladin [[Consecrate (1604)|consecrates]] it for plasma flares. Fa ...[[festival]]s and [[pay event]]s. This is not intended to be an exhaustive list as there are numerous different scripts in the world, and many are not excl
    10 KB (1,449 words) - 18:22, 17 January 2022
  • ...oming back for 2017! While this one will focus more on our Year in Review list, future Creating Adventure pieces will feature more sneak peaks on things t A list of ''most of'' our updates!
    12 KB (1,901 words) - 00:47, 13 January 2017
  • ...alls" or "Common Mechanical Misconceptions," but while I started making my list, I realized that's not quite what I'm reviewing. ...or most professions) the cheapest, Combat Maneuvers also adds melee AS and maneuver points, and Armor Use adds armor specialization points. You decide which ro
    19 KB (3,163 words) - 01:38, 2 December 2021
  • ...alth and spirit. Instead of using the player's enhanced health/spirit, the combat system will no longer count +maximum health or spirit items against the pla ...fall below 150. So he now can lose up to 70 hit points before experiencing combat penalties.
    11 KB (1,752 words) - 22:53, 3 January 2018
  • ...nd inanimate matter, with many spells focused on [[:category:Attack Spells|combat-oriented magic]]. However, sorcerer spells are by no means limited to war, Race is a [[roleplaying]] choice. See [[list of statistic growth rates]] for how to place stats to max at cap and adjust
    20 KB (2,875 words) - 13:54, 20 April 2021
  • ...The weaker races, such as halflings and gnomes, tend to have much better maneuver defense than bigger, stronger races. As a trade off they also tend to have *[[Armor Use]] Reduces RT associated with heavier armor, combat maneuver penalties, spell hindrance from wearing armor, and gains access to [[:Categ
    30 KB (4,251 words) - 07:02, 2 July 2023
  • | family = Elemental<!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    10 KB (1,487 words) - 14:31, 24 November 2023
  • | family = Vvrael<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    12 KB (1,951 words) - 08:40, 3 May 2021
  • ...and dexterity bonuses affect their RT. In general, all bards who use melee combat will want to set all three of these statistics relatively high at lower lev ...ent weapons (which necessitate learning different additional skills), this list is relatively short and the total cost is relatively low. In this and all t
    39 KB (6,374 words) - 23:56, 21 April 2021
  • ...nce was somewhat randomized within each profession. Below is an incomplete list of such items: ...well as improving a number of game systems (experience, level progression, combat, creatures, etc.) As a result, since development of GemStone IV began, over
    17 KB (2,371 words) - 10:06, 19 August 2022
  • ...The weaker races, such as halflings and gnomes, tend to have much better maneuver defense than bigger, stronger races. As a trade off they also tend to have *[[Armor Use]] Reduces RT associated with heavier armor, Combat maneuver penalties, and spell hindrance from wearing armor
    35 KB (5,547 words) - 10:32, 20 July 2023
  • <div style="float:right;">{{TOC limit|4}}</div>'''Maneuver Review, Feats, and More - Oh My!''' The [[Combat Maneuver]] list is bloated with passives, many of which are considered core and required fo
    79 KB (11,266 words) - 19:27, 20 March 2022
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