Once a priestess, this woman's service to her deity has ended tragically with her binding to life after death. Tattered robes hang from her form, and although she is lovely in spite of her glowing eyes, you cannot look upon her for long without feeling that you might run from her in fear.
Nedum vereri have an unusual bodily regeneration, and will lose any bodily wounds on them upon their next turn. Hence, they cannot be legged or incapacitated. Upon removing a leg, the nedum vereri will be knocked to the ground, but then leap to her feet and lose any bodily damage upon her next turn. However, they can still be instantly killed by a critical blow as normal.
The Temple of Love flips between being left and right biased. Sometimes they will be more likely to cluster by the bower, for example, and other times next to the chapel.
Warding their CS based attacks is important, because they use them roughly every other attack. The layout of the Temple of Love especially makes it very easy to suddenly have three to five nedum vereri in the same room. When there are other hunters present, you might walk into a room with ten of them, drastically dropping your DS when they attack. Unless they walk out of the room, focused Energy Maelstrom (710) will always kill them, which is slower but more mana efficient than Mana Disruption (702) at lower levels.
Bone Shatter (1106) will work against them.
Adventurer's Guild Tasks
Fortune seekers tasked with gem bounties can expect nedum vereri to carry corals and sapphires fairly frequently. Infrequently, rubies (both star and uncut) may also be found.
- Although Nedum vereri do not wear physical armor, their skin provides protection equivalent to full leather AsG 6. Since there is no actual armor worn the CvA value is +25.
- Nedum vereri sometimes carry one-handed blunt weapons made out of magical materials (such as faenor, rhimar, and ora.)
- Nedum vereri have a creature maneuver that works together with its warding-based attacks, which appears to lower its target's TD. (-40 TD)
- Nedum vereri only get a -10 TD bonus when the warding attack follows from being hit by their weapon.
A nedum vereri swings a morning star at you! AS: +161 vs DS: +175 with AvD: +34 + d100 roll: +99 = +119 ... and hits for 11 points of damage! Minor puncture to the abdomen. CS: +95 - TD: +152 + CvA: +19 + d100: +98 - -5 == +65 (+162 TD normally) Warded off!
- Nedum vereri can drain a target's spirit upon failing a warding-based attack, as well as inflict hitpoint damage.
The vereri says, "I would never harm you, Bardon." The nedum vereri caresses your cheek with her icy hand! You feel your resistance melt away! CS: +95 - TD: +53 + CvA: +14 + d100: +95 == +151 Warding failed! ... and hits for 42 points of damage! You feel drained! The vereri smiles as she consumes a little of your soul!
- Nedum vereri can calm you.
The vereri says, "You have no reason to fear me, Bardon." The nedum vereri smiles soothingly at you. You feel your resistance melt away! CS: +95 - TD: +122 + CvA: +19 + d100: +69 - -5 == +66 Warded off!
- Nedum vereri can immobilize you with fear on a very low successful attack roll.
The vereri says, "Am I not beautiful, Bardon?" The nedum vereri looks expectantly at you. You feel your resistance melt away! CS: +95 - TD: +105 + CvA: +25 + d100: +82 - -5 == +102 Warding failed! The nedum vereri suddenly transforms into a horridly grotesque image, inducing utter terror in your soul! You are immobilized with sheer terror!
- Nedum vereri will flirt rather than attack on occasion.
The vereri leers, "Pray Lorminstra reaches you before I do, Bardon."
- Nedum vereri will mock you if they kill you, but otherwise do not inflict additional damage.
The vereri laughs triumphantly and says, "Rest in peace!"
Behind the Scenes
"Nedum vereri" is Latin, and it has a double meaning. "Nedum" is a conjunction meaning both "still less" and "much more", while "vereri," the passive infinitive form of "vereor," means "to be revered/respected" or "to be feared." Thus, their name means both "still less to be respected" (alluding to their mysterious fall from grace as priestesses) and "much more to be feared." Their scripted messaging plays off the second meaning, with the priestesses soothing and calming you, saying you have no reason to fear them, yet they can transform into a grotesque form that causes you to bolt in terror, and when they ward you, it paralyzes you with fear. They are somewhat telepathic, knowing your name on sight.
There was a castle that could be seen in the distance from the third floor of the Temple of Love. It was supposed to expand on the background of what cursed them, but the castle was never an accessible part of the game.
The nedum vereri might be inspired by Nycea from Clark Ashton Smith's "The End of the Story", which is likely part of the basis of the Castle Anwyn storylines, which also has a bower. Nycea is a vampiric lamia with cold hands who keeps telling the seduced narrator to "have no fear" with her.
Previous article creature description.
Once a priestess, this woman's service to her deity has ended tragically with her binding to life after death. Tattered robes hang from her form, and although she is lovely in spite of her glowing eyes, few can look upon her for long without feelings that they must run from her in fear.
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